Episode 6 Dark Magic Pendulum v. Synchros (Magnus v. Crow)
Kaiba: Well, we continue on with our next duel. Quite an interesting match up.
Joey: That's right, Dark Magician v. Scrap Dragon
Jack: Ah yes, Yusei's ace against Yugi's ace.
Joey: Oh right, Yug
Kaiba: This is worth watching. Announcer?
Announcer: The following is a ranked duel
https://youtu.be/7SA2QXI6ES0
Announcer: First, Magnus! (Rank 6; Record: 1 -0)
Kaiba: Magnus has been impressive since debuting. Already garnering 1 win against Mahad.
Joey: To open the Ranked Duel format, we saw an impressive performance. Now can he repeat to extend that winning streak
Jack: Gents, this will be quite interesting. So long as Scrap Dragon or Junk Warrior do not show up, Magnus will have the upper hand. That I can assure
https://youtu.be/lWxFwlCWxis
Announcer: And his opponent, Crow! (Rank 15; Record 0-1)
Jack: This one is a must win too. He has been impressive but we have yet to see a decisive victory out of this one.
Kaiba: That is true but perhaps this will be the one win on record for him.
Joey: I wouldn't discount Yug's ace just yet
Kaiba: Shut up Wheeler!
Announcer: Let the duel begin!
Turn 1 (Magnus 8000/ Crow 8000)
Magnus Main Phase 1
Magnus: I activate a Field Spell Card, Magical Citadel of Endymion. Each time a Spell Card is activated, Place 1 Spell Counter on this card when that Spell resolves. If a card with Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if I would activate a card effect by removing a Spell Counter(s) from a card I control, I can remove that many Spell Counters from this card instead. If this card would be destroyed, I can remove 1 Spell Counter from this card instead.
Kaiba: This may be trouble
Magnus: I summon Defender, the Magical Knight (LIGHT/4*/Spellcaster/Effect/ATK1600/DEF2000). Since this card is Normal Summoned, I can place 1 Spell Counter on it and once per turn if a Spellcaster monster/s on the field will be destroyed, I can remove 1 Spell Counter from my field for each of those monsters instead.
Spell Counter Tally
Defender, the Magical Knight - 1
Magnus: I end my turn
Turn 2 (Magnus 8000/ Crow 8000)
Crow draws a card
Crow: I set 3 cards facedown and activate a Quick Play Spell Card, Twister! I pay 500LP to destroy 1 face-up Spell/Trap Card on the field. I destroy Magical Citadel of Endymion!
Magical Citadel of Endymion is destroyed by effect
Magnus 8000/ Crow 7500
Joey: There goes the Spell Counter bank
Crow: I summon Dash Warrior (WIND/3*/Warrior/Effect/ATK600/DEF1200). I attack your Defender, The Magical Knight with Dash Warrior, and during the Damage Step, it gains 1200ATK (ATK 600 ->1800).
Dash Warrior (ATK1800) attacks Defender, the Magical Knight (ATK1600). (200LP damage to Magnus)
Magnus 7800/ Crow 7500
Magnus: Due to Defender's effect, I remove 1 Spell Counter for it to remain on the field
Spell Counter Tally
Defender, the Magical Knight - 0
Crow: I end my turn
Turn 3 (Magnus 7800/ Crow 7500)
Magnus draws a card
Magnus: I set a monster in defense and switch Defender, the Magical Knight to defense position to end my turn
Turn 4 (Magnus 7800/ Crow 7500)
Crow draws a card
Crow: I attack your facedown monster with Dash Warrior!
Dash Warrior (ATK1800) attacks Magnus's facedown monster, which was Magician's Robe (DARK/2*/Spellcaster/Effect/ATK700/DEF2000) (200LP damage to Crow)
Magnus 7800/ Crow 7300
Crow: I end my turn
Turn 5 (Magnus 7800/ Crow 7300)
Magnus draws a card
Magnus: I sacrifice Defender the Magical Knight and Magician's Robe to Tribute Summon, Dark Magician (DARK/7*/Spellcaster/ATK2500/DEF2100).
Joey: Woah! Yug's ace!
Kaiba: The Pharoah's servant...
Magnus: Dark Magician, attack Dash Warrior with Dark Magic attack!
Crow: After damage calculations, I activate a Trap Card, Defense Draw. I reduce all Battle Damage to 0 and draw 1 card.
Magnus: I end my turn
Jack: What a save...
Joey: For how long?
Turn 6 (Magnus 7800/ Crow 7300)
Crow draws a card
Crow: I set a monster and switch Dash Warrior to defense position to end my turn
Turn 7 (Magnus 7800/ Crow 7300)
Magnus draws a card
Magnus: I summon Magical Exemplar (EARTH/4*/Spellcaster/Effect/ATK1700/DEF1400). I activate a Spell Card, Pot of Desires, I banish 10 cards from the top of my deck facedown and then draw 2 cards.
Top 10 cards from Magnus's deck were banished face down due to Pot of Desires, but 2 cards were drawn. But due to Magical Exemplar's effect as a Spell Card had been activated, it gains 2 Spell Counters
Spell Counter Tally
Magical Exemplar - 2
Magnus: Dark Magician, attack Dash Warrior!
Dark Magician (ATK2500) destroys Dash Warrior (DEF1200). Dash Warrior is sent to the Graveyard
Magnus: Magical Exemplar, attack Dash Warrior!
Magical Exemplar (ATK1700) destroys Dash Warrior (DEF1200). Dash Warrior is sent to the Graveyard
Turn 8 (Magnus 7800/ Crow 7300)
Crow draws a card
Crow: I summon Scrap Chimera (EARTH/4*/Beast/Effect/ATK1700/DEF500). I attack Magical Exemplar (ATK1700).
Both Scrap Chimera and Magical Exemplar were destroyed by battle.
Crow: I end my turn
Turn 9 (Magnus 7800/ Crow 7300)
Magnus draws a card
Magnus: I activate a Continuous Spell Card, Endymion's Lab. This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if my Spellcaster monster is destroyed by battle, I can remove 6 Spell Counters from my field to Special Summon 1 Level 7 or higher Spellcaster monster from my hand or deck.
Joey: This is just amazing!
Magnus: I activate a Spell Card, Spell Power Grasp. I target 1 face up card on the field that I can place a Spell Counter on and place 1 Spell Counter on that target then add 1 Spell Power Grasp from my deck to my hand. I target Endymion's Lab to add 1 Spell Counter.
Spell Counter Tally
Endymion's Lab - 1
Magnus: Since Spell Power Grasp resolves, 1 more Spell Counter is added to it
Spell Counter Tally
Endymion's Lab - 2
Magnus: I activate another Spell Power Grasp. Add 1 more Spell Counter to Endymion's Lab. After Spell Power Grasp resolves, 1 more.
Spell Counter Tally
Endymion's Lab - 4
Joey: Wait, woah, just 2 more and if Magnus's card is destroyed, Endymion's Lab geos off
Magnus: I attack directly with Dark Magician!
Crow: I activate a Trap Card, Defense Draw. Reduce all Battle Damage to 0 and I draw a card.
Magnus: I end my turn.
Turn 10 (Magnus 7800/ Crow 7300)
Crow draws a card
Crow: I set a card and end my turn
Turn 11 (Magnus 7800/ Crow 7300)
Magnus draws a card
Magnus: I summon Crusader of Endymion (LIGHT/4*/Spellcaster/Gemini/Effect/ATK1900/DEF1200). I attack directly with Dark Magician!
Crow: I activate a Trap Card, Spirit Force. I make battle damage to 0 for this battle. I can also add to hand a Warrior type Tuner monster with 1500DEF or lower. But I got no Warrior-Type Tuner.
Magnus: Then I attack with Dark Magician directly! (2500LP damage to Crow)
Magnus 7800/ Crow 4800
Magnus: I end my turn
Turn 12 (Magnus 7800/ Crow 4800)
Crow draws a card
Crow: I set a card and end my turn
Joey: Oh no this is is not going good for Crow
Jack: He can't synchro summon at this rate
Turn 13 (Magnus 7800/ Crow 4800)
Magnus draws a card
Magnus: I Gemini Summon Crusader of Endymion (LIGHT/4*/Spellcaster/Gemini/Effect/ATK1900/DEF1200). He gains this effect, once per turn, I can target 1 face up card that can be placed with a Spell Counter and place 1 on it. Crusader of Endymion then gains 600ATK. I place 1 on Endymion's Lab
Spell Counter Tally
Endymion's Lab - 5
(Due to effect of Crusader of Endymion, ATK raised from 1900 to 2500)
Magnus: I attack directly with Crusader of Endymion (2500LP damage to Crow)
Magnus 7800/ Crow 2300
Magnus: Dark Magician, direct attack! Dark Magic! (2500LP damage to Crow)
Magnus 7800/ Crow 0
Announcer: Your winner, Magnus!
Joey: Magnus wins it! Magnus wins it! By the ace of Yug, Magnus wins it!
Jack: Guess Synchro summoning did not get a chance...
Kaiba: No, it was just a bad hand. Nonetheless, quite impressive he was able to get out Dark Magician.
Joey: And a victory as well
Kaiba: That it is. But don't go away, our main event approaches, as well as a battle of the warriors.
DUEL LEAGUE RATING
1. Cloud (1 - 1)
2. Dino (2 - 0)
3. Frost (2 - 0)
4. Hiro (2 - 0)
5. Irvine (1 - 0) - Duel League Champion
6. Magnus (2 - 0)
7. Odin (1 - 1)
8. Pat (2 - 0)
9. Ryu (1 - 1)
10. Vade (2 - 0)
11. Wallace (1 - 1)
12. Xavi (1 -0)
13. AK (1 -1)
14. Blaze (1 - 1)
15. Crow (0 - 2)
16. Fenix (0 - 2)
17. Gizmo (0 - 2)
18. Mahad (0 - 2)
19. Strike (0 - 1)
20. Tempest (0 - 2)
21. Vaan (1 - 1)
22, Viper (0 - 2)
23. Wolfe (1 - 1)
24. Duke (1 - 0)
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