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This is basically a better introduction to my Phighting OCs you can befriend in the story- or add to the love interests or if you want I can do whatever. :3

Pretty sure not many people would read this tho

everytime yall see a chapter like this its basically just OC content yay

listen i wanna write other shit too and exams are a pain letme yap about my OCS jeez

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SPARKPLUG

- She/Her
- Formerly Blackrock, Currently Factionless
- 30
- Melee Phighter
Appearance:

Sparkplug is a sturdy, sharp-featured individual dressed in a dark brown steampunk-inspired outfit. Her ensemble is complemented by a well-worn scarf and a pair of mechanical goggles perched on her forehead, often glinting with faint sparks of electricity. Her horns, jagged and mismatched in color—one a vivid purple and the other a muted dark grey. Her mechanical spear, always at her side, hums with latent energy, ready to discharge a powerful shock.

Abilities:

Primary  - Electro-Spear
Sparkplug wields a high-tech spear that doubles as a taser. She can deliver precise strikes in melee combat, dealing moderate damage and briefly stunning enemies. When activated, the spear releases a high-voltage shock, chaining to nearby foes and dealing additional damage over time.

Secondary Ability - Quick Fix
Sparkplug can quickly repair nearby allies' gear, reducing cooldowns on their abilities or replenishing their shields. This ability also temporarily boosts the efficiency of any mechanical equipment or in the area (By this I mean for maps like Train Demolition, Bread Factory and where machines are gonna need to be avoided so you don't die for being an idiot-)

Passive Ability - Overcharged Circuits
When Sparkplug takes damage, her spear's power increases, amplifying her stun effects and damage output for a short time. This makes her deadlier the longer she stays in the phight.

Ultimate Ability - Voltage Surge
Sparkplug slams her spear into the ground, creating a localized EMP blast that disables enemy gattacks for a short period of time, stuns foes within range, and grants allies a short burst of energy for faster movement and ability usage.

Personality:
Sparkplug is practical and resourceful, often tinkering with her spear or other gadgets in her downtime. Though she keeps her reasons for leaving Blackrock to herself, she's fiercely independent and thrives in the chaos of Crossroads.
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LAUNCHPAD

-Any/All
-Playground
-27
- Meelee

Appearance:
Launchpad is a lively, spring-loaded daredevil with an ever-ready grin. Their casual, lightweight attire is designed for maximum agility, featuring a bright jacket with spring-like coils embedded into the fabric, and sneakers equipped with visible coiled springs in the soles. Their horns similar to a goat's but yellow in color. They carry a utility belt loaded with compact springtraps—sleek, mechanical devices with glowing accents that pulse with energy. Their aesthetic is energetic and inventive, evoking a mix of parkour enthusiast and gadgeteer.

Abilities:

Primary Weapon - Spring Kick
Launchpad delivers a powerful kick amplified by the springs in their shoes, launching enemies backward and dealing moderate damage. If used on allies, it sends them airborne to traverse obstacles or escape danger.

Secondary Ability - Springtrap Deployment
Launchpad deploys a springtrap on the ground. When triggered by an enemy, the trap launches them upward and slightly backward, dealing damage and disorienting them briefly. Allies who activate the trap are safely propelled forward, gaining a temporary movement speed boost upon landing.

Passive Ability - Light Feet
Launchpad's spring-loaded shoes reduce fall damage and allow them to chain quick, short hops. This constant movement makes them harder to hit and increases their evasive capabilities.

Ultimate Ability - Boing Barrage
Launchpad scatters a series of enhanced springtraps across the battlefield in rapid succession. These traps deal increased damage and launch enemies higher, causing fall damage when they hit the ground. Allies caught in the traps gain a massive boost to mobility and are briefly immune to crowd control effects.

Personality:
Launchpad is playful, lighthearted, and endlessly enthusiastic. They see every battle as a challenge to outmaneuver opponents and keep their team in the fight. Always ready with a witty
quip or a contagious laugh, they're the first to jump into action—often literally.

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ARCHER (Deadname: Arrow)

-24
-Playground
-He/Him
-Ranged

Appearance:
Archer is a slender, reserved figure clad in lightweight tactical gear designed for mobility and precision. His outfit is practical yet sleek, featuring muted tones accented with cyan highlights that glow faintly in the dark. He carries a massive, intricately crafted bow adorned with glowing cyan patterns, symbolizing his sharp focus and skill. A quiver of custom arrows rests securely on his back, each arrow designed for a specific purpose in combat. Archer's calm, introverted demeanor is reflected in his poised, deliberate movements.

Abilities:

Primary Weapon - Cyan Bow
Archer's bow fires precision shots that deal high single-target damage. He can charge his shots for increased damage and range. Certain arrows have unique effects depending on the situation:

Piercing Arrow: Travels through multiple enemies, dealing damage to all in its path.Explosive Arrow: Creates a small area explosion upon impact, dealing splash damage.Stunning Arrow: Temporarily immobilizes the target.

Secondary Ability - Tactical Retreat
Archer deploys a small, cyan-highlighted launchpad, propelling him backward while firing a volley of arrows at enemies in front of him. This ability allows him to reposition and create distance.

Passive Ability - Focused Aim
The longer Archer stays stationary, the more precise his shots become, increasing damage and arrow speed.

Ultimate Ability - Arrow Storm
Archer leaps high into the air and rains down a flurry of arrows on a wide area. Enemies caught in the storm take heavy damage, while allies within the radius receive a slight movement speed boost as they move through the glowing cyan mist.

Personality:
Archer is introverted and serious, often keeping to himself outside of battle. Despite his reserved nature, he has a sense of duty and occasionally apologizes to defeated enemies, reflecting his deep sense of respect for others. While he often operates in the shadow of his more outgoing brother, Launchpad, Archer's quiet determination and unmatched precision make him a force to be reckoned with.

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INKSHROOM

-She/They
-Formerly Blackrock, Currently Thieves' Den
- Ranged

Appearance:
Inkshroom is a mysterious and ominous figure, their humanoid form draped in a flowing black cloak that fades to inky white at the edges. Their face remains concealed behind a veil that is decorated with intricate patterns, resembling dark ink trails that blend seamlessly into their attire. Their cloak is adorned with small vials of black tar poison strapped to their waist, ready to be deployed. The soft rustle of their cloak and the faint shimmer of their veiled mask give them an air of unsettling calm. Their presence is silent but commanding, making them a shadow on the battlefield.

Abilities:

Primary Weapon - Poison Vials
Inkshroom's primary weapon consists of vials filled with thick, inky tar poison that shatter upon impact. The poison is believed to be a potent form of Styrichinne, known for its deadly effects:

Tar Poison: Enemies hit by the poison suffer a delayed burst of damage over time and experience reduced movement speed as the toxin spreads.Venomous Splash: The poison creates a lingering puddle on the ground, slowing and damaging enemies who step into it.

Secondary Ability - Toxic Mist
Inkshroom releases a cloud of toxic mist in a small area. Enemies caught in the mist are disoriented, taking damage over time and having their vision blurred. This ability creates an opportunity for Inkshroom and their teammates to ambush disoriented foes.

Passive Ability - Veiled Presence
Inkshroom's presence is subtly disorienting. Enemies in close proximity to them experience slightly reduced accuracy, as if their movements are hard to predict, making it difficult to hit them or their allies with precision.

Ultimate Ability - Poisonous Rain
Inkshroom throws a series of explosive vials high into the air, releasing a rain of toxic sludge across the battlefield. Enemies caught in the rain suffer heavy poison damage and are slowed for a duration. The area remains contaminated, dealing continuous damage over time to anyone who steps into it.

Personality:
Inkshroom is quiet and composed, preferring to observe from the shadows rather than making themselves known. They are calculating and deliberate, carefully choosing when to strike with their toxic abilities. They carry an aura of mystery, often speaking little, but their actions on the battlefield speak volumes. Inkshroom has a calm demeanor, though they are not afraid to let their poison speak for them when necessary.

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PAINTBALL

- Formerly Playground, Currently None
-They/Them
-23
-Ranged

Appearance:
Paintball is a sleek, humanoid figure covered in paint-splattered armor that shifts colors with every movement. Their helmet resembles a painter's mask with a single glowing visor in the shape of a paintbrush stroke. Strapped to their back is a futuristic paintball gun, and their boots leave colorful splashes with every step they take. 

Primary Weapon - Paint Blaster

Paintball's primary weapon shoots paint projectiles that explode on impact, dealing splash damage in a small area. The color of the paint alternates between red, blue, and yellow, each with its own effect:Red: Burns enemies over time.Blue: Slows enemies hit.Yellow: Temporarily blinds enemies with a paint splatter on their screen.

Secondary Ability - Paint Shield

Paintball throws a paint grenade that creates a protective dome made of swirling paint. Allies inside the dome take reduced damage, while enemies have reduced visibility and movement speed when entering.

Passive Ability - Color Splash

Paintball leaves a trail of paint where they walk. Enemies who step on the paint trail are slightly slowed, while allies gain a small movement speed boost.

Ultimate Ability - Paint Storm

Paintball sprays paint in every direction, covering the arena in random colors. Enemies caught in the storm are disoriented, taking increased splash damage and effects from Paintball's attacks. Allies touched by the paint receive small healing bursts over time.

Personality:
Paintball is a vibrant and chaotic personality, always eager to dive into the fray and leave their mark—literally. They love making a mess and find joy in the unpredictability of battle. Despite their playful nature, they're fiercely loyal to their loved ones and will use their arsenal of colorful chaos to protect them.

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