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Isadora Mikaelson-Barnes (TVD, Spn, MCU)

Real Name: Isadora Mikaelson-Barnes

Nickname: Isa (Most) Agent Vampire. Sucky. Vampy. Count Dracula. Dracula. Drac. (Tony)

Alias: Isadora Mikaelson. Isadora Barnes. Jane Smith. Isadora Van Helsing.


Species: Dhampir (Enhanced)

Citizenship:

American

Norwegian

Soviet (formerly, brainwashed)


Gender: Female

Age: 98 (biologically 25)

Date of Birth: April 5, 1920

Cast: Crystal Reed


Family:

Elijah Mikaelson (Father)

Winifred Barnes (Mother; deceased; nee Van Helsing)

James Buchanan Barnes (Older Half Brother)

Rebecca Barnes (Younger Half Sister; deceased)

George Barnes (Step-Father; deceased)

Steve Rogers (Best friend)

Esther (Grandmother)

Mikael (Grandfather)

Dahlia (Great Aunt)

Freya Mikaelson (Aunt)

Finn Mikaelson (Uncle)

Klaus Mikaelson (Uncle)

Kol Mikaelson (Uncle)

Rebekah Mikaelson (Aunt)

Henrik Mikaelson † (Uncle)

Abraham Van Helsing (Great-great-grandfather)

Gabriel Van Helsing (Great-Grandfather)

Unnamed Van Helsing (Grandfather)

Unnamed Van Helsing (Grandmother)


Bio:

Isadora is a member of the Van Helsing family through Winifred, and her bloodline is 'a kind of royalty.' She is also a member of the Mikaelson family through her father.

When Isadora was thirteen, Winifred took to training Isadora to utilize her Van Helsing heritage. Winifred encouraged archery, gymnastics and martial arts which all prepared her for becoming a hunter.

After the loss of Bucky and Steve, Isadora threw herself into hunting.


Personality:

Isadora is tough, brave, and often fearless, especially when it comes to protecting those that she cares about, especially her brother and sister. She is also kind and compassionate enough to help total strangers as well. She shows no fear when facing vampires, and tends to go into an animalistic rage when physically struck.


Physical Appearance

Isadora is a beautiful, tall and thin young woman with pale white and lightly freckled skin, curly dark brown hair, and brown eyes, giving off a similar resemblance to Snow White. She is fond of pairing feminine doll-like dresses with more masculine and military-styled jackets and boots to add practicality to her outfit in case she is caught unaware in a fight. She is also known for keeping weapons on her at all times, including ring daggers stashed in her boots or purse, a mini-crossbow in her bag, and extra arrowheads kept in the glove box of her car just in case.


Powers and Abilities:

"Similar to different. She's like a mirror image."

Enhanced Eidetic Memory: Isadora has perfect memory recall, unable to forget, and develop mentally at a rate far faster than their chronological and biological age. Her mind is often called "vaults" in which they store all their information permanently, regardless of how far such memories recede into the past.

Animalistic Ferocity: When under attack, Isadora has been known to go into animal like state. When she is attacked, backed into a corner or feels threatened in any way, the rage over comes her to the point that she loses control.

Combatant: Isadora is also fairly trained in combat.

Expert Markswoman: Isadora is an expert archer, and went to national competitions even when she was a child. She was able to accurately use long bows, crossbows, and guns with pinpoint accuracy.

Skilled Combatant: As a Van Helsing, Isadora was trained vigorously in close-quarters combat and martial arts, allowing her to fight even without her weapons if necessary.

Skilled Tactician: Isadora is capable of organizing and executing plans for various missions.

Skilled Manipulator: In desperate situations, Isadora is shown to be quite good at manipulating others to give her the information she wanted.

Skilled Hunter: Isadora is knowledgeable in the migration patterns and habits of animals, particularly wolves, coyotes, and foxes, along with their corresponding supernatural creatures.

Gymnastic Training: Isadora was a gymnast for eight years, and she demonstrated her acrobatic feats by doing a flip off of her roof and landing lightly on her feet on the ground. Though she did not use these gymnastic skills often, they likely came in handy during her hunter training.

Enhanced Beauty: Dhampir are considered to possess natural beauty and height owing to their vampire ancestry, but to a lesser degree due to hybridisation with humans.

As a dhampir Isadora has inherited vampire powers from Elijah, including superhuman strength, speed, agility, reflexes, senses, stamina, endurance, healing factor, even immortality and compulsion. She can feed on human blood and possibly other vampires as well. It is also possible that, like with vampires, the Dhampirs' powers and abilities increase and improve with time, age, experience, and consumption of blood whether human, animal, or even vampire blood. They can be as powerful as the vampires, so they have to train very hard to increase their powers.

Blood Poisoning: Isadora's blood works as a poison to both vampires and werewolves. (Non-lethal: similar to the effects of werewolf venom on original vampires)

Superhumanly Acute Senses: Isadora' sense of sight and hearing are heightened to levels comparable to those possessed by vampires. She is capable of seeing objects with perfect clarity at much greater distances than ordinary humans. She retains this same level of clarity even in near-total darkness. Isadora' hearing is similarly enhanced, allowing them to detect sounds that an ordinary human can't hear and enabling her to hear sounds an ordinary human can hear but at greater distances. The Dhampirs' sense of smell is as acute as a wolf's or a dog's, enabling them to track prey for miles by the scent of the victim's blood alone. Dhampirs are also able to sense the presence of supernatural beings or forces whereas an ordinary human would be oblivious to them. They can also instinctively sense impending danger, usually posed by humans.

Superhuman Strength: Isadora is supernaturally much stronger than humans. While they inherit their vampiric parent's strength, Dhampirs are not as strong as a pure vampire. They always have the advantage of superior strength in direct combat with a human and can toss an average size, fully grown human across a room with great speed and force. Other examples of their strength ability include single-handedly lifting a grown men high off the ground by the throat and snapping their necks, tearing people apart, and ripping out internal organs such as hearts. This, in addition to granting them great endurance, allows them to be stronger than any human and possibly large animals. They are able to bench-press cars with ease and are capable of lifting about 1 ton. Their strength also contributes to there so called durability. They are resistant to very high impact forces and great falling heights. Jumping from a sky scraper won't effect them. The Dhampir anatomy allows them to perform such feats.

Superhuman Speed: Dhampirs are capable of running and moving at speeds greater than even the finest human athlete. They can also accelerate their movements to cover short distances in an instant, faster than the human eye can see, but are not as fast as a pure vampire. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. They move so fast that everything else, when compared to them, appears to be moving in slow motion.

Superhuman Agility: Dhampirs possess superhuman agility. Their agility, balance and coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. They can leap several feet into the air and are able to move, jump, climb, flip, and run at incredibly fast speeds without difficulty or exhaustion. They can perform above-human parkour feats and virtually always land on their feet.

Superhuman Stamina: Dhampirs musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human. They can exert themselves at peak capacity for several hours before fatigue begins to impair them.

Mind Compulsion: Due to their Vampire heritage, Dhampirs can control another person's mind by making eye contact. Because of their hybrid nature, Dhampirs are completely impervious to compulsion.

Eternal Life: Due to their Vampire heritage, Dhampirs do not age. However, when they are born, they age normally until they reach adulthood (25), at which point they cease to age and can potentially live forever. Once they stop ageing, they gain their regenerative healing factor and they become immune to all conventional illness, disease, virus and infection, including a werewolf bite.

Regenerative Healing Factor: Dhampirs, like true vampires, possesses an accelerated healing ability that allows them to heal mild to moderate injuries with much greater speed and efficiency than ordinary humans. Dhampirs are capable of healing from severe slashes and puncture wounds within a matter of minutes to hours depending on the severity of the wound. However, they are not able to regenerate missing limbs or organs. They can snap their finger bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement after a few minutes, whereas humans take longer to recover from similar injuries (which usually ranges from months to years). There immune system is said to be ten times more aggressive than a normal human. This, together with their healing factor, defends them from any infections, allowing them to be effective at all times without becoming impaired or rendered helpless.

Daytime Walking: Unlike Vampires, Dhampirs are capable of walking around in the day without the use of a day-walking ring.

Fangs: Dhampirs can grow a pair of fangs from their mouths, which they use to feed. Their fangs will occasionally come out and extend when they feed, are aroused by the scent of blood, or feeling intensely threatened or angered, especially if they are new vampires who have yet to gain complete control over their bloodlust.

Immunity To Vampire Vulnerabilities: True vampires have numerous and very particular supernatural vulnerabilities, most to almost all of which Dhampirs are totally immune to. For instance, Dhampirs are unaffected by direct exposure to sunlight. Dhampirs are also immune to the effects of vervain (a.k.a. verbena) while, in contrast, vampires are rendered almost powerless when confronted by it. Dhampirs themselves could be injured by a wooden weapon as much as an ordinary human would, but their healing powers would be able to heal from the injury as if it were an ordinary wound. Dhampirs may not have to feast on blood (though they only need to feed every once a week), and they can enter homes without permission.

Sunlight Resistance: Like all dhampirs, they can fully withstand to the sun's exposure.


Weaknesses:

As noted above, while Dhampirs are immune to the supernatural vulnerabilities of the true vampires, Dhampirs are not invulnerable; their weakness include:

Magic: Only on a very high scale output can damage or effect a dhampir because of there hybrid nature.


Objects:

Winifred's Ring: She wears her mother's ring

Necklace: Van Helsing family necklace.

Pentagram Ring: She wears a ring with a hidden compartment, filled with a mixture of dried wolfsbane and dried vervain.

Car: Isadora drives a Jeep Wrangler (with a hidden compartment in the trunk, for her weapons)


Arsenal:

Isadora's main weapons:

Recurve Bow

Crossbow/ Gas Operated Automatic Crossbow

Chinese Ring Daggers

Stakes

Silver arrowheads with Van Helsing seal.

Two Custom Revolvers (Once belonging to Gabriel Van Helsing)

She also has access to:

Remington 870 Shotgun

Fireman's axe

12-gauge shotgun

Tactical Knife

Mini-Crossbow

Long bow

Quiver of military-grade, armor-piercing titanium arrowheads

Werewolf Toxin

White Oak Stake. (Found in her mother's possession)

White Oak Ash Dagger. (Found in her mother's possession)

Vervain

Wooden Bullets

Enhanced Wooden Bullets

Flamethrowers

Pneumatic Stake Launcher

Vervain Grenades

Vervain Coated Gloves

Stake Firing Sniper Rifle

Stake Grenade

Claymores

Paralytics

Vervain Darts


Pairing:

So this story will likely cover Supernatural, TVD, and the Avengers. She can have one constant love interest or a bunch of them with one endgame love interest.

Supernatural: Dean Winchester?? Sam Winchester???

The Vampire Diaries: Damon Salvatore??

Avengers: Tony Stark??? Loki??? Steve Rogers??

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