
David Farland - Effective Storytelling
Frequently authors ask if I have a "form" that I used to help me critique a story. Given the large number of things that I look at in a story, any form that I had would simply be too long to be workable. Yet it makes sense to try to codify the critiquing process.
I judge the Writers of the Future contest, the largest science fiction and fantasy short story contest in the world, and every year we get thousands of entries. I'll talk about how I score a story, and in doing so hope to give insight on what you need to do to tell a story well.
There are of course people who don't believe that art can or should be measured. They might say, "Sure, this author uses the passive voice so much that his tale flows slower than cold tar, but his stunning insights are unsurpassed in literature." They'd be right. Yet if you've ever had to judge stories professionally, you soon find that you have to devise some logic for deciding how to gauge the relative merits of tales, and I've been judging stories for some twenty years.
So I'm going create a form that I might use to judge a story. As I go through it, try to think about where your story scores and what you need to do to score higher.
Story Critique Form
Originality. On a scale of 1 to 10, how original was this story? A one means that the story is cliché while a ten means that it has at least a couple of ideas that I haven't encountered before. In science fiction and fantasy, originality is a must. _____________
Setting. On a scale of 1 to 10, how well was the setting developed? A one indicates that the setting was poorly developed. This means that is almost completely disappeared from the story, or that I felt confused as to where and when the tale took place in one or more scenes. Of course, the author should involve all of the senses in describing his or her setting. A ten means that not only is the setting well-developed, but it informs every aspect of the story—from character development to tone and narrative style. In a story that rates a ten, the setting itself is a powerful draw for the story, and the author succeeded in transporting me into the tale. _________________
Characterization. On a scale of 1 to 10, how well-drawn are the characters in the story? Good characters should convince us that they grew up in the world or setting that we've placed them in. They should have complex motives, and be imbued with conflicting attitudes about life, ethics, politics, and so on. The characters should have friends, enemies, acquaintances, secrets, desires and fears. The character should have a physical body, with a physical history, meaning a story behind a scar, broken bone, medical condition, or just their looks. The character should have a family, of course, and some type of history, along with a place in society. In short, with a poorly drawn character, we know virtually nothing about him by the end of the story. With a well-drawn character, we feel as if we know him intimately by the end of the story. ___________
Conflict and Plot. On a scale of one to ten, how interesting are the conflicts? Since the characters, along with their motives and abilities really lead to a plot, then one must also consider the twists and turns of the plot. How inventive are they? How exciting or surprising? How engrossing?
______________
Emotional/intellectual payoff. On a scale of 1 to 10, how well did this story arouse powerful emotions? If it did arouse powerful emotions, were they the proper emotions for the intended audience (as gauged by the age and sex of the protagonists)? Remember that the author shouldn't be hitting only the same emotions over and over and over again. Instead, the author should be creating an emotional symphony, where counter-beats help raise the emotional payoff. For example, let's say that you're writing a horror story. Just creating horrific scene after horrific scene might seem like a good idea to you, but you could more effectively raise the tension by sometimes resting from it—giving us a wondrous or comedic or even a romantic scene from time to time.
______________
Theme. On a scale of 1 to 10, how well did this story speak to the reader? Does it raise interesting questions about life and provide profound insights? A rating of "1" means that I don't really see either one. A rating of "10" means that the author astounded me, literally changed how I think.
______________
Treatment. On a scale of 1 to 10, how masterfully was the tale written on a line-by-line basis? A poor story, a tale that earns a one, might be difficult to read simply because of something like "pronoun reference problems," or it may be marred by typos and grammatical errors. A tale worthy of a ten will be written not only in language that is beautiful and evocative, but it will also move with effortless pacing. Too often, authors who write beautifully work too hard to impress the reader and end up cluttering the tale will too many metaphors or overwrought descriptions. In doing so, they struggle to draw attention to themselves rather than tell a story. ______________
These are the big-ticket items that I look for in a story. You'd think that there would be more, but as you can see I lump things into large categories. For example, an author's "treatment" can include hundreds of items. An author might have a surprisingly large and facile vocabulary, and that would be a plus. Yet the same author might labor to create clumsy or artless similes and thus mar his work. General pacing and story flow might be part of the author's style, or I might rank it under plotting, but it is taken into consideration.
There is one other consideration. How do you weight different categories? Is one element more important than the others?
Personally, I want a story that scores perfect tens in all categories, but I know authors who feel that in fantasy and science fiction, for example, a story with an original concept is solid gold. So a story that is fresh and original will beat out one that is beautifully written.
Most editors and judges look for stories that are powerful—tales that genuinely make them laugh or cry or long for love.
You should know that in a genre such as romance, where you might well be writing with very strict guidelines, you might not be free to create radically unusual characters or settings. In short, the audience is looking for a product that delivers a powerful emotional charge. So in that genre, the story might be weighted toward emotional power of a very specific type.
As you work on your stories, you too should try to score high in all the categories, or, in the categories that are most appropriate for your genre. Then you will become a more effective storyteller.
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DavidFarland is a New York Times Bestselling author with nearly fifty novel-length works in print and is a screenwriter, producer and videogame designer. He is a judge for the L. Ron Hubbard Writers of the Future Contest, one of the world's largest writing contests. He taught a creative writing course at BYU, and several of his students went on to become superstars, including Brandon Sanderson, Dan Wells, Stephanie Meyers, James Dashner, Brandon Mull and Jessica Day George. You can read his book The Golden Queen here on Wattpad by clicking on the dedication link above.
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