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Roles/ranks

(You can choose only one role/rank for each individual character you make)

The Whitepaws association
The Whitepaws association was originally created by Whitepaw, a dog who wishes for peace and justice within the city. This association works almost as a detective agency, monitoring the crime rates within the city, and capturing those who threaten the peace. They are an association of all animals, but tend to welcome only individuals with potential into their ranks
The leader, Whitepaw (he is now an elderly dog) : Vacant
The deputy leader: Vacant
The healers (healers have learnt to use human medical equipment) : 0/5
The spies (sent to infiltrate criminal gangs or spy upon criminal activity) : 0/3
The assassins (immensely elite, sent to kill dangerous enemies) : 0/2
The scouts (sent to investigate areas of the city) : Unlimited
The body guards (used to protect the important members) : Unlimited
The hunters: Unlimited
The fighters: Unlimited
The olders (the olders are members who have grown old, and they are protected by the association) : Unlimited
The apprentices (young ones who are mentored by more experienced members) : Unlimited   

The Shipyard syndicate
A large gang of animals who believe that only the strong can survive, and that constant weakness must be eliminated or suppressed. Their motto is 'survival is only for those who are willing to shed blood.' Their domain is in a large, abandoned cargo ship within the city docks, and their gang is renowned, and feared. The majority of severe crime can be linked back to them
The leader: Vacant
The deputy leader: Vacant
The healers (healers have learnt to use human medical equipment) : 0/3
The spies: 0/5
The assassins: 0/3
The scouts: Unlimited
The body guards: Unlimited
The hunters: Unlimited
The fighters: Unlimited
The killers (they kill the weak or old members) : Unlimited
The apprentices: Unlimited

The BloodClaw gang
A gang of only dogs and cats, with cats being prejudiced against by the dogs. The dogs are the main members of this gang, and the cats tend to join, seeking the strong and powerful for protection. This gang sees all non-members as inferior, and the majority of this gang's members are trained to kill on sight. They see any signs of weakness as bad, and routinely cull their members
The leader: Vacant
The deputy leader: Vacant
The healer (only allowed to heal the elite members) : Vacant
The spies: 0/5
The assassins: 1/3
The scouts: Unlimited
The body guards: Unlimited
The hunters: Unlimited
The fighters: Unlimited
The killers (they kill the weak or old members) : Unlimited
The apprentices: Unlimited

The Powerful Prey
A gang consisting only of prey animals, and they fight back against the predators, striving for survival
The leader: Vacant
The deputy leader: Vacant
The healers (healers have learnt to use human medical equipment) : 0/10
The spies: 0/5
The assassins: 1/3
The scouts: Unlimited
The body guards: Unlimited
The fighters: Unlimited
The apprentices: Unlimited
The olders: Unlimited

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