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Kingdoms

Day Kingdom
The kingdom of eternal light and goodness, or at least that's what most people assume it to be. The people who live here are know as Lighters and are often noble and chivalrous in nature. There aren't many rogues in this place, nor tieflings and warlocks who will actually shy away from here. Most drows avoid this kingdom as well since they are at a grave disadvantage here. The magic border that surrounds this city is radiating with good and protection. The population varies in races, from humans to elves to even half-orcs. This kingdom is known for their battle strategies and how they will stop at no cost to help those in need. This kingdom runs on a human like government with a set of rules decided upon by the people. They're known to have quite a bit of advanced technology when it comes to advances in architecture and civilization. All sorts of religions exist here, making it a popular place for religious freedom. The taverns are decorated with the light of electricity and the homes are as well. The churches, temples are well guarded and in the center of the different cities. It's the literal city of the future.

Hybrid Kingdom
The hidden kingdom and the most traditional of the five, Hybrid Kingdom is a place of beauty and lethal threats. Most inhabitants are born and raised here. They were taught from birth what is dangerous and what's not. The tribes who live here aren the most accepting to outsiders and travelers. Often times, travelers are chased off tribal territory. Despite the fierce nature of each separate tribe and the differences, they are all able to come together as one. Standing together, shoulder to shoulder, the tribes are truly a sight to behold. All who are born here in the place have the features of a land animal, mythology or real life. That's what makes the kingdom unique, the barrier that surrounds this place is both hiding the kingdom as well as granting them uniqueness such as the animal features and the ability to shapeshift into that particular animal. Not everyone can, however, only those who are born in the kingdom. The land covered in large forests and jungles, making it home to many monsters, and more better know, goblins. Many stories have been told about them, but most are just rummors, right?

Night Kingdom
The place of eternal nighttime, Darklings are the people of this kingdom. Most who live here have night vision and are often dark colored to match the barren plains and desserts of their surroundings. With the absence of a good cover beside the tall grass, many have developed a knack for sneaking around undetected. Their weapons are more advanced than the other kingdoms, often coated in poisons, another thing they're pioneering in. They prefer to be up close to their enemies, fighting with melee weapons and darts for mid-range. This kingdom is known for their advances in the stars and moon, unlike their warrior and fighter nature. They've made advances in navigation and are masters of silent guerrilla warfare. The barrier that surrounds this kingdom is dark and radiating of danger to outsiders but it also provides comfort to those who live inside. This is where most rogues are created.

Sky Kingdom
This is probably the most hostile place to be alone. Monsters and blood thirsty creatures fly the skies over a mountain terrain. Anyone who is daring enough to approach will be bombarded with constant attacks. The goblins who live here aren't exactly friendly either. They attack lonely travelers in small groups. Most who live here are either dragonborns or dwarves. The dwarves have learned to tunnel under the threats and deal with the stray goblins that run into their underground homes with exploding force. The dragonborns, on the other hand, have harnessed the power of the beasts and used them as partners in hunting and fighting. The only fertile land in this hostile kingdom is the Bloody Passing that many travelers encounter when they travel through this place. Its named that for good reason, most monster and goblin attacks happen in that fertle land. Not many travelers are seen after walking into this kingdom, unless they have a guide which is also rare.

Tidal Kingdom
The kingdom that is predominately underwater with little land. Many  who live here are adapted for maine life. Some have grown marine life features to breathe underwater, bit most use a special shell that is found underwater. It is an absolute staple to have since if allows the wearer to breathe underwater and swim with ease. Depending on the person, it will grant fins of different marine life and replacing their land feet. Once taken off, it returns back to normal. The barrier that surrounds this kingdom is constantly blowing a sea breeze over the place, creating storms. Atlantians, as they are called here, have adapted to live in the water with coral buildings that are decorated with shells and kelp woven curtains. Any sea monster that lurks below the waves only goes after those who sail over the water since those who swim in the waters work with them in a partnership. Groups who travel here are greeted with a vast ocean and land only extending a few feet away ftom where they stand.

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