Colleen [PROTOTYPE]
Colleen Whitestar
[Character owned by ThatRandomTouhouGirl]
Fighter Type: Dynamic, Zoner
Stage: None
Poses
Intro:
Victory:
First Round/Time-Out Victory:
Time-Out Defeat:
Taunt:
Intro Quotes
-
Victory Quotes
-
Time-Out Quotes
- Victory:
- Defeat:
Normals
- Light Punch: Quick keyblade poke
- Medium Punch: Fire-imbued keyblade light swing
- Heavy Punch: Fire-imbued keyblade heavy swing
- Light Kick: Quick low kick
- Medium Kick: Ice-imbued keyblade thrust
- Heavy Kick: Ice-imbued keyblade uppercut
- Grab: Colleen attempts to grab the opponent with a light spell. If she succeeds, she traps the opponent in place, and spawns an elemental orb above her, which strikes the opponent, sending them backwards. The orb's element and damage depends on Colleen's current elemental level.
- Forward Dash: Colleen starts running forward.
- Back Dash: Colleen uses light magic to briefly teleport a short distance backwards.
Specials
- Spell Blade: Colleen points her keyblade forward, sending out a magic projectile. The projectile's element depends on Colleen's current elemental level, and does not add build-up.
- Flame Bomb: Fire-imbued move. Colleen summons an orb of flame that lingers in the air. When an opponent gets close, it'll explode, dealing fire damage if it hits successfully. Light places the orb right in front of Colleen, medium places it a distance away, and Heavy places it at the opposite edge of the screen.
- Flame Pillars: Fire-imbued move. Colleen points her keyblade to the ground, as 3 pillars of flame erupt from underneath, dealing fire damage and knocking the opponent upwards on the final hit. Like Flame Bomb, the distance between Colleen and the pillars depends on the input.
- Frost Mortar: Ice-imbued move. Colleen points her keyblade upwards, sending out an orb of ice, which travels in an arc, dealing ice damage if it hits. The trajectory and distance of the orb depends on the input.
- Frost Hail: Ice-imbued move. Colleen points her keyblade upwards, summoning a cold cloud above the arena. The cloud will rain down hail on a specific spot and angle, depending on the input, dealing ice damage.
- Cleanse: Colleen holds her keyblade close, focusing. Hold the input to reduce her elemental level at a moderate speed, until reaching base light level. She is completely vulnerable during this.
Supers
- SUMMON = GUARDIAN OF FLAME: Colleen summons a fire spirit, which will breathe fire in front of her, dealing great fire damage to the opponent.
- SUMMON = GUARDIAN OF FROST: Colleen summons an ice spirit, which will spawn a wall of ice between her and her opponent. The ice wall deflects any incoming enemy projectile, and deals ice damage to the opponent upon contact. The ice wall will break either after a few seconds, or once it takes enough damage.
BRUTAL FINISHER
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Traits
- Amulet of Flame and Frost: Colleen has a special double-sided gauge, which determines her elemental level. Her elemental level starts at the middle, the neutral light element. Upon using either a fire-imbued move or ice-imbued move, her level will increase towards the Flame end or the Frost end, respectively. The higher her elemental level, the higher the damage attacks from said element deal. If her element level reaches either end of the gauge, Colleen will be exhausted, resulting in a health penalty for her, and resetting the gauge to the light element.
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