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Shadow crow:charaters

(none of the arts i utilize his mind i can't draw worth a damn I will talk about the world of shadow crows eventually But as of now I rather talk about the characters these were inspired by limbus company so there might be some similarities And while those may seem like freaking LGBQ D E I or woke that is not my intention nor do I want that in. I'm just going with which sounds right to me this is my escapist hobby and I do not want anything like that to be shoved in And I'm trying my horrors to explain these. So much is happening. I'm starting to lose more and more and more of my concentration. so sorry It sounds bad for the characters, I mean can barley the fucking speak I'm not gonna reveal everything about the character's back story. Just certain things. I'm gonna not gonna necessarily be vague but I am trying  to give you an idea of how they are. i will most likely change the image when i draw the official design  )

Haruki

(background) Haruki was born into a prestigious family of chefs and bakers, destined to inherit the family's culinary legacy. However, his parents desired a daughter, and Haruki was raised in an environment that constantly forced him into a mold he could never fit—an ideal of femininity and grace that never felt natural to him. From a young age, his parents pushed him to be someone he was not, treating him as an object to fulfill their desires rather than as a person in his own right. Over time, their love turned to cruelty, their physical and mental abuse pushing him further into isolation. Haruki grew to resent everything about his family, but the breaking point came when he finally snapped under the weight of his torment. In a fit of rage, he killed his parents and fled, only to descend deeper into madness. The years that followed fractured his mind and soul, and he was ultimately consumed by the shadows, becoming one of the Crows. His true reason for joining the ranks of the Shadow Crows remains a mystery, even to himself,

Weapons: custom made twin cooking knives

Abilities :Certainly! Below are additional abilities for Haku, expanding on his character's themes of inner conflict, vengeance, and his tragic backstory. As an individual whose sanity is shattered by violence and trauma, Haku's powers revolve around his descent into madness, control over shadows, and his connection to the darker aspects of his soul.

Haku's Expanded Abilities1. Shadowbound Ascension

Description: This ability channels the dark essence of Haku's tortured soul and the shadows that once consumed him. By invoking the spirits of the fallen or the darkness from his past, Haku enters a state of heightened power and supernatural awareness. This ability lets Haku transcend his mortal form, temporarily merging with the shadows to become a more formidable, ethereal being.

Mechanics:

Shadowform: Haku transforms into a living shadow, gaining increased movement speed and the ability to phase through enemies, dealing damage as he passes through them. While in this state, Haku cannot be hit by regular attacks.Spectral Sight: While in Shadowform, Haku gains the ability to see hidden traps, invisible enemies, or areas of the battlefield that are otherwise obscured. His senses become heightened, allowing him to track foes or find weak points in the battlefield.Duration: The ability lasts for a limited time, and Haku must deal damage or take damage to extend the duration slightly.

Visuals: When activating this ability, Haku's body is engulfed in shadowy tendrils, and his form becomes more ethereal and wispy, almost fading into the surroundings. His eyes glow with a faint, ominous light, and his movements become fluid, like a shadow slipping between worlds.

2. Shattered Requiem

Description: Driven by the trauma of killing his parents and the constant internal struggle, Shattered Requiem allows Haku to channel his rage into a devastating strike. This ability represents the culmination of his grief and anger, turning it into a vengeful, sorrowful attack that tears through everything in its path.

Mechanics:

Sorrowful Lament: Haku channels the pain of his past, filling the air with haunting, sorrowful whispers. This aura weakens enemies within a set radius, causing them to take increased damage from all sources and suffer slower movement and attack speed.Raging Strike: Once Haku has used Sorrowful Lament to weaken the enemies, he can unleash a devastating, single-target strike that bypasses defense and deals significant damage, with the attack dealing bonus damage based on how much damage he has taken previously.Echo of Agony: Upon hitting a target, the attack causes a second delayed explosion of dark energy, affecting enemies around the primary target. This secondary effect leaves enemies disoriented and causes them to suffer reduced resistance to future damage.

Visuals: A dark, ethereal energy surrounds Haku as his blade crackles with dark energy. The ground trembles beneath him, and spectral remnants of his past (visions of his parents or the destruction) appear briefly around him as he unleashes his final strike.

3. Vengeful Phantom (Summon Ability)

Description: Haku's shattered psyche manifests as a Vengeful Phantom, a manifestation of his own guilt and anger, born from the trauma of killing his family. This phantom fights by his side, driven by hatred and vengeance. It mirrors Haku's abilities and serves as a reminder of his dark past.

Mechanics:

Summon Phantom: Haku can summon a shadowy copy of himself, a vengeful spirit with similar abilities. The phantom shares a portion of Haku's stats and abilities but is more aggressive and relentless. It will automatically attack enemies near Haku but can also be manually controlled to target specific foes.Phantom Synergy: While the phantom is active, Haku gains a damage boost, and the two work in sync. Their attacks become more powerful when targeting the same enemy.Phantom Sacrifice: If Haku's health falls to a critical level, the Vengeful Phantom sacrifices itself to restore a portion of his health and protect him from an incoming fatal blow.

Visuals: The Vengeful Phantom looks almost identical to Haku, but with cracked, glowing eyes and a spectral, shadowy form. It flickers in and out of existence, leaving afterimages as it attacks.

4. Grief's Embrace

Description: A more defensive ability, Grief's Embrace allows Haku to summon the emotional weight of his sorrow to create a protective aura around himself and his allies. This ability is an echo of his broken heart, reflecting his desire to shield others from the same pain he endured—though it does so at a cost.

Mechanics:

Aura of Sorrow: Haku creates a dark aura that reduces damage dealt to allies within its radius. The aura's strength increases based on the number of enemies Haku has recently defeated or the amount of damage he has taken.Grief Shield: The aura can absorb a certain amount of incoming damage before it dissipates, granting Haku and his allies temporary shields. The more powerful the aura becomes, the more it drains Haku's energy, causing him to suffer a temporary debuff once it expires.Sorrowful Reprisal: Upon the shield breaking, any enemies within the aura's radius are briefly stunned, as they experience the overwhelming weight of Haku's grief, allowing his allies to regroup or escape.

Visuals: Haku's eyes become shadowed as an ethereal, mist-like aura envelops him, dark clouds swirling around his figure. The air grows thick with an oppressive energy, and faint whispers of sorrow echo from the aura, chilling enemies who step too close.

5. Unholy Resurgence

Description: Haku can tap into his darkest memories and experiences of self-destruction to summon his full strength in the face of near defeat. Unholy Resurgence allows Haku to momentarily revive himself in a new, terrifying form, making him a much more potent force in battle, but it takes a toll on his body and mind.

Mechanics:

Resurrection: Upon falling in battle, Haku has a chance to resurrect with a portion of his health restored. During this revival, he becomes more powerful for a short period, his abilities enhanced with bloodlust and fury.Strengthened Fury: For the duration of Unholy Resurgence, Haku gains a significant boost in attack speed, damage, and the power of his abilities. However, this ability can only be triggered once per battle, and it drains Haku's health gradually as it lasts.Madness Surge: While revived, Haku enters a frenzy, where he deals significantly more damage but suffers from increased vulnerability to debuffs and status effects. The longer the resurgence lasts, the more it pushes Haku closer to madness.

Visuals: When Unholy Resurgence activates, Haku's body is enveloped in dark, crackling energy. His eyes glow fiercely, and his form becomes more monstrous, radiating an overwhelming aura of chaos and anger. His body appears to shift between reality and shadows, as though he's being torn apart by his own rage.

Austria (art by artrum4)

(background) Austria was born into privilege as the heir to the Elven Kingdom, a world of unparalleled beauty and magic. Raised within the glimmering walls of the royal palace, she was destined to be a beacon of grace and strength for her people. The daughter of the King and Queen, Austria's future seemed bright. As the heir to the throne, she was trained in the ways of leadership, diplomacy, and the ancient elven arts of magic. Her beauty was legendary, her silver hair flowing like liquid moonlight, her eyes the color of starlit skies. To the world, she was a perfect princess—an embodiment of the divine.

But beneath the surface, something darker stirred.

Austria's path to power was not without its cracks. Over time, her idealistic views of leadership and her people began to shift. She grew resentful of the expectations placed upon her, the weight of ruling a kingdom, and the suffocating pressure to be perfect. Austria was a being of passion, and those around her did not understand her. Her desire for dominance, once a quiet murmur, soon became a thunderous roar.

Her magic, once wielded with grace, began to twist in her hands, taking on a darker edge. She reveled in the feeling of power, but it was never enough. She desired more. Austria's heart grew cold and detached from the very people she was supposed to protect. The peaceful kingdom that once worshipped her as a shining future ruler became a cage—one she could no longer bear.

The true descent began when Austria was forced into a political alliance with a neighboring kingdom. Sent as a diplomat to seal a vital peace treaty, she was insulted by the rival monarch and belittled in front of her own court. That was the tipping point. A spark of rage ignited in her soul, and for the first time, Austria's full power surged in an uncontrollable frenzy. In a violent outburst, she destroyed the envoy from the opposing kingdom, slaughtering everyone in her path without hesitation. The taste of blood was intoxicating, the chaos a heady rush she could not forget.

Austria tried to bury what she had done, to hide it under the veil of royal duty, but the darkness she had unleashed was only growing stronger. The more blood she spilled, the more insatiable her hunger for power became.

But it wasn't just violence that consumed her—it was madness. Her mind began to unravel, thoughts fragmented, and the boundary between right and wrong faded. The guilt that some might feel after such acts of horror never touched her—if anything, it only fueled her rage and desire for more destruction.

As her lust for violence grew, so did Austria's descent into absolute madness. She began seeing enemies everywhere—betrayal, betrayal in every smile, in every word spoken. Soon, the very family she was meant to protect became targets in her delusions. With no warning, Austria slaughtered her mother, her father, and all those who stood by them. The palace was torn apart in a single night of savagery, her magic no longer graceful but a torrent of destructive, unholy power. The elven city, once a beacon of peace and culture, fell beneath her bloody hand.

Austria didn't stop there. Her kingdom crumbled as she wiped out anyone who might have been loyal to the throne. It was as if her insanity had consumed everything—friend and foe alike were simply pawns in her eyes. The princess who was once to lead her people to greatness was now the monster who destroyed them.

But in the aftermath, Austria felt... nothing.

While one might expect guilt or remorse from someone who has brought about such destruction, Austria's insanity left no room for such emotions. She no longer recognized the kingdom she had destroyed, nor did she feel any sorrow for the devastation she caused. The very idea of regret was foreign to her mind. She had transcended such petty feelings—if they ever existed within her at all.

What remained was a hollow shell of the woman who had once been a princess. The world had broken her, and now she wandered it aimlessly, lost in the maelstrom of her own madness. The people of the fallen kingdom became nothing more than echoes, forgotten in the wake of her violence. Austria had no home, no purpose—only a lust for destruction and a mind fractured beyond repair In time, Austria encountered a force older and more incomprehensible than her own insanity—a force that was drawn to her fractured soul. The cosmic horrors, ancient entities from beyond time and space, saw potential in her madness and twisted desire for destruction. She was consumed by them and reborn as a Shadow Crow, a being of darkness, wrath, and endless turmoil.

As a Shadow Crow, Austria became something both more and less than what she was. Her power was amplified, her madness given form. She now wandered the fractured realms, a destroyer of worlds, a twisted version of the princess she once was. Though her power was immense, it came at the cost of her sanity. Austria was no longer the heir to a great kingdom but an unstable force, a walking catastrophe that could obliterate anything in her path.

Her true motivations were unclear, even to herself. She sought nothing but destruction, but whether it was to punish the world for its rejection of her or merely because she found it satisfying, no one could say. What remained of the young princess was now an unhinged, volatile being, consumed by a dark madness that even she couldn't understand.

Abilities:Austria's abilities as a Shadow Crow are a reflection of her violent and uncontrollable descent into madness, her deeply fractured psyche, and her immense destructive power. Her powers manifest in the form of Blood Magic, Shadow Manipulation, and the twisted, chaotic influence of the Cosmic Horrors that now tether her to the multiverse.

1. Bloodlust Invocation

Description: As a being consumed by violence, Austria's bloodlust manifests as an overwhelming surge of power. The more blood she spills, the stronger and more unhinged she becomes, unlocking new levels of destructive force. This ability amplifies her combat prowess but comes at the cost of further instability in her mental state. Every time Austria inflicts damage in battle, her rage builds, temporarily granting her enhanced strength, speed, and magical power.

Mechanics:

Blood Threshold: Every enemy she defeats or wounds feeds her Bloodlust, causing a stack to build. Each stack increases her damage and the potency of her abilities.Rampage: Once the Bloodlust meter reaches maximum, Austria enters a state of Rampage, where she becomes a terrifying whirlwind of destruction. During Rampage, her attacks become area-of-effect (AoE) and deal significantly more damage. However, this state also causes her to lose control over her actions, making her unpredictable and potentially causing friendly fire or harm to allies.

Visuals: When Bloodlust is invoked, Austria's silver hair turns a deep crimson, her eyes glow with madness, and her hands crackle with dark energy, dripping with the blood of her fallen enemies.

2. Eclipse of the Fallen Princess

Description: Austria's connection to the cosmic horrors manifests through a twisted manipulation of time and space—Eclipse of the Fallen Princess. By invoking the dark power within her, she can temporarily create a rift in reality itself, bending time, space, and light to her will. In this state, Austria warps the battlefield, disorienting enemies, and making herself nearly untouchable for a short period.

Mechanics:

Temporal Distortion: Upon activation, Austria distorts the flow of time around her, briefly slowing down enemies within a large radius. This gives her and her allies a chance to strike first while enemies are unable to react as quickly.Shadow Phantoms: Austria summons shadowy clones of herself to fight alongside her, disorienting enemies further. These phantoms are ephemeral and can deal damage but vanish after a few seconds.Spatial Warp: In extreme cases, Austria can use this ability to teleport short distances, phasing in and out of reality, becoming hard to track or hit.

Visuals: The sky darkens as reality bends, with cracks forming in the environment. Light flickers unnaturally, as though the very fabric of time is unraveling. Austria herself becomes a fleeting silhouette, surrounded by shadowy tendrils.

3. Ruinous Blossom

Description: A dark and twisted homage to the elven magic of her kingdom, Ruinous Blossom is a destructive spell that manifests as a cursed flower. This spell can be used to corrupt the land around her, turning once-beautiful areas into twisted landscapes of death. The "blossom" itself is a manifestation of Austria's broken sense of beauty, representing the moment when her sanity collapsed. It releases a burst of chaotic energy, dealing massive damage to all enemies within its radius while poisoning them over time.

Mechanics:

Cursed Seed: Austria creates a seed of darkness that can be thrown onto the battlefield. Upon contact with the ground, it rapidly grows into a grotesque, blackened flower that bursts with malignant energy.Corruption Aura: Enemies standing within the radius of the Ruinous Blossom are cursed, taking damage over time. The curse also has a chance to lower their resistance to magic and physical damage.Twisted Terrain: The area around the Ruinous Blossom is permanently corrupted, causing terrain effects that hinder enemies, such as slowing movement or reducing healing effects.

Visuals: The flower blooms in a storm of dark magic, its petals black as night, its stem twisted and gnarled. The air becomes thick and heavy with malevolent energy, and the environment around the flower warps into an unsettling, decayed state.

4. Unrelenting Fury

Description: A devastating passive ability born from Austria's inner torment, Unrelenting Fury allows Austria to channel her rage into relentless attacks. Every time Austria takes damage, her attacks become more vicious, unleashing a cascade of strikes. This ability channels the lingering rage from her past, every scar and wound she's suffered, into an unstoppable onslaught.

Mechanics:

Vengeful Strikes: After being hit by an enemy, Austria's next few attacks are made with intense fury, striking with increased speed and dealing more damage with each successive hit. These strikes can be chained together and deal bonus damage to enemies that have inflicted damage on her.Indomitable Will: If Austria's health falls below a certain threshold, Unrelenting Fury activates its final form, causing her to enter an enhanced berserk mode, where her attacks and movement speed are greatly increased for a short period.

Visuals: Austria's body radiates dark energy, her silver hair turning a blood-red hue as her eyes gleam with fury. Her strikes leave afterimages, and her weapon crackles with dark energy, leaving a trail of chaos in her wake.

5. Void-Driven Memory (Ultimate Ability)

Description: Austria's ultimate ability taps into the deepest corners of her fragmented mind, manifesting her insanity as a pure, destructive force. Void-Driven Memory allows Austria to unleash a terrifying mental storm that shatters the minds of her enemies, drawing on the broken fragments of her past and the unknowable cosmic horrors that drive her. This ability is as much a weapon of psychological terror as it is a physical one, causing enemies to hallucinate and experience the same madness that consumes her.

Mechanics:

Hallucinations: Enemies affected by Void-Driven Memory experience intense hallucinations, briefly losing control of their actions and becoming disoriented. During this time, they are more susceptible to damage and can even turn on their allies.Psychic Pulse: After the hallucinations have taken root, Austria unleashes a psychic pulse that deals significant damage to all enemies in the area. This pulse not only harms them physically but also sows further confusion and panic, lowering their defense for the duration of the effect.

Visuals: The battlefield is consumed by swirling visions of destruction, as the air around Austria cracks open, showing fragments of her past—her kingdom burning, her family falling. The scene warps between reality and madness, as tendrils of dark energy lash out, creating terrifying visual distortions in the minds of her enemies.

Austria's Abilities – SummaryBloodlust Invocation: A stacking ability that boosts Austria's power as she spills more blood, culminating in a state of uncontrolled Rampage.Eclipse of the Fallen Princess: Manipulates time and space, slowing enemies, summoning shadowy phantoms, and phasing in and out of reality.Ruinous Blossom: A cursed flower that spreads damage over time, poisons enemies, and corrupts the battlefield.Unrelenting Fury: A passive ability that triggers additional damage after Austria is hit, allowing her to unleash a chain of rapid, deadly attacks.Void-Driven Memory (Ultimate): An ability that taps into Austria's insanity, causing enemies to hallucinate and suffer devastating psychic damage.

Overall Theme: Austria's abilities reflect her broken mind, with destructive force and madness as the core of her power. Her combat style is chaotic, unpredictable, and immensely powerful, embodying the unpredictable nature of her descent into darkness. Each of her abilities carries the weight of her tragic past and her fractured sense of self, making her an unstable but potent ally—or enemy—on the battlefield.

Sharav

 (with red hair)

(background) Once a young boy with innocence in his heart, Sharav was torn from a world of peace by the brutal march of war. His life was forever altered when the brutal conflict claimed his home, slaughtering his family before his eyes. The horrors of war etched deep scars into his soul, and what remained was a boy who could no longer understand the nature of the world around him. Yet, in the midst of the chaos, Sharav clung to an ideal—a dream—that would become his identity: he was a Musketeer, bound by honor and duty.

Sharav's idealized vision of The Three Musketeers, a fabled tale of friendship, loyalty, and swordsmanship, became the foundation of his fractured mind. As the battlefield raged around him, Sharav deluded himself into thinking that he was one of the Musketeers, destined to protect the innocent and defeat the forces of evil. He saw himself as d'Artagnan, the young and noble hero, fighting for the greater good alongside imaginary comrades. This belief gave him purpose in a world that had turned its back on him.

The Ideal of the Musketeer

In his mind, Sharav was no longer a victim of war—he was a Musketeer, part of a brotherhood that upheld the highest ideals of valor. He believed in honor, loyalty, and the sacred Musketeer code: "All for one, and one for all". He was convinced that his destiny was to unite scattered remnants of his fallen world, bringing together others who shared his ideals. But this vision was as fractured as the world around him.

Sharav would march through war-torn lands, charging into battle with his imaginary comrades, convinced that they were by his side. In his delusion, his enemies were not merely men and horrors of war—they were villains, rogues, and tyrants that the Musketeers were meant to fight. His sword clashed with those he thought to be evil, but the bloodshed left in his wake was real. He was alone, but he refused to see the truth.

Musketeer's Code – War-Torn Delusion

Sharav's identity as a Musketeer manifested in various ways. He often spoke of his "brothers" and "sisters" in arms, naming them as fellow Musketeers, even though they did not exist. The bonds of loyalty and camaraderie that he imagined were not only his shield but his sword. Every battle, every charge into madness was an attempt to uphold this sacred brotherhood that only he could see. Yet, the more he fought, the more he began to lose himself to the madness, drowning in the weight of his delusion.

Sharav's distorted world was one where he and his "Musketeers" faced impossible odds together. When confronted by foes or cosmic horrors, Sharav often declared, "We are the Musketeers, and we do not bow to evil," even as the horrors of war closed in around him. His determination and courage were unmatched, but his cause was born of a dream that could never be fulfilled. His loyalty to this imaginary band made him blind to the real dangers of his actions.

Sharav's Abilities – The Musketeer of Madness

Sharav's abilities, fueled by his delusions of grandeur, reflect both his sense of duty as a Musketeer and his fractured mind. His powers stem from his misguided sense of honor and the strange connection he has to the echoes of fallen warriors.

Honor of the Musketeers: Sharav's delusions allow him to channel an inner strength from the idealized Musketeer code, granting him a burst of bravery and speed. His attacks become swift and precise, like a skilled swordsman. His sword slashes through the battlefield as he believes he's upholding a noble cause, though the people he strikes are often not the villains he believes them to be.

Brotherhood's Vow: Sharav can summon the spirits of warriors, believing they are his Musketeer brothers. These phantom warriors fight alongside him, even though they are mere figments of his delusions. They appear as translucent figures, wielding spectral swords, but in reality, they are fragments of his fractured psyche. These figures can protect Sharav from damage and briefly overwhelm enemies, though they are intangible and fragile.

The Musketeer's Oath: Sharav becomes temporarily invulnerable, believing he is surrounded by his comrades, his brothers and sisters. In this state, he fights without fear, believing that his life is protected by his undying oath. While invulnerable, he can't discern between allies and enemies, striking anything that comes too close.

Musketeer's Charge: Sharav charges into battle, screaming his battle cry, "All for one!" This move allows him to gain incredible momentum, his sword gleaming with the promise of a noble cause. Though he is filled with confidence, the charge can sometimes lead to a reckless attack, leaving him open to danger.

Rogue Duelist: In his madness, Sharav believes that every battle is a duel between champions. When engaging enemies, he sees them as villains who must be defeated for the greater good. This ability allows Sharav to challenge an enemy leader to a duel, believing this will bring victory for his "band." The duel is often symbolic, allowing Sharav to face off against stronger foes, but it can leave him vulnerable when the duel isn't real.

The Musketeer's Resolve: When Sharav is backed into a corner, his delusions empower him to fight with the strength of all the Musketeers combined. His sword becomes an extension of his conviction, and his attacks are ferocious. But the more he taps into this power, the more unstable his mind becomes, and his actions become more unpredictable.

The Tragic Idealist

Sharav is a boy who has been broken by the horrors of war, but in his madness, he has found solace in the stories of honor and camaraderie. He believes himself to be a Musketeer, a part of a noble brotherhood meant to protect the world from evil. But his world is shattered, his vision warped, and his mind lost to delusion.

As he charges through the world, sword in hand, Sharav's quest is no longer one of honor or glory—it is a desperate attempt to reconcile a world that no longer exists with the ideals that still burn brightly in his heart. He may never see the truth, but in his mind, Sharav will always be a Musketeer. And in his delusion, perhaps that is all that matters.

Will Sharav ever find the truth? Or will he die alone, fighting for an ideal that was never meant to be?

This lore reimagines Sharav as a tragic, delusional hero inspired by the noble ideals of the Musketeers, blending his distorted reality with the deep trauma of war. His belief in himself as part of a brotherhood of warriors driven by honor and duty makes him both tragic and dangerous, as he marches through the battlefield, sword raised high, completely oblivious to the true consequences of his actions.

Ramses

(background)

Ramses was once a high-ranking officer in a kingdom now long destroyed, a kingdom that fell victim to a cosmic warlord known as Azaroth. Azaroth came with an army of horrors, obliterating cities and killing innocents in his path. As the final battle approached, Ramses was betrayed by his own people—his closest allies turned their backs on him, condemning him to die alone. He was left to witness his kingdom's destruction, unable to protect his family or his comrades.

In the aftermath, Ramses discovered that Azaroth, a being of incomprehensible power, had manipulated his people, turning them into puppets in his grand scheme. His revenge became his sole motivation, and he sought to hunt down those who had betrayed him and those who had been twisted by Azaroth's influence. His vengeance took him to the edges of reality, becoming a shadowy figure who sought to manipulate events to his advantage, always working in the background to unravel the threads of his enemies' plans.

Now, as a Shadow Crow, Ramses still hunts those who would wield power over others. His tactics are cold and ruthless—he does not care for the morality of his actions, only the end result. He will destroy anyone who gets in his way, and his manipulative intellect makes him a dangerous ally or enemy.

Abilities:

Ruthless Tactics: Ramses can manipulate the battlefield by anticipating the moves of his enemies. This ability grants him the power to direct attacks, weaken enemy morale, or isolate targets.Shadow Step: A stealthy movement ability that allows him to phase into the shadows, evading attacks and positioning himself for the perfect strike.Vengeful Execution: Ramses targets the weaknesses of his enemies, dealing devastating critical strikes to those who have wronged him. These strikes are infused with dark energy, stealing life force.Manipulator's Gambit: Ramses can subtly influence the actions of others through psychological manipulation. This can cause enemies to question their motives or even betray their own comrades.Name: Aion, The Eternal Warden

Lyra

(background) Lyra was born under the stars, her origins a mystery even to her. Some say she is the embodiment of a cosmic anomaly, born from the collision of two divergent realities. Others claim she was a mortal who touched something beyond understanding and was forever changed. What is known is that she slipped through the cracks of existence, existing in a state between realities. As a result, she has a unique ability to manipulate the fabric of reality, causing things to appear, disappear, or shift without warning.

Her powers have often drawn the attention of those who would use her for their own ends, but Lyra remains elusive and unpredictable, eluding anyone who attempts to control her. Though she seems to care little for the struggles of others, she cannot help but feel a strange kinship with those who, like her, are trapped between worlds—lost, disoriented, but still full of potential.

the embodiment of a cosmic anomaly, born from the collision of two divergent realities. Others claim she was a mortal who touched something beyond understanding and was forever changed. What is known is that she slipped through the cracks of existence, existing in a state between realities. As a result, she has a unique ability to manipulate the fabric of reality, causing things to appear, disappear, or shift without warning.

Her powers have often drawn the attention of those who would use her for their own ends, but Lyra remains elusive and unpredictable, eluding anyone who attempts to control her. Though she seems to care little for the struggles of others, she cannot help but feel a strange kinship with those who, like her, are trapped between worlds—lost, disoriented, but still full of potential.

Abilities:

Reality Warp: Lyra can twist the fabric of reality itself, creating illusions or warping space to trap her enemies. These illusions are so convincing that even the victim's senses are fully distorted.Cosmic Dash: Lyra can momentarily phase out of existence, traveling between dimensions to dodge attacks or gain the upper hand. This ability leaves a trail of stardust behind her.Starfire Chaos: Lyra can conjure explosive orbs of celestial energy that detonate upon impact, disrupting both physical and metaphysical constructs in their vicinity.Astral Charm: Lyra can charm or confuse enemies, creating false desires or twisting their perceptions of reality. This allows her to turn enemies against each other or manipulate their actions.


Aion's emotions, if they exist, are buried deep beneath his calm surface. He does not seem to experience fear, joy, or anger, and yet there is a faint hint of sorrow in his mannerisms, something that only slips through in the rare moments when he's left alone in the shadows, contemplating the fractured universe he's sworn to guide.

Though he may appear indifferent, there is an undeniable bond with the Crows—he watches over them, and he is invested in their fates in subtle ways, offering guidance, protection, and occasionally manipulation, but always from a distance. Aion is someone who understands the horrors of the multiverse intimately and carries the weight of this knowledge with him like a heavy burden.

Aion's origin is as obscured as the realms he navigates. There are only whispers about his past—some say he is a being older than the universe itself, a warden tasked with guiding souls between worlds, acting as the cosmic ferryman between the known and the unknown. Others suggest he may have once been human or something close to it, transformed by the endless time he has spent between dimensions.

It is said that Aion was once a guardian of the threshold, the boundary that separates the material from the metaphysical. His role was to ensure the passage of souls and the preservation of cosmic order—until the world fractured, and the Crows were born from the chaos. He then took on the mantle of Eternal Warden, guiding the Crows and the Keeper through the dark, broken paths that lead between realities.

Though some Crows believe Aion may know the answers to the multiverse's ultimate truth, he remains silent on the matter. His ultimate goal, however, appears to be keeping the balance between worlds, maintaining the veil of reality, and preventing the complete collapse of existence. He walks through the ruins of shattered dimensions, unbothered by the encroaching horrors that seek to consume everything. The only thing that seems to stir him is the appearance of new souls—the Crows—who are torn between their roles as agents of chaos and protectors of the fragile realms.

In the world of Shadow Crows, Aion's purpose seems connected to the Keeper's role, as if he is both an ally and an observer, ensuring that the Keeper does not stray too far off their path, while also serving as a guardian of the Crows, even when they can't see it. There are times when Aion's actions seem too cryptic, almost as though he is playing a greater game, one that the Keeper and the Crows are unwittingly part of. him a central, ever-present figure in the story of Shadow Crows.

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