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Charts and Commands

Hunting Chart
Level 0: 0-1 Prey
Level 1: 0-2 Prey
Level 2: 1-2 Prey
Level 3: 1-3 Prey
Level 4: 2-3 Prey
Level 5: 2-4 Prey

Foraging Chart
Level 0: 0-1 Herbs
Level 1: 0-2 Herbs
Level 2: 1-3 Herbs
Level 3: 2-4 Herbs
Level 4: 3-5 Herbs
Level 5: 4-6 Herbs

Gathering Chart
Level 0: 0-3 Sticks
Level 1: 1-3 Sticks
Level 2: 1-4 Sticks
Level 3: 2-4 Sticks
Level 4: 2-5 Sticks
Level 5: 3-5 Sticks

Healing Chart
Level 0: Can't heal anything
Level 1: Can heal cough and slightly injured (Takes 3 Herbs)
Level 2: Can heal whitecough (Takes 5 Herbs)
Level 3: Can heal injured (Takes 7 Herbs)
Level 4: Can heal greencough (Takes 8 Herbs)
Level 5: Can heal severely injured (Takes 10 Herbs)

Battle Chart
Level 0: 0-1 Damage
Level 1: 0-2 Damage
Level 2: 1-3 Damage
Level 3: 2-4 Damage
Level 4: 3-5 Damage
Level 5: 4-6 Damage
Cat's Base Health: 20

Den Chart
Huge House: 30 Sticks (Holds 10 Cats)
Large House: 25 Sticks (Holds 8 Cats)
Medium House: 20 Sticks (Holds 6 Cats)
Small House: 15 Sticks (Holds 4 Cats)
Tiny House: 10 Sticks (Holds 2 Cats)
Extension: 10 Sticks (Adds 2 Cats)

Attack Chance Chart
20/20 Border: 5% chance of attack
15/20-19/20 Border: 10% chance of attack
11/20-14/20 Border: 20% chance of attack
6/20-10/20 Border: 30% chance of attack
1/20-5/20 Border: 40% chance of attack
0/20 Border: 50% chance of attack

Bonding Chart
0 Bonds: Strangers
1 Bond: Acquaintances
2 Bonds: Light Friends
3 Bonds: Friends
4 Bonds: Best Friends
If two cats get to best friends, one can ask the other to be mates.

Weather Chart
Regular Weather
Sunny: 25% (25% heatwave in GL)
Cloudy: 25% (15% fog whenever)
Windy: 25% (25% tornado in LF)
Rainy: 25% or 0% in LB (25% flood in NL, 15% thunderstorm whenever)
Snowy: 25% in LB or 0% whenever (25% blizzard in LB)

Amplified Weather
Heatwave: -1 energy, -1 prey, +1 herbs
Fog: 10% of energy wasted, 10% of attacks miss
Tornado: disaster, 20% of dens destroyed; if there is space in a den, 10% severe injury, 10% injury, and 10% slight injury; if there is no space in any den, 10% death, 10% severe injury, 20% injury, and 20% slight injury
Flood: disaster, 10% of dens destroyed; if cats escape, 10% death, 10% severe injury, 10% injury, and 10% slight injury; if cats don't escape, 25% death, 25% severe injury, 25% injury, 24% slight injury, +10% sickness
Thunderstorm: -1 prey; 1% chance of being struck by lightning; if struck by lightning, 50% chance of death and 50% chance of severe injury
Blizzards: +20% sickness, 10% chance of getting lost if not in a group

Sickness Chart
Newleaf: 5%, 1 to 4 cats
Greenleaf: 1%, 1 to 5 cats
Leaffall: 10%, 2 to 4 cats
Leafbare: 20%, 2 to 5 cats

Area Map

General Commands

/hunt alone
/hunt with ...
Hunt to get prey for the clan. [1 energy]

/forage alone
/forage with ...
Forage to get herbs for the clan. [1 energy]

/gather alone
/gather with ...
Gather to get sticks for the clan. [1 energy]

/heal (cat)
/heal (injury type)
Heal an ally using herbs. [1 energy]

/defend
/defend against (enemy)
/attack
/attack (enemy)
Defend against animal or cat attacks. [0.5 energy]

/hide
Hide from enemies to not be able to participate in the attack but not get injured. [0 energy]

/train hunting skill with ...
/train fighting skill with ...
/train foraging skill with ...
/train healing skill with ...
/train gathering skill with ...
Train your or someone else's skills. [1 energy]

/build (den type) den with ...
Build a den using sticks. [1 energy]

/patrol alone
/patrol with ...
Patrol to make the border strength higher. [1 energy]

/set trap
Set a trap for someone or something to fall into. [1 energy]

/guard alone
/guard with ...
Guard the camp from attacks. [1 energy]

/travel (direction)
Travel in a cardinal direction away from where you are. [1 energy]

/don't eat
Be moved to the last spot of the eating order. [0 energy]

/play alone
/play with ...
Play alone or with other kits. [0 or 1 energy]

/bond with (cat)
/bond with ...
Bond with a cat of your choice or others in general. [0 energy]

/ask (cat) to be mates
Ask a cat to be mates when you're at max bond. [0 energy]

/breed with (mate)
Breed with your mate to get kits. [1 energy]

/search for kits alone
/search for kits with (cat)
Search for small children to kidnap. [1 energy]

Emergency Commands

/evacuate
Evacuate the camp. [all energy]

/save prey
/save sticks
/save herbs
/save (ally)
Save a resource or a cat of your choice. [0 energy]

Treason Commands

/bond with (cat)
Secretly bond with a cat. [1 energy]

/ask (cat) to be secret mates
Ask to be secret mates with a cat. [0 energy]

/accept being secret mates with ...
Accept a secret mate request. [0 energy]

/steal prey
/steal herbs
/steal sticks
Steal a resource of your choice. [0 energy]

/murder (cat)
/murder random cat
/murder (cat) by (method)
/murder random cat by (method)
Attempt to murder a cat of your choice or a random cat. [0 energy]

More commands can be improvised if needed.

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