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The Sixth Realm

Type: Void
Safety: Plausible
Comprehension: 4
Naturals: Radios
Invasives: [absent]
God: Frequenticent

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This pitch black expanse of nothingness is the home of the Radios. While having air that can be breathed by some sentients, it's best to don a suit and float in the darkness. The Sixth Realm can be easily confused for Nowhere, but if it were the case, then the dimension would be perfectly safe in every way. Light can exist here, but it won't shine on anything but the user. Its residents all wish to escape.

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Radio
Comprehension: 5

Having intangibility above an average being, but below a ghost, the Radios are small beings covered in eyes. They have six legs ending in hook-like claws, and chubby bodies. Being translucent, they have easy access to harnessing passing energy to use as fuel. How Radios gain mass is through changing some of this energy into sustenance. Due to their intangibility, they are unable to interact with the living and dead. In order to be heard, they wiggle into objects, or even people, and hijack them. Possessing this vessel, Radios will typically become attached to it if it's a lifeless object. Most choose toys, technology, even religious items.

In addition to possession, Radios can slip between the cracks in dimensions, bypassing The Between and finding new shelter with some difficulty. They are a common anomaly in other realms, but are mistaken for evil spirits. In truth, they are bored and curious, with only handfuls having malicious intent. If they do cause a ruckus, they're likely mischievous. Radios have formed minuscule societies amongst themselves, and have tried and failed to make themselves known to other species.

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