
COMMAND INFORMATION
CHARTS;;
hunting:
level one- 0-2 prey
level two- 1-3 prey
level three- 2-4 prey
level four- 3-5 prey
level five- 4-6 prey
foraging:
level one- 0-2 herbs/sticks
level two- 1-3 herbs/sticks
level three- 2-4 herbs/sticks
level four- 3-5 herbs/sticks
level five- 4-6 herbs/sticks
battle:
level one- 0-5 damage
level two- 3-10 damage
level three- 5-10 damage
level four- 10-15 damage
level five- 10-20 damage
healing:
level one- can heal a cough. takes 2 herbs.
level two- can heal whitecough and slightly injured. takes 3 herbs.
level three- can heal greencough and injured. takes 4 herbs.
level four- can heal severely injured. takes 5 herbs.
level five- can heal redcough. takes 6 herbs.
dens:
commanders- 10 sticks
next in lines- 10 sticks
advisors- 20 sticks
doctors- 20 sticks
warriors- 30 sticks
trainers- 20 sticks
nursery- 25 sticks
elders- 15 sticks
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SICKNESS/INJURIES;;
cough: a sickness, that if not healed properly, will turn to whitecough, then greencough, then to redcough.
slightly injured: can be caused by anything. if not healed properly, will turn to injured, then to severely injured.
other types of sicknesses and injuries may eventually be discovered as time goes on.
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COMMANDS;;
( all cats, aside from trainers, kits, and queens, have 3 energy. everything listed here takes 1, unless said otherwise. )
/ hunt with...
(a hunting patrol.)
/ hunt with all
(joining a hunting patrol.)
/ hunt alone
(hunting alone.)
/ forage with...
(foraging patrol. doctors automatically forage for herbs, while others automatically forage for sticks.)
/ forage for herbs/sticks with all
(joining a forage patrol.doctors automatically forage for herbs, while others automatically forage for sticks.)
/ forage for herbs/sticks alone
(foraging alone.doctors automatically forage for herbs, while others automatically forage for sticks.)
/ train hunting/battle/foraging skill with...
(training a specific skill with someone. raises skill by .5)
/ heal ..
(healing a cat. done by doctors.)
/ patrol with..
(starting a patrol to raise the border)
/ patrol with all
(joining a patrol to raise the border)
/ play with...
(used to gain a play for kits. if you have all 6/6 plays, you start with higher stats as a trainer.)
/ play with all
(play with other kits.)
/ play alone
(play alone.)
/ become mates with ..
(becoming mates with a specific cat)
/ breed with ..
(breeding with a specific cat)
/ protect ..
(protecting a specific cat from sin for that moon. must be privately messaged to me!!)
/ guard camp
(guarding camp so no intruders come.)
/ guard ..
(guarding a certain cat that you/the clan doesnt trust. if the guarded cat commits any sin, they have a much higher chance at getting caught.)
/ dont eat
(your cat doesnt eat that moon. takes 0 energy. )
/ eat last
(you're put at the bottom of the eating list. takes 0 energy.)
/ force .. and .. to be mates
(forcing two cats to be mates. only used by commander, takes 0 energy)
/ speak to starclan
(only to be used by doctors. chance at receiving a prophecy. can only be used once every five moons. takes 3 energy.)
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CRIMES;;
( all commands under this category must be privately messaged to me on wattpad. crimes do not use energy. )
/ become secret mates with..
(becoming secret mates with a specific cat.)
/ breed in secret with ..
(breeding in secret with your mate.)
/ spy on ..
(spy on a cat to see if they are doing anything secretive for the moon.)
/ murder ..
(murder a cat. lots of things go into your chances of getting caught, but the chances are unknown to the players.)
/ run away
(run away from turtleclan. a way to remove your cat from a game.)
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