prologue
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SHE'D ADVISE YOU TO TURN BACK. never open this book again but she knows that you won't oblige. mortals don't like being told what to do.
she would know. she was mortal. . .well, partly.
she was born december thirteenth. the first mistake she made in her life. and had she made a lot of mistakes.
her life story went something like, mommy issues, unstable abode, reasonable fame, homeschooling, seclusion and a fair bit of peace.
she was fine with that. as long as she had her dad.
xander evans was an infamous interior designer owning many companies with people working for him. he spent half of his twenty-four hour day designing, one quarter sleeping, and one quarter with his daughter. he was a carefree, restless, adventurous, you-only-live-once kind of man.
her mom? she never knew her. whenever she would ask her father, he would tell her that she was a dream come true. that was all. one day, though, after a lot of pestering, he told her how they met.
"it was a blood moon night. i was on a soccer field with a telescope, since i didn't have a better option. i didn't know anyone else was there but then she just. . .appreared. she told me all the constellations' names, their formation, heck she could name some of the stars. it was magical."
the girl inquired what happened that her mother wasn't here right now. he said the two of them drifted apart.
she didn't believe it.
the father-daughter duo moved around the world for the former's different seminars and exhibits and things like that. while he was doing that, his daughter felt very lonely. the man noticed. he felt that his child needed a maternal figure, so two months later, he married.
cynthia kenai already had a daughter before marriage, madison. she had no oppositions against them. they were alright to her.
after xander had sorted some things out, him and his wife went on a honeymoon, leaving their daughters with cynthia's parents.
the cruise was a disaster and well. . .xander never returned. cynthia returned physically unharmed and nine months later, came aylon evans.
that's when things started going downhill for the girl. with one, seven and nine year olds to feed, her step-mother was as good as mad. she'd taken over the business and worked tirelessly for her offspring, which sometimes made her mean.
the family of four settled down in new york. the girl finally went to a proper school with her sister. their mother was starting to manage the industry better and contrary to her expectations, she became colder towards her step-daughter.
her step-sister, madison was nearly always out, aylon did nothing to get mad at, so she became the scapegoat.
one day at school, her substitute english teacher turned into a giant, hideous monster that tried to eat her. luckily, the one friend she had saved her and she passed out defending herself using. . .magic? that's what it looked like, though she dismissed it as a mind trick.
when she woke up, she was on the long island. some place called camp half-blood, apparently. a blonde girl was healing her, feeding her ambrosia and nectar.
she told her that they both were a demigod. a child of the olympian gods that existed in greek mythology. apparently, they weren't such a myth.
camp half-blood was like a training camp. it prepared the children of those gods for monster attacks and things like that. they were called demigods — or half-bloods. and they rarely reached old age. they were usually killed by some monster. to prevent that, camp existed.
every demigod that was found by the satyrs was brought here. the boy who rescued her was a satyr. all the kids live in one of the cabins. there were twelve cabins for twelve olympians.
cabin one, zeus. the god of the sky had no kids — which was mighty strange to her. he had marble building looking like a mausoleum, with heavy columns. the big bronze double doors were polished in a way to provide a holographic effect of lightning bolts passing across. it looked like a bank.
cabin two, hera. the goddess of marriage and women, had no kids — understandably — but had a marble, formal-looking building, graceful with slim columns garlanded with pomegranates and flowers. it was similiar to zeus' cabin, but larger and more graceful. the walls also had images of peacocks carved on them, as well as the doors.
cabin three, poseidon. the god of seas, who also had no kids — suspiciously — had a long, low building with windows facing the ocean. the cabin had pieces of coral and seashell embedded into the outside walls, and a trident with a big bronze number three over the door.
cabin four, demeter. the godess of harvest and agriculture had a few kids who lived in a cabin covered in flowers in which tomato plants grew on the walls and doorway. wildflowers and roses grew on the porch. it had a real grass floor. the cabin was colored in a light shade of brown.
cabin five, ares. the god of war had some kids that camped in a badly painted red building having a large boar's head over the door with barbed wire on the roof. rock and metal music constantly blared from it.
cabin six, athena. the godess of wisdom and strategy had a couple of kids that resided in a gray building with plain white curtains and a design of an owl over the door. quite classy and simple.
cabin six, apollo. the sun god of prophecy, poetry, healing and music had a lot of kids that stayed in a cabin made of solid gold made to glow during the daytime — it was hard to tell if the gold was reflecting light or generating it. the campers in there were usually up with the crack of dawn.
cabin eight, artemis. the maiden goddess of the hunt, chastity and moon had no kids, being a maiden. her honorary cabin was an all silver building with silver curtains. it also glowed silver during night time as if it were reflecting the moon but looked like a normal cabin in the day. decorated with paintings and carvings of wild animals, but mostly the stag.
cabin nine, hephaestus. the god of craftsmen, blacksmiths and fire had a handful of kids that were mostly at the forge every waking minute. even though their cabin looked like a small factory itself, with brick walls and smokestacks like the forges and lots of gears around the entrance.
cabin ten, aphrodite. the goddess of love also had many children, most of them were sort of stuck up brats, in her opinion. they lived in a wooden cabin with a painted blue roof, pillars, checkerboard deck with steps and gray walls. it also had a pink door and potted carnations by the window. it smelled heavily of designer perfume.
cabin eleven, hermes. the god of travellers, thievery and speed had many children in his cabin. some that weren't even his, they all lived in a cabin that had peeling brown paint and a caduceus over the door. she thought it was in such bad shape because it was so over-populated. the cabin was packed at all times.
cabin twelve, dionysus. the god of wine, drama and insanity also had numbered amount of kids. they seemed pretty content with themselves. living in a cabin that had it's roof and walls lined with grapevines. very aesthetically pleasing.
you would get to live in one of these cabins depending on who your godly parent was. if they ever claimed you. there were some campers who's godly parents didn't bother to claim them. they were called 'undetermined'. as long as they remained unclaimed they were to live in the hermes cabin, him being the god of travellers and all. this made the hermes cabin overcrowded.
she lived in the hermes cabin. she had a couple of friends. the girl from the infirmary? her name was annabeth chase and she was a pretty fun person to be around, she was also the same age as the girl.
the hermes cabin counselor, luke castellan, was also a nice guy, albeit the seven year age gap and the hideous scar that stretched across his face. she would deem him as intimidating a first sight, but as you got to know him, he was a really genuine person.
the cabin counselor from aphrodite cabin, silena beauregard (contrary to her suspicion) was better than all of her cabinmates combined, although she was just fifteen.
the whole demeter cabin was friendly to her, but her favourite member was jasmine rivers. she was two years younger than her, making her seven.
all of her friends had some field of expertise they specialized in. that they were the best in. she had none. the only things she could not immediately wreck while doing were rock-climbing, javelin throw and canoeing. aside from that, she didn't fit.
she sometimes snuck out at night to watch the stars and the moon. once, the harpies (winged spirits of sudden, sharp gusts of wind) caught her and as punishment, she was to clean the ares cabin for that month's cabin inspection.
cabin inspection was a chore done by two of the senior counselors who inspected all of the cabins. they came around to each of the cabins every afternoon and one with the papyrus scroll inspection checklist, making sure they were neat and clean. the best cabin got first shower privileges and the worst cabin got kitchen patrol after dinner, tidying up somewhere around camp, or having to clean the pegasus stables.
hermes cabin nearly always got the rough end of the stick. having so many campers, a lot of their stuff got lost, cabin t-shirts (orange cottons with the black print of a pegasus on them and the words 'camp half-blood' written in black) weapons, food, and it was very hard to stay organized. so they got the worst scores.
it was a camp tradition to play a game called "capture the flag" every friday. the setting of the sport was the forest, where the monsters were located and hiding. despite being extremely dangerous, it was considered beneficial for the demigods, as it trained them for life in the real world, where they would have to fight off monsters.
two teams were made, (the campers would decide which cabins they wanted to form an alliance with, they would distribute the winnings to gain more support) and each team was given a flag. on each side of the forest, both teams hid their flag somewhere visible, but easily defensible. to win, the team needed to capture the opponent's flag and carry it across the river that divided the middle of the forest, and acted like a border. chiron, the centaur, and the camp activities director served as battlefield medic and referee.
there were only a few rules to play by. one, the entire forest was "fair game". two, all magic items were allowed. three, the flags had to be prominently displayed and could have no more than two guards. four, prisoners could be disarmed, but not be bound or gagged. five, killing or maiming was not allowed. six, guards weren't allowed to stand within ten yards of the flag.
the punishment for breaking those rules was loss of dessert for a week.
she was playing capture the flag for the first time. excluding the cabins that didn't have any demigods, there would be eight cabins left, aphrodite's kids didn't participate, so seven. usually, apollo and hermes cabins get together, having the most number of members, athena cabin with them as well. the other four cabins — demeter, ares, hephaestus, and dionysus — formed an alliance against them.
as per annabeth's strategy, there were going to be three groups. border patrol, distracters and seekers. border patrol would have two people standing at the flag, distracters would divert the opposing side's flag defenders while the seekers would take the flag. if they were ambushed, one of them would go take the flag and the rest would hold the competitors off.
it wasn't really a game, if you asked her. more of an. . .extreme sport. she was one of the distracters with eight other people. she didn't recognize any of them. to make it short, the boy from the pair of the opposing border patrol came to chase them away and they divided in two, three with her and the other five went to get the girl from the pair of them away. the boy was an ares kid. she was sure of that. he was really good at fighting and wielded his weapon very confidently. he managed to take them all down.
well, almost all of them. he gained on her, the last person, stopping to mock her. huge mistake. she blasted him into the creek, with some aura.
he countered and she defended his attacks with magic rather than force. it was a sort of purple mana. it was effective since she managed to get him down. not only him, his partner as well. they would've won but the opposing team had their flag. they lost. she lost her first game.
but she got claimed.
just when the energy around her subsided, she saw a pair of crossed torches above her head, two streams of purple smoke circled her and sealed. everybody bowed down. chiron said she was the daughter of hecate. godess of magic, witchcraft, night moon ghost and necromancy. who was apparently the controller of the mist (a magical phenomenon that shielded mortal eyes from greek things exposed to them) and helper of demeter.
but she still couldn't move out of the hermes cabin. her mom didn't have one. she stayed there and on her birthday, (which she'd spilled to annabeth once in a conversation) her blonde friend gifted her a book. a simple black covered book with stars glittering upon it and a full moon glistening on top. she used it as her spellbook, creating and noting spells in it. it was fairly easy. you just had to get the right chain of words, give them the appropriate magic to create the desired effect.
some spells were non-verbal. the simple ones. shield, fire, control over minor objects, levitation, forging balls of energy for offense. others like healing, flying, teleportation, telekinesis and such required a verbal sentence and a larger amount of energy.
she could also manipulate the mist to make people see what she wanted them to. it worked for demigods, too, just needed a thicker layer. she once managed to convince an aphrodite kid that there wasn't a lake below the bridge but rather just ground, he fell in it and screamed. that was a good day.
aside from being the daughter of a goddess that had magic under her spectrum and could control the mist, her mom also ruled over ghosts and necromancy. she often saw people in her dreams that she didn't even know. but when she would ask someone — mostly annabeth — about them, they would tell her they were dead. like long-ago dead. david blaine, criss angel, sheila sillery people like that. even immortal ones, circe, medea, scylla.
they all had one thing that bound them to her. something or the other was similar in her and those people. and she came to realize after months that hecate was infact, showing her stories about her step-siblings. or maybe they were just occurring to her. being the godess of necromancy, it wouldn't be hard for her mother to contact them and tell them to appear. but why?
necromancy wasn't her strong pursuit. she tried it once. trying to contact her father, but it didn't work. maybe because he was mortal.
she worked her magic to the core of it's perfection, sometimes scaring other people. the only people who seemed to be comfortable with her were annabeth, luke, silena and jasmine. they weren't scared, in fact, they seemed elated to be around her. and she developed a close bond with each of them.
strategical battle plans with annabeth, hand-to-hand combat with luke, spellmaking and pegasi riding with silena and tending to jasmine who made her flower crowns atleast once a week.
after a year, evander whitlock from the demeter cabin brought her a flyer. her face was printed on it with 'missing' written in bold red letters, her step-mom's phone number noted in black. evan told her he spoke with chiron and that his parents would be taking her back to her family. if she still didn't want to stay, they would bring her back next summer but until then, she had to stay with her step-family.
when she returned to them, nothing changed. her step-mom was just as busy, her siblings indifferent. and she was attending school again. she went the whole year and. . .she wasn't against it. she liked the mortal world. and being a demigod from a minor godess, the monsters didn't catch on her scent (that's how monsters tracked the demigods. their scents.) and even if they did, she would be ready to defend herself.
it did feel guilty leaving her friends back. annabeth had run away from home with luke and another girl thalia, they were running to camp with a stayr, grover underwood for safety when thalia defended them and got turned into the pine tree that sat atop half-blood hill. so neither annabeth, nor luke could go home.
jasmine was found on the streets when evan came. she only spoke in ancient greek (it was sort of the demigod default language) and said that she was lost. a monster attacked them and seeing that jasmine was able to see it, evan brought her to camp with him. so she didn't have a family either, not notably.
just as every year, she came during the summer, but this time she had to save some kid from a minotaur, then heal him from a concussion.
then there was some other kid who got claimed by poseidon. (which was a big deal, zeus, poseidon and hades weren't supposed to have any children because of a prophecy that would either make or break the the gods — all this information was forwarded by annabeth).
zeus' lighting bolt was stolen and he accused poseidon, since poseidon had just claimed a son, it made zeus think he stole it. so chiron gave him a quest to find it before the summer solstice and a group of three was supposed to go. annabeth wanted her to come, too but including herself, the hero and grover, three people were accounted for.
so they went on a quest while the ones back worried sickly at camp. because the last quest granted to a camper resulted in a huge scar across his face and trust issues.
yep. luke. he was given the quest to seek a golden apple from the garden of hesperides. it went dangerously wrong and he had a souvenir. none of the campers wanted to relive that. especially since zeus was particularly angry. shooting unannounced lightning and burning the strawberry fields.
thankfully, their quest succeeded. annabeth told her that the lightning bolt was infact not with hades (that's where they expected it to be) and that even his helm of darkness was missing. they found the bolt in the backpack that ares gave them in denver, and the helm of darkness, also from him. he had someone steal it. the hero had guessed even he was being ordered around. ofcourse he denied. no god lets a mortal win.
but it was no time for celebration. they'd seen the pit of tartarus and something evil and ancient was calling out. annabeth's guess was kronos. and annabeth usually guessed right.
that would mean they had a bigger threat.
to add a cherry on their melted sundae, luke betrayed them.
he was the one that stole the lightning bolt. he was working for kronos.
but the one good thing that came out was that; annabeth reconnected with her dad and was going to give living with him another chance.
and that day, andromeda evans swore to herself that she would teach luke a lesson. one that he would remember for his miserable little life.
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and that's the prologue. hope you enjoyed!
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