Further explanation and Example
[What you will see here is a sample of my work, and the template i use.]
[The video i posted above will be this character's battle theme. I will follow this format for every other moveset, starting from this one.]
Fighter: S.D.F.R. (Soviet Drunken Fighting Robot)
Fighter Type: Drunken
[I will actually use common fighter archetypes here, such as Rushdown, Grappler, Zoner, etc.]
Stage: Proletariat's Haven
Poses
Intro: S.D.F.R. will walk erratically into the arena, holding a bottle of vodka. He will notice his opponent, chug the bottle and toss it away, assuming a drunken combat stance.
Stage Intro: S.D.F.R. will be seen atop a mountain of destroyed robotic capitalist bodies, holding a soviet flag with pride. He will then notice his opponent down below, and jump off the pile, entering the arena.
Victory: S.D.F.R will pull out a flagpole with the soviet flag, and cleave it into the ground. He will then pull out a bottle of vodka, and chug it down.
First Round/Time-Out Victory: S.D.F.R. will pull out a bottle of vodka, and chug it.
Time-Out Defeat: S.D.F.R will simply fall over, in a drunken fashion.
Taunt: S.D.F.R will sip a bit off his vodka bottle, then toss it at his opponent, covering them in vodka if the bottle is not blocked.
Intro Quotes
- "Ah, tovarishch! We got ourselves another one!"
Victory Quotes
- "Mother Russia will- hic -never be defeated!"
Time-Out Quotes
- Victory: "To your health!"
- Defeat: "Blyat, I need a drink..."
Taunt Quote: "Take a sip!"
[There will be more than one quote per category, just so you know.]
Normals
- Light Punch: Quick jab with piston hand.
- Medium Punch: Backhand strike with piston hand.
- Heavy Punch: Fierce long punch with powered piston hand. High recovery.
[Recovery refers to the delay between the hit, and the moment the attacker can use a move again. When i say high recovery, it means that this move will take a longer time to finish, thus making it more vulnerable to retaliation, should the attack fail.]
- Light Kick: Quick low kick at shin height.
- Medium Kick: Shotgun knee strike.
- Heavy Kick: Fierce roundhouse kick. High recovery.
- Grab: S.D.F.R. will grab the opponent by the shoulders, and self-combust, sending his opponent flying back. This will cost S.D.F.R. some health.
- Forward Dash: Drunk-ish forward hop.
- Back Dash: Drunk-ish backpedal motion.
Specials
- Flamethrower Arm: S.D.F.R. activates the hidden flamethrowers on his arms, firing a short-range stream of fire. If the opponent has been covered in vodka, this attack will deal slightly more damage, and inflict a burning damage-over-time effect on the opponent.
- Snayperskaya: S.D.F.R. will command one of his comrades to take a shot at the opponent, using their sniper rifle. They will appear behind S.D.F.R.
Supers
SOVIET EXPLOSIVE FIST: S.D.F.R. will reel back, and overcharge his piston arm, as it starts to burn. He will then deliver a devastating explosive punch to his opponent, sending then flying backwards.
BRUTAL FINISHER: MOTHER RUSSIA'S NUCLEAR RETRIBUTION
S.D.F.R. will call in a nuclear laser strike down upon his opponent, completely obliterating them, leaving nothing but a giant smoking crater where their opponent previously stood.
[A Brutal Finisher is basically a Fatality, albeit more akin to an Astral Heat in BlazBlue. They can only be used if the user has a full power meter, has won a round, and their opponent is below 25% health. Landing this attack will guarantee the user a victory.]
Traits
- Being Drunk.
[I will actually include specific, unique gameplay traits for each character. This one is just a joke.]
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