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Duel League Episode 2: Battle for Dark Magician (Pattou v. Magnus)

Jack: And we are back here after a quick break and we will have a quick announcement shortly about...well it will be special. But for now, we got our next slated match here between two duelists who agreed to the stipulation of something of a proving ground

Joey: Proving ground is not enough to explain why these two are now competing. Pattou seems to want an identity change, Magnus looks to be an up and comer who may be finding himself to be dueling to gain some momentum

Kaiba: Anyway we go to our announcer.

Announcer: The following duel shall begin, wherein if Magnus is able to defeat Pattou, Pattou will surrender his Dark Magician Cards to Magnus.

https://youtu.be/m9vQ0jwP6ZY

Announcer: First, Pattou!

Kaiba: Ah yes, the one who may feel confident in keeping the Dark Magicians with him

Joey: I don't know about that Kaiba. Maybe if Magnus can find a way to beat him, then he gets stronger with Yug's cards.

Jack: We shall see but Pattou's deck seems to have remained with the old ways. No extra deck.

Announcer: Next, Magnus!

https://youtu.be/7SA2QXI6ES0

Kaiba: Ah yes, the newcomer that somehow impressed this one.

Joey: I see some of Yug in him at least

Jack: But let's not forget how he was able to beat back Mahad. And speaking of, our guest on commentary at this time, Mahad.

Mahad: So you see me as worth ignoring?

Joey: No, but you don't see yourself as someone worth talking about

Mahad: You shut up!

Announcer: Let the duel begin!

Turn 1 (Pattou 8000/ Magnus 8000)
Pattou draws a card

Pattou: I set a monster in defense and set two cards face down and call it a turn

Turn 2 (Pattou 8000/ Magnus 8000)
Magnus draws a card

Magnus: I set three ccards facedown and summon Defender, the Magical Knight (LIGHT/4*/Spellcaster/ATK1600/DEF2000). I activate its effect, when this card is Normal Summoned, I can place 1 Spell Counter on it.

Spell Counter Tally:
Defender, the Magical Knight - 1

Magnus: I attack your facedown monster!

Defender attacks Pattou's facedown Magician's Robe (DARK/2*/Spellcaster/ATK700/DEF2000).

Pattou 8000/ Magnus 7600

Magnus: I end my turn

Mahad: Moron!

Turn 3 (Pattou 8000/ Magnus 7600)
Pattou draws a card

Pattou: I set another monster in facedown defense and end my turn

Mahad: Pussy!

Kaiba: If you got nothing to say of sense, get out!

Joey: Yeah, don't just hurl insults

Jack: If you got nothing to add, leave!

Turn 4 (Pattou 8000/ Magnus 7600)
Magnus draws a card

Magnus: I shift Defender to defense and end my turn.

Kaiba: Quite odd of him. 

Joey: Maybe he has a plan?

Turn 5 (Pattou 8000/ Magnus 7600)
Pattou draws a card

Pattou: I set another monster in defense and end my turn

Jack: Quite the typical. A grind fest. He will slow the pace of the duel to stall.

Mahad: Stallers are what they are!

Turn 6 (Pattou 8000/ Magnus 7600)
Magnus draws a card and ends his turn.

Kaiba: He is playing Pattou's game. Tactical defense

Joey: Well, he has a monster with 2000 DEF. Might as well use it for what it does better?

Mahad: Weak!

Turn 7 (Pattou 8000/ Magnus 7600)
Pattou draws a card and ends his turn

Mahad: No one is willing to fight. Cowards

Turn 8 (Pattou 8000/ Magnus 7600)
Magnus draws a card 

Magnus: I summon, Fairy Tail-Luna (LIGHT/4*/Spellcaster/ATK1850/DEF1000). Its effect activates. I can target a faceup monster my opponent controls and my opponent can send 1 card with that monster's name from their Deck to negate this effect, or else both this card and that monster returns to the hand. What's it gonna be?

Pattou: I send my other Magician's Robe to the Graveyard

Magician's Robe from the deck is sent to the Graveyard

Magnus: Now I attack your other facedown!

Fairy Tale-Lune attacks Pattou's facedown monster, which was actually Marshmallon (LIGHT/3*/Fairy/ATK300/DEF500). 

Pattou: Marshmallon's effect activates. You receive 1000 Life point damage for attacking this monster facedown. Also, it cannot be destroyed by battle

Pattou 8000/ Magnus 6600

Magnus: I end my turn

Mahad: Alright....

Kaiba: Marshmallon blockade again huh?

Turn 9 (Pattou 8000/ Magnus 6600)
Pattou draws a card 

Pattou: I activate a Continuous Spell Card, Wave Motion Cannon!

Kaiba: Oh hell no!

Pattou: I can send this card on the field to the Graveyard during my Main Phase. I can inflict Direct Damage to my opponent's Life Points equal to the number of Standby Phases that have passed after this was card was activated x 1000 points. 

Joey: Another race against time. Sounds familiar Seto?

Kaiba: Don't remind me...

Pattou: I sacrifice Magician's Robe and Marshmallon to summon, Ancient Gear Golem (EARTH/8*/Machine/ATK3000/DEF3000). Now I attack Fairy Tale-Luna. Mechanized Mayhem!

Magnus: I activate Defender's effect. I remove 1 Spell Counter so that a Spellcaster will not be destroyed.

Spell Counter Tally:
Defender, the Magical Knight - 0

Pattou: Doesn't stop Damage Calculation

Pattou 8000/ Magnus 4450

Pattou: I end my turn

Mahad: Magnus is a dead man

Turn 10 (Pattou 8000/ Magnus 4450)
Magnus draws a card 

Magnus: I activate Fairy Tail-Luna's effect. Send another Ancient Gear Golem from your deck or that goes back to your hand!

Pattou: returns Ancient Gear Golem to the hand. Magnus also sent back his Fairy Tail - Luna due to the same effect.

Magnus: I summon Apprentice Magician (DARK/2*/Spellcaster/ATK400/DEF800). I activate its effect to place 1 Spell Counter on a card that can be placed with a Spell Counter. I add 1 Spell Counter to Defender, The Magical Knight

Spell Counter Tally:
Defender, the Magical Knight - 1

Magnus: I end my turn

Turn 11 (Pattou 8000/ Magnus 4450)
Pattou draws a card 

Standby Phase
Wave-Motion Cannon - 1

Pattou: I set a card and set a monster in facedown defense to end my turn

Kaiba: He has only 5 Standby Phases to survive

Mahad: Or he may have been playing around

Turn 12 (Pattou 8000/ Magnus 4450)
Magnus draws a card 

Magnus: I activate a Spell Card, Terraforming. I can add 1 Field Spell Card to my hand from the deck. I select, Magical Citadel of Endymion and activate it from the hand!

Kaiba: Wow, the Endymion Field Spell.

Magnus: Let me explain what Magical Citadel of Endymion does. Each time a Spell Card is activated, Place 1 Spell Counter on this card when that Spell resolves. If a card with Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if I would activate a card effect by removing a Spell Counter(s) from a card I control, I can remove that many Spell Counters from this card instead. If this card would be destroyed, I can remove 1 Spell Counter from this card instead

Pattou: A Spell Counter bank then?

Magnus: You can say that. And I summon  Fairy Tail-Luna (LIGHT/4*/Spellcaster/ATK1850/DEF1000). I link both Apprentice Magiican and Fairy Tail - Luna to Link Summon, Day-Breaker the Shining Magical Warrior (LIGHT/Link-2/Spellcaster/ATK1600).

Kaiba: He got a Link monster too?

Joey: This is looking bad for Pattou

Magnus: Day-Breaker's effect activates. if this card is Link Summoned, 1 Spell Counter is placed on it and it gains 300 ATK for each Spell Counter

Spell Counter Tally:
Defender, the Magical Knight - 1
Day-Breaker the Shining Magical Warrior - 1
- Day-Breaker the Shining Magical Warrior's ATK (1600 -> 1900)

Magnus: I activate my Continuous Trap Card, Pitch-Black Power Stone. Its effect states that I activate this card by placing 3 on this card. Once per turn, during my turn: I can target  1 other card on the field  that I can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, it. I activate another Pitch-Black Power Stone to chain.

Joey: Two?!?!

Kaiba: This is not looking good for Pattou. 

Spell Counter Tally:
Defender, the Magical Knight - 1
Day-Breaker the Shining Magical Warrior - 1
- Day-Breaker the Shining Magical Warrior's ATK (1600 -> 1900)
Pitch-Black Power Stone - 3
Pitch-Black Power Stone - 3

Magnus: I add, 2 Spell Counters, 1 from each Pitch-Black Power Stone to Day-Breaker

Spell Counter Tally:
Defender, the Magical Knight - 1
Day-Breaker the Shining Magical Warrior - 3
- Day-Breaker the Shining Magical Warrior's ATK (1600 -> 2500)
Pitch-Black Power Stone - 2
Pitch-Black Power Stone - 2

Magnus: I activate Day-Breaker's other effect. I can remove 2 Spell Counters from this card to target 1 card on the field and destroy it. I select, your Wave-Motion Cannon!

Spell Counter Tally:
Defender, the Magical Knight - 1
Day-Breaker the Shining Magical Warrior - 1
- Day-Breaker the Shining Magical Warrior's ATK (1600 -> 1900)
Pitch-Black Power Stone - 2
Pitch-Black Power Stone - 2

Wave-Motion Cannon has been destroyed

Kaiba: Smart move, taking out that pressures

Joey: Pattou will have to let go of the Defensive

Magnus: Day-Breaker, attack his facedown!

Day-Breaker, the SHining Magical Warrior attacks Pattou's facedown monster, which was actually Marshmallon (LIGHT/3*/Fairy/ATK300/DEF500). 

Pattou: Never learned? Marshmallon's effect activates. You take 1000 Life Point damage and Mashmallon cannot be destroyed by battle.

Pattou 8000/ Magnus 3450

Magnus: I end...my turn

Turn 13 (Pattou 8000/ Magnus 3450)
Pattou draws a card 

Pattou: I activate a Spell Card, Dark Hole. It destroys ALL monsters on the field.

Magnus: I use Defender's effect to remove 1 Spell Counter on it to save Day-Breaker.

Spell Counter Tally:
Defender, the Magical Knight - 0
Day-Breaker the Shining Magical Warrior - 1
- Day-Breaker the Shining Magical Warrior's ATK (1600 -> 1900)
Pitch-Black Power Stone - 2
Pitch-Black Power Stone - 2

Dark Hole destroys Defender, the Magical Knight and Marshmallon.

Jack: Smart thinking by Magnus!

Mahad: Pathetic display by Pattou!

Magnus: After Dark Hole resolves, Magical Citadel of Endymion gains 1 Spell Counter

Spell Counter Tally:
Day-Breaker the Shining Magical Warrior - 1
- Day-Breaker the Shining Magical Warrior's ATK (1600 -> 1900)
Pitch-Black Power Stone - 2
Pitch-Black Power Stone - 2
Magical Citadel of Endymion - 1

Pattou: I set a monster and end my turn

Turn 14 (Pattou 8000/ Magnus 3450)
Magnus draws a card 

Magnus: I set a monster in facedown defense. And I move 1 of each Spell Counter from the 2 Pitch-Black Power Stones to Day-Breaker

Spell Counter Tally:
Day-Breaker the Shining Magical Warrior - 3
- Day-Breaker the Shining Magical Warrior's ATK (1600 -> 2500)
Pitch-Black Power Stone - 1
Pitch-Black Power Stone - 1
Magical Citadel of Endymion - 1

Magnus: I activate Day-Breaker's effect once more to remove 2 Spell Counters on it and target Pattou's lone facedown monster to destroy it!

Pattou: Not so fast! Activating a Quick Play Spell Card, My Body as a Shield! When my opponent activates a card that has the effect that destroys 1 or more monsters on the field, I pay 1500 Life Points to negate the activation of the card and destroy it

Pattou 6500/ Magnus 3450

Day-Breaker's effect is negated and destroyed

Magnus: Magical Citadel of Endymion's effect is activated! It takes in the leftover Spell Counter of Day-Breaker as it is destroyed. Also, after My Body as a Shield resolves, it also gains 1 more Spell Counter. So it gains 2

Spell Counter Tally:
Pitch-Black Power Stone - 1
Pitch-Black Power Stone - 1
Magical Citadel of Endymion - 3

Magnus: I end my turn

Turn 15 (Pattou 6500/ Magnus 3450)
Pattou draws a card

Pattou: I activate a Continuous Trap Card, Call of the Haunted, it lets me resurrect a monster from the Graveyard in Attack Position. I choose, Magician's Robe (DARK/2*/Spellcaster/ATK700/DEF2000). And I flip summon, Des Feral Imp (DARK/4*/Reptile/ATK1600/DEF1800). Its effect activates wherein I target 1 card in my graveyard and shuffle it back into the deck. I select Wave-Motion Cannon.

Marshmallon is shuffled back into the deck

Pattou: For my Battle Phase. I attack your facedown with Des Feral Imp.

Des Feral Imp attacks Magnus's facedown monster, which was Pixie Knight (LIGHT/2*/Spellcaster/ATK1300/DEF200).

Magnus: Pixie Knight's effect activates. Once this card is sent to the Graveyard as a result of battle, my opponent selects 1 Spell Card from my graveyard and that card is placed on the top of my deck. I got only one so you got no choice but to pick...

Pattou: Terrafforming....

Terraforming is placed back to the top of the deck

Pattou: Magician's Robe, direct attack

Pattou 6500/ Magnus 2750

Pattou: I end my turn

Turn 16 (Pattou 6500/ Magnus 2750)
Magnus draws a card 

Magnus: I move both remaining Spell Counters from Pitch-Black to Magical Citadel of Endymion

Spell Counter Tally:
Pitch-Black Power Stone - 0
Pitch-Black Power Stone - 0
Magical Citadel of Endymion - 5

Magnus: Both Pitch-Black Power Stone Continuous Trap Cards are destroyed as there are no Spell Counters left due to its effect.

Pitch-Black Power Stone Trap Cards are sent to the graveyard by its own effect.

Magnus: I set two cards facedown and activate a Spell Card, Left Arm Offering. If I have 2 or more other cards in my hand, which I have. I banish my entire hand and add 1 Spell from my deck to my hand. I am unable to set Spells/Traps during this turn.

Terraforming and Pot of Desires were banished. Magnus draws a card.

Magnus: I summon Servant of Endymion (WIND/3*/Spellcaster/Pendulum/ATK900/DEF1500). And I attack Magician's Robe with Servant of Endymion.

Pattou: I activate a Trap Card, Waboku!

Joey: A classic!

Pattou: Any damage inflicted by an oponnent's monster is decreased to 0during the turn this card is activated and my monsters will not be destroyed.

Magnus: Damn, I end my turn

Turn 17 (Pattou 6500/ Magnus 2750)
Pattou draws a card

Pattou: I sacrifice Des Feral Imp and Magician's Robe to summon Ancient Gear Golem (EARTH/8*/Machine/ATK3000/DEF3000). 

Jack: That's right, it was sent back to the hand earlier!

Pattou: Now I attack Servant of Endymion. Mechanized Mayhem!

Pattou 6500/ Magnus 650

Magnus: Servant of Endymion's effect activates. When it is destroyed in my Monster zone, it is instead placed on my Pendulum Zone

Servant of Endymion is moved to the Blue Pendulum Zone

Pattou: I end my turn!

Mahad: THe typical Pattou feint and crush

Kaiba: We've seen this even in the tournament

Turn 18 (Pattou 6500/ Magnus 650)
Magnus draws a card 

Spell Counter Tally:
Pitch-Black Power Stone - 0
Pitch-Black Power Stone - 0
Magical Citadel of Endymion - 5

Magnus: I activate Servant of Endymion's effect. I can remove 3 Spell Counters on this card to Special Summon both this card from my Pendulum Zone and 1 monster from my deck 1000 or more ATK that I can place a Spell Counter on. And if I do, place 1 Spell Counter on each. I chain with Magical Citadel of Endymion, this card will instead have 3 Spell Counters removed to activate Servant of Endymion's effect

Spell Counter Tally:
Magical Citadel of Endymion - 2 (3 were taken for Servant of Endymion's effect in its place)

Magnus: Servant of Endymion is special summoned and from my deck, I Special Summon Mythical Beast Medusa (LIGHT/4*/Spellcaster/Pendulum/ATK1500/DEF1500). 

Spell Counter Tally:
Magical Citadel of Endymion - 2 (3 were taken for Servant of Endymion's effect in its place)
Servant of Endymion - 1
Mythical Beast Medusa - 1

Mahad: That isn't enough!

Kaiba: We shall see...

Magnus: I activate a Quick Play Spell Card, Magical Dimension. If I control a Spellcaster monster, I target 1 monster I control and tribute that target then special summon 1 Spellcaster from my hand, then I can destroy 1 monster on the field. I select Mythical Beast Medusa as Tribute to Special Summon Reflection of Endymion (LIGHT/7*/Spellcaster/ATK1850/DEF2700) in defense mode. I destroy Ancient Gear Golem.

Mythical Beast Medusa is sent faceup to the Extra Deck Zone, while Ancient Gear Golem is destroyed by effect. 

Magnus: Due to the resolution of Magical Dimension, Magical Citadel gains 1 Spell Counter 

Spell Counter Tally:
Magical Citadel of Endymion - 3 
Servant of Endymion - 1

Magnus: Servant of Endymion, direct attack!

Pattou 5600/ Magnus 650

Magnus: I end my turn

Mahad: Serves that bastard right!

Joey: Why do you hate Pattou so much?

Mahad: He's an ingrate! A user!

Kaiba: Stupid question from a stupid duelist

Turn 19 (Pattou 5600/ Magnus 650)
Pattou draws a card

Pattou: I summon Yellow Gadget (EARTH/4*/Machine/ATK1200/DEF1200). I activate its effect to add 1 Green Gadget from the deck to my hand.

Green Gadget added to hand

Pattou: I set a card and attack Servant of Endymion with Yellow Gadget!

Servant of Endymion is destroyed by battle but...

Magnus: Like earlier, Servant of Endymion is not sent to the graveyard nor the Extra Deck faceup. By its effect, it is instead sent to the Pendulum Zone and I can place the same number of Spell Counters on it that it had as a monster. But since it is considered to be destroyed, Magical Citadel of Endymion gains the 1 Spell Counter on Servant too

Spell Counter Tally:
Magical Citadel of Endymion - 4
Servant of Endymion - 1

Pattou 5600/ Magnus 350

Kaiba: Magnus surviving by the skin of his teeth. 

Mahad: Failures. Both of them!

Pattou: I end my turn.

Turn 20 (Pattou 5600/ Magnus 350)
Magnus draws a card 

Magnus: I summon Breaker the Magical Warrior (DARK/4*/Spellcaster/ATK1600/DEF1000). Breaker's effect activates upon being normal summoned that it gains 1 Spell Counter and gains 300 ATK

Spell Counter Tally:
Magical Citadel of Endymion - 4
Servant of Endymion - 1
Breaker the Magical Warrior - 1 
- Breaker the Magical Warrior's ATK (1600 -> 1900)

Joey: Breaker! Oh no, Yug's trademark card.

Kaiba: Somewhere, Weevil must be screaming in pain....

Magnus: I activate Breaker's other effect. I can remove 1 Spell Counter from this card to destroy 1 Spell/Trap Card on the field. I select your lone facedown Spell/Trap.

Pattou: Way ahead of you. I activate my Trap Card, Ghost of a Grudge If my opponent has 8 or more cards in the Graveyard, The ATK of all mosnters my opponent currently controls become 0

Ghost of a Grudge
Breaker the Magical Warrior's ATK (1600 -> 0)
Reflection of Endymion's ATK (1850 -> 0)

Magnus: I activate Servant of Endymion's effect in the Pendulum Zone by removing 3 Spell Counters from Magical Citadel of Endymion to special summon Servant of Endymion from the Pendulum Zone (WIND/3*/Spellcaster/Pendulum/ATK900/DEF1500). Due to its effect, I can also Special summon a monster with 1000ATK or more that I can place a Spell Counter on from my deck. I special summon, Mythical Beast Cerberus (LIGHT/4*/Spellcaster/ATK1400/DEF1400). Due to Servant of Endymion's effect, both it and the special summoned monster due to the effect gain 1 Spell Counter

Spell Counter Tally:
Magical Citadel of Endymion - 1 (Due to Servant of Endymion's Pendulum Effect)
Servant of Endymion - 2
Breaker the Magical Warrior - 0
Mythical Beast Cerberus - 1

Magnus: Mythical Beast Cerberus has an effect that for each Spell Counter on this card, it gains 500ATK

Mythical Beast Cerberus's ATK (1400 ->1900)

Magnus: First, Servant of Endymion with a Spell Counter can directly attack you.

Pattou 4700/ Magnus 350

Magnus: Cerberus, attack Yellow Gadget!

Yellow Gadget is destroyed by battle

Pattou 4000/ Magnus 350

Pattou: - looks at Magnus - It seems this card has arrived. I pay half my Life Points and Special Summon from my hand, Divine Serpent Geh (DARK/12*/Reptile/ATK?/DEF?)

Pattou 2000/ Magnus 350

Kaiba: No way....

Joey: He has that...card?

Magnus: At the end of the Battle Phase, Mythical Beast Cerberus's Spell Counters are removed from it. I...end my turn

Jack: This is not looking good for Magnus. 2 0 ATK monsters, one of them in ATK position even. 

Mahad: And Reflection of Endymion's ATK power may be 0 but the original ATK will be what will get Pattou to win this

Turn 21 (Pattou 2000/ Magnus 350)
Pattou draws a card

Pattou: It all...ends here. Divine Serpent Geh, attack Breaker the Magical Warrior.

Magnus: But you have ? ATK

Pattou: Oh so simple. Geh's effect activates. If this card battles, during the damage calculation, I can make this card's ATK become equal to the highest original ATK on the field. I'm taking in Reflection of Endymion's ATK power.

Battle Phase during damage calculation
Divine Serpent Geh (ATK from ? to 1850) battles against Breaker the MAgical Warrior (ATK from 1600 to 0, due to Ghost of a Grudge)

Pattou 2000/ Magnus 0

Announcer: The winner, Pattou!

Mahad: None of them, not even Pattou needed Dark Magician, which is a damn disgrace! - gets up -

Kaiba: Well, he won. That's all we can say

Joey: Geh had to wreak havoc

Jack: That serpent is quite the monster with those effects!

Pattou approached Magnus who looked crestfallen after losing this duel to gain some new arsenal for his deck. Pattou reached out to Magnus and shook his hand, to the cheering of the crowd.

Magnus: What are ...you doing? I lost!

Pattou: You may have lost but you nearly brought me to the edge and nearly lose as well. To the point I thought I would even use Divine Serpent Geh. I see your deck needing the extra firepower and you proved to me in our duel. That you indeed now deserve these.

Pattou, despite winning, gave Magnus the Dark Magician cards in his arsenal. Magnus could not believe it.

Magnus: I...can't...this is quite amazing!

Mahad then came up and said something.

Mahad: I have just had it up to here with the two of you pieces of crap! And shame on you - points to Pattou - for just easily surrendering the Dark Magician cards to this rookie! - looks at Magnus -

Magnus: Well, the thing is, you're nothing more than some stuck to the past, you embittered lowlife.

Mahad: Lowlife huh? I can prove myself by making an example of you on the next edition by showing how the Dark Magicians chose me and that you are unworthy. This is to spite you Pat-Doaho!

Pattou looks at Mahad with great disappointment. 

Pattou: Before we even had this Duel League formalized, I gave you the Dark Magicians seeing as how you have gone so well wielding them. But lately, you've lost your spirit which led me to take it from you. Sure you got your own copies but you were careless, brash! And at this point so you only need to deal with Magnus, I am here to signify the end of Pattou. I no longer wish to remain as Yugi Mutou's spiritual successor. I go on my own now. As Pat, a drifter duelist. 

Mahad: Pat, Pattou, Fatass I don't give a damn. Once I'm done wiht Magnus, I will end you!

Mahad then leaves as Pat now leaves for the backstage area. Leaving Magnus on the field now adding the Dark Magician cards in his arsenal.


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