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Information

...Before We Begin...
We'd like to give credit to....
UnitedWarriors for command games
Sunsetpool for reputation
-Burning_Lands- for shops
Lost_Clan for pets

Welcome to the Angelics.
Toms are not welcome here but, everyone else may feel free to stay awhile.

General
.
Roleplaying may or may not affect the game.
Each game day is 1 moon. 3 moons is 1 season. 4 seasons is 1 year.

Prefixes may never be reused.

There are Hunting, Battle, and Gathering skills for most cats while the Celestials have Healing, Foraging, and Ritual skills.

Full ranked cats have 3 energy for tasks.
Seraphs have 2 energy for tasks.
Cherubs have 1 energy for tasks.

The border goes down by 2 everyday. Two patrols keep the border as it was that day and every extra patrol increases the border by 1.

Genetics
.

Primal Fanged/Clawless: Primal Fanged will make it so that the affected cat is stronger than regular cats. Clawless will make it so the affected cat is weaker than regular cats.

Large/Small Ears: Large versus Smaller ears may or may not effect the affected cat at all.

Extra Ears: Can either make it so that the affected cat is born without one of their eyes or have little to no effect.

Melanism/Albinism: Melanistic cats are born pure black rather than looking like their parent. Put a word that begins with c in your form but, don't copy someone else's word. Albino cats are born pure white and with red eyes. No effects on the affected cat.

Energetic/Anemic: Energetic will make the affected cat have more energy than a regular cat. Anemic will make the affected cat have less energy than a regular cat.

Blind: Can be in one or both eyes. If in both eyes the affected cat can not become a warrior.
Hairless: Makes the affected cat more prone to illness and injury.

Deaf: Can be partial or completely. If completely the affected cat can not become a warrior.

Dumbness: You dumb loaf you definitely can't be a healer with that small brain

Reputation
.
Cats have a #/50 reputation. If it falls below 15 you're exiled. Reputation raises and falls based on activity, and many other things.

Currency and Items
.
Every three moons you can find between 1-8 thunderbolts. Which can be used to buy anything in the shop, to pay other cats for items or help.

Reputation
Used to gain reputation.
⚡5⚡

Small Baby Seeds
Used to get 1-2 kits. The seed pack will be labeled with a colour after purchase. A Celestial must perform a ceremony to start them for you.
⚡15⚡

Medium Baby Seeds
Used to get 1-3 kits. The seed pack will be labeled with a colour after purchase. A Celestial must perform a ceremony to start them for you.
⚡25⚡

Raggedy Pelt
Used to gain protection from the cold.
⚡25⚡

Large Baby Seeds
Used to get 3-5 kits. The seed pack will be labeled with a colour after purchase. A Celestial must perform a ceremony to start them for you.
⚡35⚡

Hole Covered Robe
Used to gain protection from the cold.
⚡45⚡

Small Pets
Used to gain a small pet. Celestial pets and other pets will be different animals and be able to have different skills.
⚡50⚡

Flower Jewelry
Used to gain reputation and status. Crowns, necklaces, and rings can be bought.
⚡50⚡

Hooded Cloak
Used to gain protection from the cold.
⚡65⚡

Medium Pets
Used to gain a medium pet. Celestial pets and other pets will be different animals and be able to have different skills.
⚡75⚡

Random Character
Used to buy a random character.
⚡75⚡

Large Pet
Used to gain a large pet. Celestial pets and other pets will be different animals and be able to have different skills.
⚡100⚡

Golden Jewelry
Used to gain reputation and status. Crowns, necklaces, and rings can be bought.
⚡100⚡

Custom Character
Used to buy a custom character.
⚡150⚡

Gem Studded Jewelry
Used to gain reputation and status. Crowns, necklaces, and rings can be bought.
⚡200⚡

Sins
.
Being Male
Being in Heat
Breeding
Murder
Stealing
Disfigurement
Having Mates
Homosexuality
Disrespecting the Higher Ranks
Not Listening to the Higher Ranks
Not Helping the Group
Celestials Having Kits
Guardians Having Kits
.....Maybe More.....
SIN COMMANDS MUST BE PRIVATE MESSAGED UNLESS YOU'RE FEELING RISKY
All sins that must be pmed take one energy to commit.

Ranks
.

Archangel
Leader
Makes decisions for the group but needs approval to create or remove any laws or rules. They assign mentors. Can choose who's allowed to have children and more. You must be born into this rank. They have three lives. -star

Divine
Heir to the Throne
Helps make decisions with the group along with the Archangel and Angels. They can assign mentors. You must be born into this rank and will take over when the Archangel passes. The Archangel will choose which of their children will receive the rank by the time they are six moons old.

Angel
Council Members
Help make decisions for the group in votes with the Archangel. They can assign mentors. You must be born into this rank or promoted from a Saint. Maximum of five. Must have a reputation of 35+.

Celestial
Healers
Anyone can be born for this rank. Heals, does rituals and implants baby seeds into cats.

Guardian
Guards of the Group
Carries out executions and guards the camp. Is generally apprenticed to a Guardian and raised into the rank. Maximum of five.

Saint
High Ranked
Higher ranked cats have a better reputation generally. You must be born into this rank or promoted. Must have a reputation of 30+.

Sprite
Low Ranked
Most cats go here. Generally you are born into this rank. Some may be demoted into this rank.
Must have a reputation of 15+.

Seraph
Apprentices
The younglings of the group in training to earn their full name. -paw

Cherub
Kits
The children too young to begin training. -kit

Commands
.
/Hunt with...
Sends your cat hunting with the rest of the cats listed. Can have up to 4 cats in a hunting patrol. Uses 1 energy.

Hunting Chart
Skill Level 0: catches 0 prey
Skill Level 1: catches 0-1 prey
Skill Level 2: catches 0-2 prey
Skill Level 3: catches 1-2 prey
Skill Level 4: catches 1-3 prey
Skill Level 5: catches 2-4 prey

/Gather with...
Sends your cat gathering with the rest of the cats listed. Can have up to 4 cats in a gathering patrol. Uses 1 energy.

Gathering Chart
Skill Level 0: gathers 0 sticks
Skill Level 1: gathers 0-2 sticks
Skill Level 2: gathers 0-4 sticks
Skill Level 3: gathers 2-4 sticks
Skill Level 4: gathers 2-6 sticks
Skill Level 5: gathers 4-8 sticks

/Forage with...
Sends your cat hunting with the rest of the cats listed. Can have up to 4 cats in a foraging patrol. Uses 1 energy.

Foraging Chart
Skill Level 0: forages 0 herbs
Skill Level 1: forages 0-1 herbs
Skill Level 2: forages 0-2 herbs
Skill Level 3: forages 1-2 herbs
Skill Level 4: forages 1-3 herbs
Skill Level 5: forages 2-4 herbs

/Patrol with...
Sends your cat patrolling with the rest of the cats listed. Must have at 4 cats to work. Uses 1 energy.

/Defend
Defends the clan against the enemy. Effectiveness and injury of your cat depends on yours and your enemies battleskills. Only warriors and apprentices can defend. Uses 1 energy.

/Hide
Hides your cat during battle and keeps them safe from enemies. Cannot use other commands while hidden. Doesn't use energy.

Battle Chart
Skill Level 0: score of 0
Skill Level 1: score of 1-20
Skill Level 2: score of 10-30
Skill Level 3: score of 20-40
Skill Level 4: score of 30-50
Skill Level 5: score of 40-60

/Heal (cat's name)
Heals the mentioned cat with herbs based on the Healing Chart. Uses 1 energy.

Healing Chart
Skill Level 0: cannot heal
Skill Level 1: can heal slightly injured and cough (uses 2 herbs)
Skill Level 2: can heal whitecough, and hayfever (uses 4 herbs)
Skill Level 3: can heal injured, vilecough (uses 6 herbs)
Skill Level 4: can heal greencough, infection (uses 8 herbs)
Skill Level 5: can heal all (uses 10 herbs)

/Bless
Has a chance to bless the mentioned creature/item. Takes 2 energy.

/Curse
Has a chance to curse the mentioned creature/item. Takes 2 energy.

The Celestials may curse or bless things like newborn kits, the litter of an expectant mother, items, pets and maybe more.

/Use (cat's names) baby seeds
Plants that cat's baby seeds within them. Takes 2 energy.

/Revive (cat's name)
Used to revive a recently deceased cat.
Takes 3 energy from TWO Celestials.

Ritual Chart
Skill Level 0: 0% chance of the ritual working
Skill Level 1: 30% chance of the ritual working
Skill Level 2: 45% chance of the ritual working
Skill Level 3: 60% chance of the ritual working
Skill Level 4: 75% chance of the ritual working
Skill Level 5: 90% chance of the ritual working

/Build (den name) with...
Builds the specified den using the amount of sticks from the Den Chart. Needs 3 cats. Uses 1 energy.

Den Chart
Archangel Den: 10 sticks
Devine Den: 15 sticks
Angel Den: 25 sticks
Celestial Den: 20 sticks
Guardian Den: 15 sticks
Saint Den: 45 sticks
Sprite Den: 50 sticks
Seraph Den: 30 sticks
Cherub Den: 30 sticks

/Bond with (cat's name)
Bonds you and the other cat. Doesn't use energy.

/Fight with (cat's name)
Fights with the other cat. Doesn't use energy.

You may only do one of these each day.

Bond Chart
Level -3: Enemy
Level -2: Opponent
Level -1: Dissociate
Level 0: Nothing
Level 1: Acquaintances
Level 2: Friends
Level 3: Best Friends

/Train ___skill with (name)
Must tag the other cat both cats must use the command for it to work. Uses 1 energy.

/Start training patrol for ___Skill...
Stats a training patrol everyone who joins must have a lower skill than the one who started it.
Takes 1 energy.

/Play...
Makes your cat play with other cats. Used by kits. Takes 1 energy.

/Sneak out...
Makes your cat sneak out. Used by kits. Takes 1 energy.

/Bury (cat's name)
Buried a (hopefully) recently deceased cat. Uses 1 energy.

/Kill (enemy name)
Kills a passive enemy. Must be done before any other actions or else it could result in injury or death. Number of cats needed ranges and will be stated with the event. Uses 1 energy.

/Don't eat
Puts your cat at the end of the list (makes them eat last that day.) Doesn't use energy.

/Rankup to seraph
Ranks you up to a seraph only applicable to kits over six moons. Doesn't use energy.

/Rankup to (new name)
Ranks your cat up to its full name. Only applicable to cats over 14 moons old. Doesn't use energy.

/Propose rule
Used by the Archangel, Devine, or Angels to propose a new law/rule. Doesn't use energy.

/Execute (cat's name)
Used by a Guardian. Uses 1 energy.

/Visit Star Tree
Used by Celestials and Archangels to visit the ancestors. Used by the Devine when the Archangel dies.
Takes 3 energy.

/Guard (cat's name or camp or den)
Used by a Guardian to guard that cat or object. Uses 1 energy.

/Search for thunderbolts ⚡
Used by anyone every three moons. Takes 1 energy.

/Buy [ITEM]
Used by anyone to buy an object from the shop. Doesn't use energy.

/Give (cat's name) thunderbolts. Doesn't use energy.

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