The Walk
It wasn't supposed to be like this. All I wanted to do was get on the train and head out to the first day of the rest of my life. School finished, degree obtained, a new job waiting for me, therapy going well. That's how that morning was supposed to go.But it didn't. Instead I'm thrust head first into a world I never wanted to take part in because I'm mistaken for someone else. A EMP goes off in Inverness station, set off by a terrorist group after strange black boxes, with one of them now bio-linked to me. Along with the box is my guide, Charlie, who is supposed to lead me to safety, keep me away from the Burn tell me where to take the box.But the more I travel, the more I realize there's more to all of this than I could possible realize, and what's worse, there's more to me than I realize. Memories long lost come to the surface, making me question what's real and what is just a concoction of my own twisted mind. With each step of my journey, I wonder more and more just what this box in my hand really does, and who I really am.I fear the answers I'll find.Discaimer: I do not own The Walk or any of its characters. The game belongs to Six To Start and Naimo Alderman. This is simply my Walker's pov in the Walk, and I also see it as a To Be A Runner Alternative Universe story.…