2
Allium687
wolfydotexe
Flareongirl360
ShutItK
AstrophelInAsphodel
(Just a note: what are y'all's timezones? I want to figure out the best time to post these things so I can get as much interaction in as possible. I'm GMT currently !)
MAËL VINICO KIERAN
Maël decides to investigate the wyvern carved into the wall.
ROLL FOR PERCEPTION: 17 + 1 = 18
He notices a shady figure carved barely noticeable behind the wyvern, almost watching over the tavern. The wyvern seems to be curled around some sort of scratched out magical artefact.
He then looks over to the door leading up to the rooms at the in.
ROLL FOR INVESTIGATION: 15 + 2 = 17
He notices several sets of footprints.
ROLL FOR ARCANA: 4 + 2 = 6
Some seem to match up with bartender, while others have an unfamiliar symbol carved into the heel of the boot.
ESTRIN TOLKE
Estrin decides to talk to the tiefling and the half-elf.
The tiefling enquires if Estrin is from out of town while the half-elf giggles over something Estrin doesn't understand.
The tiefling introduces himself as Azemar and the half-elf as Fen. While Azemar is perfectly pleasant, Fen seems more unsettling, grinning with sharp teeth.
MENODORA HAE
Menodora chatters with the bartender, ordering a drink. She learns some arbitrary information about regular customers and the types of drinks made there.
-3 GOLD PIECES
LILY VALEN
Lily has a conversation with the bartender. She asks for information, and the bartender tells her to buy a drink first.
-3 GOLD PIECES
The bartender makes her a drink, telling Lily her story about how she was born in the town but left at the age of 3. She returned to the town after her grandfather died to take over the inn.
She tells Lily of many strange people who gather here, talking to her in codes she doesn't understand and wearing odd robes. Some are newcomers, some are regulars- they're all just odd in a way she can't describe.
KERAN ITSVI
They decide to approach the half-orc, asking her name and who she's waiting for. She looks xem up and down and declares that they clearly aren't the type of person who should know.
They ask what the rooms here are like and she says she doesn't know, as she lives nearby and doesn't need to stay here.
Main Text
They all soon return to their table, all reflecting on the interactions just had- apart from Maël, who still squints at the wyvern carved into the wall from a distance, as if trying to figure more out.
The door to the tavern opens to reveal an elf. She appears to be a high elf- a sun elf of sorts. She has dark skin, bright golden-blonde hair flowing in a ponytail, warm golden eyes studying the tavern goers. Her gaze latches onto the party and she quietly walks towards them.
She politely asks if they are the party she has hired and they all nod.
The elf smiles uncertainly, sitting down. She introduces herself as Delryn Risolan, and she starts to tell her story and why she's gathered them.
Delryn was raised in a noble family in the elven metropolis of Alridge- it was her family, in fact, who owned the village. Her father Virjor, disgusted upon seeing the supercilious attitude of many in Alridge, moved the Risolan family down to a house in Ebonmire, believing it would be a humbling experience for his children, who were developing a similar superior attitude.
They'd lived there for many years now, Delryn explained, when her brother Varo went missing. He'd fallen in with a suspicious crowd- wannabe wizards, she had dismissed them as, running around in cloaks and chanting nonsense spells. Delryn herself was a wizard you see, and she spotted a fake a mile away. Or so she thought.
Varo had begun to spend more and more time out of the house. Delryn had followed him a few times, discovering that he spent a lot of time with his new companions in the large cavern towering over Ebonmire. Many rumours and myths swirled around the cavern so few entered.
Varo had left for the cavern a month ago and had yet to return.
The task of the party, Delryn declared with a hint of desperation, was to find her brother- dead or alive- and bring him home. She adds that she would go herself but an illness seemed to have befallen her elderly father and she could not leave him for long.
They are promised a reward of 100 gold pieces each should they locate Varo. She pulls a small portrait out of her bag- it's an elf a few decades younger than Delryn, a man with dark skin and round silver eyes, lanky black hair tied plaited. Keran pockets the portrait- it's quite small- and nods.
Delryn suggests that the party properly equip themselves first- there's many shops around, places to get armour and equipment and potions. The journey into the cavern will be one days long. She tells them that she lives on the house atop the hill that looks over Ebonmire and to go there when the job is done, and then quietly leaves.
SUGGESTIONS:
NPCs in sight (inside tavern):
->Azemar and Fen, watching them curiously
->Delryn disappearing out of the door
->The bartender studying them
Points of interest inside the tavern:
->The room behind the bar (if you wish to remain in the tavern a little longer)
Points of interest outside the tavern:
->Potion store
->Blacksmith's
->Stable
->Inn (if they wish they can spend the night at the Wyvern's Keep but there are other options and it isn't night yet)
->Book store
->Marketplace
-CHARACTERS-
MAËL VINICO KIERAN
-
Aasimar Cleric
-
SPELL SLOTS: 3/3
-
HIT POINTS: 9/9
-
GOLD PIECES: 50
-
ARMOUR CLASS: 12
-
LEVEL: 1
-
INVENTORY:
Crossbow (20 bolts)
Mace
Shield
Backpack (containing candle, tinderbox, waterskin etc)
-
CANTRIPS:
Light
Mending
Resistance
Spare The Dying
-
SPELLS:
Bless
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Purify Food and Drink
-
LANGUAGES:
Celestial
Common
-
ABILITIES:
Strength (+0)
Dexterity (+2)
Constitution (+1)
Intelligence (+2)
Wisdom (+1)
Charisma (-1)
-
PROFICIENCIES (Skills):
Acrobatics (+4)
Insight (+3)
Persuasion (+1)
Religion (+4)
-
@Allium687
——
ESTRIN TOLKE
-
Dragonborn Bard
-
SPELL SLOTS: 3/3
-
HIT POINTS: 7/7
-
GOLD PIECES: 8
-
ARMOUR CLASS: 10
-
LEVEL: 1
-
INVENTORY:
Bagpipes
Book
Calligrapher's Supplies
Leather Armour
Dagger
Rapier
Backpack (containing bedroll, candle, disguise kit etc)
-
CANTRIPS:
Fire Bolt
Mage Hand
Minor Illusion
Shape Water
-
SPELLS:
Animal Friendship
Charm Person
Comprehend Languages
Protection from Evil and Good
Speak with Animals
-
LANGUAGES:
Common
Draconic
-
ABILITIES:
Strength (+2)
Dexterity (+0)
Constitution (-1)
Intelligence (+1)
Wisdom (+2)
Charisma (+2)
-
PROFICIENCIES (Skills):
Arcana (+3)
Deception (+4)
History (+3)
Performance (+4)
Persuasion (+4)
-
@wolfydotexe
——
MENODORA HAE
-
Human Rogue
-
HIT POINTS: 9/9
-
GOLD PIECES: 21
-
ARMOUR CLASS: 11
-
LEVEL: 1
-
INVENTORY:
Arrows
Crowbar
Dagger (x4)
Leather Armour
Shortbow
Shortsword
Thieves' Tools
Backpack (containing ball bearings, candle, hooded lantern, rope, etc.)
-
LANGUAGES:
Common
Draconic
Elvish
Thieves' Cant
-
ABILITIES:
Strength (-1)
Dexterity (+1)
Constitution (+1)
Intelligence (+2)
Wisdom (+2)
Charisma (+2)
-
PROFICIENCIES (Skills):
Athletics (+1)
Deception (+6)
Intimidation (+4)
Perception (+4)
Persuasion (+4)
Sleight of Hand (+3)
Stealth (+5)
-
@AstrophelInAstrodel
——
LILY VALEN
-
Half-Elf Wizard
-
SPELL SLOTS: 3/3
-
HIT POINTS: 6/6
-
GOLD PIECES: 10
-
ARMOUR CLASS: 12
-
LEVEL: 1
-
INVENTORY:
Book
Calligrapher's Supplies
Dagger (x2)
Parchment
Quarterstaff
Robe (x2)
Spellbook
Backpack (containing book, ink, lamp, oil, etc)
-
CANTRIPS:
Minor Illusion
Poison Spray
Control Flames
Create Bonfire
Fire Bolt
-
SPELLS:
Charm Person
Comprehend Languages
Detect Magic
Shield
-
LANGUAGES:
Common
Draconic
Elvish
-
ABILITIES:
Strength (-1)
Dexterity (+2)
Constitution (+0)
Intelligence (+3)
Wisdom (+1)
Charisma (+1)
-
PROFICIENCIES (Skills):
Acrobatics (+4)
Arcana (+5)
Deception (+3)
History (+5)
Insight (+3)
Investigation (+5)
-
@Flareongirl360
——
KERAN ITSVI
-
Wood Elf Ranger
-
HIT POINTS: 11/11
-
GOLD PIECES: 17
-
ARMOUR CLASS: 13
-
LEVEL: 1
-
INVENTORY:
Arrows
Leatherworker's Tools
Longbow
Iron Pot
Scimitar
Shortsword
Shovel
Sprig of Mistletoe
Studded Leather Armour
Backpack (containing oil, rope, torch etc)
Portrait of Varo Risolan (small)
-
LANGUAGES:
Common
Elvish
-
ABILITIES:
Strength (+0)
Dexterity (+3)
Constitution (+1)
Intelligence (+1)
Wisdom (+2)
Charisma (-1)
-
PROFICIENCIES (Skills):
Animal Handling (+4)
Nature (+3)
Perception (+4)
Performance (+1)
Stealth (+5)
Survival (+4)
-
@ShutItK
Bạn đang đọc truyện trên: Truyen247.Pro