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Glossary

Aluvahin: a revered as the supreme deity by the human inhabitants of the land. As the original creator of the Divine Assembly and the one who personally selected its inaugural members, Aluvahin holds a distinguished place in the hearts and minds of the human worshippers. His divine influence and benevolence are manifested through the revered assembly, which serves as a conduit for carrying out his will.

The followers of Aluvahin express their devotion and seek his favor through worship rituals, prayers, and adherence to the principles established by the Divine Assembly. It is within the human communities that the reverence for Aluvahin is deeply ingrained, creating a cultural and spiritual identity centered around the teachings and guidance of their supreme deity.

However, it is notable that Aluvahin's worship does not extend to the elven and dwarven inhabitants of the land, signifying a distinction in belief systems among the various races.

Divine Assembly:  Governing body or council, typically composed of influential individuals with divine authority. This assembly is responsible for making important decisions, overseeing magical matters, and addressing crises that pertain to the supernatural or metaphysical aspects of the world in which it exists. Members of the Divine Assembly often possess significant powers or knowledge related to political matters and they play a crucial role in maintaining balance and order within their realm.

Dwarves: dwarves are a distinctive race of beings with unique characteristics that set them apart. Typically characterized by their stout stature and robust physique, dwarves are known for their resilience, endurance, and craftsmanship. These skilled artisans and miners are often found in subterranean realms, where they meticulously craft intricate works of art from stone and metals

Demons: demons are malevolent and otherworldly entities that hail from the chaotic depths of the abyss. These dark and twisted beings seek to wreak havoc, sow discord, and unleash their destructive powers upon the mortal realm. 

Nature of Demons:

Origin: Demons emerge from the abyss, a sinister and tumultuous dimension that exists parallel to the mortal world. The abyss is a source of dark magic and corrupting influence.

Malevolence: Demons are inherently malicious, driven by a desire to spread chaos, fear, and corruption. They often serve dark powers or malevolent entities seeking to destabilize the natural order.

Forms: Demons manifest in various grotesque and nightmarish forms. From twisted creatures with claws and fangs to ethereal entities with shadowy tendrils, their appearances evoke terror.

Corrupting Influence: The presence of demons taints the environment, causing flora and fauna to wither and mutate. Their influence leaves a mark on both the physical and magical realms.

Encounters with Demons:

Demonic Rifts: Abyssal rifts act as portals, allowing demons to breach the barrier between worlds. Closing these rifts is crucial to preventing further demonic incursions.

Possession: Demons may attempt to possess or manipulate individuals, exploiting their fears and weaknesses. Possessed beings become conduits for the demonic influence.

Magical Affliction: The touch of a demon or exposure to demonic magic can inflict curses, burns, or other magical ailments on those unfortunate enough to be in their presence.

Elves:  Mythical beings characterized by their humanoid appearance, pointed ears, and an innate connection to magic and nature. Most often known for living in secluded clans scattered around the continent, some elves have ventured into human society and integrated themselves into towns. Other Elves tend to roam alone. Most elves have some magical abilities, but some may choose not exercise these abilities. 

Elven gods: the elven gods are revered beings, each embodying distinct aspects of nature, magic, and the ethereal realms. These divine entities are worshipped by the rural elven population, fostering a spiritual connection between the elves and the forces that shape their world. 

Aeloria, the Verdant Guardian:

Domain: Nature, flora, and the vitality of the forests.

Symbol: A majestic tree with intertwining roots and branches.

Lunaris, the Silver Illuminant:

Domain: Moonlight, dreams, and the mystical power of the night.

Symbol: A crescent moon glowing with silver radiance.

Solara, the Golden Enchantress:

Domain: Sunlight, arcane magic, and the life-giving energy of the day.

Symbol: A radiant sun with intricate patterns.

Eldros, the Soaring Aegis:

Domain: Skies, wind, and protection of the elven people.

Symbol: A pair of majestic wings encircled by a shimmering aura.

Aquaria, the Azure Serene:

Domain: Oceans, seas, and the tranquil depths of water.

Symbol: A stylized wave cresting in a delicate dance.

Silvianis, the Sylvan Harmonist:

Domain: Music, art, and the harmonious balance of nature.

Symbol: An intricately crafted lyre with nature intertwined.

Nocturna, the Shadow Weaver:

Domain: Shadows, stealth, and the mysteries concealed in darkness.

Symbol: An elegant mask adorned with enigmatic patterns.

Aetherion, the Ethereal Seeker:

Domain: Astral realms, cosmic energies, and the pursuit of higher knowledge.

Symbol: Celestial constellations forming a cosmic tapestry.

These elven gods, with their distinctive domains and symbols, play a pivotal role in the elven culture, influencing aspects of their daily lives, magical practices, and spiritual beliefs. The gods are venerated through rituals, prayers, and the harmonious coexistence with the natural world.

Mastria: A mage of high standing, usually has multiple students learning under them. 

Mage: Someone with magical abilities. Abilities usually consist of lightning, fire, variants of water (ice), and Nature. Some ages specialize in other skills as well.  Fire abilities most often manifest in humans, Nature abilities most often manifest in humans. Dwarves cannot be mages. Mages are often persecuted and thrown into towers. Said to be for the greater good but.... 

Sentinel Guards: dedicated group of individuals tasked with maintaining security, protecting important locations, and upholding order within the Exalted provinces and throughout the continent. These guards are often stationed at key points such as city gates, assembly halls, or areas of strategic importance. Possessing combat skills, magical abilities, or both, Sentinel Guards play a crucial role in defending against external threats, including demons and other supernatural entities. In times of crisis, they may also be deployed to assist the Divine Assembly and other prominent figures in safeguarding the realm from magical catastrophes. Most often at odds with mages. 

Staff:  staff is not merely a mundane tool but a conduit for magical energies, a symbol of power, and a crucial instrument in the hands of those with mystical abilities. These enchanted staffs often serve as extensions of the wielder's magical prowess, channeling and focusing arcane energies to unleash spells or perform extraordinary feats. Wielding a staff requires a deep connection between the user and the magical energies it channels. In the hands of a skilled mage, a staff becomes a versatile tool capable of casting spells, manipulating elements, or even combating supernatural threats. The staff serves as a tangible link to the arcane forces that permeate the mystical realms of the story.

Staff Celestial form: a staff's celestial form is a manifestation of the profound bond forged between a magical staff and its owner. This ethereal transformation occurs when a mage establishes a deep connection with their staff, allowing it to take on a celestial or otherworldly shape reflective of the owner's desires and preferences. The celestial form transcends the ordinary appearance of a staff, transforming it into a magical companion that resonates with the essence of its wielder. Mages often have the liberty to choose the form their staff will take, and this decision is deeply personal, reflecting the mage's character, aspirations, or even a symbolic representation of their magical affinity. The staff's celestial form is not limited to conventional shapes; it can morph into various creatures or objects. For instance, Marak's staff assumes the form of a wolf, embodying qualities such as loyalty, strength, and cunning, while Lysandra's staff takes on the endearing guise of a bunny. These forms transcend mere aesthetics, often mirroring the mage's personality or offering a source of comfort and companionship.

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