Spider-Man OC
BIOGRAPHICAL INFORMATION
FULL NAME: Joseph Pascal
GENDER: Male
AGE: 17
ALIAS/ES: The Temporal Spider-Hopper, Bun Bun, Bugs, Rabbit
AFFILIATION: Sydney Police Department
RESIDENCE: Unground Base
BIRTHPLACE: Australia
SPECIES/RACE: Altered Human
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MISC. INFORMATION
FAMILY MEMBER/S:
Unknown Mother - (Dead or Not Found)
Unknown Father - (Dead or Not Found)
George Pascal - Adopted Father (Haven't talked to since)
Christine Pascal - Adopted Mother (Has kept contact with her a bit)
Dexter Pascal - Adopted Brother (Dead)
Miguel O'Hara - Mentor
CURRENT STATUS: Alive, Single
LOCATION: Sydney, New South Wales, Earth-29599
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ADDITIONAL INFORMATION
BIOGRAPHY:
Joseph Pascal's life can be best described as luckily unlucky. Having grown up without his parents, Joseph had it rough until he was adopted by the Pascals, The Father - George Pascal, The Mother -Christine Pascal and their biological son - Dexter Pascal.
Throughout his childhood Joseph was taken care of by his adopted older brother when the parents weren't around which wasn't a problem besides them favouring Dexter over Joseph, in short things were going pretty well for Joseph... Well until tragedy struck. One day, Joseph was playing and wandering the streets looking for a store to get some snacks whilst Dexter was supervising him.
During the walk back with the food, Joseph was walking across the road when the crossing lights malfunctioned causing all the lights to turn green. Upon seeing this, Dexter, ran as fast he could to grab Joseph out of the way of the fast moving vehicles.
He succeeded at getting his adopted little brother out of their but at the cost of his own life leaving a young Joseph scarred for life. After someone call the paramedics, Dexter along with Joseph, was taken to the hospital, and they tried all they could to save him. But the wounds were too severe and older brother died from his injuries moments later not before saying to his younger brother "Don't let my death ruin your life... Live on and enjoy life".
After sometime the death of Dexter caused a wage in which George started to resent Joseph, and even at one point he uttered in earshot "god took the wrong son.", sadden by his adopted fathers resent at him, Joseph, decided to pack up his things in the middle of the night and leave.
After managing to book a flight to Sydney, Joseph managed to find an abandoned storage place which he bought and used to hide his real home which was below. Elsewhere, during his building process of his base, an Origination called 'Neo Hydra' was experimenting on a new breed of spiders that were meant to give rise to a new type of super solider formula.
At some point during testing stages the spider who would give Joseph his powers escaped via a vent that was opened by the janitor, who was executed later the next day, crawled very far into the area Joseph was at. When Joseph was setting up the electrical stuff, the spider crawled from an open window right near him and bitten him.
The pain of the bite was something that passed after some minutes but the moments later Joseph started to feel sick so he decided to sleep it off. When the sun rose things felt different for him which they did once looking at himself in the mirror his body build under went changes due to his genetic makeup being altered, along with it giving him strange abilities relating to a spider.
Overtime Joseph started to get a handle on these powers (through trail and error), during which he discovered a hidden ability that came with it, Temporal Teleportation. Through his first test of using his 'Hops' Joseph ended two months in the past before returning a second later, next he tried going forward in time which brought him to wasteland of sorts. After coming back from that dystopian future decided to travel to the past again but he ended up in 2099 which was the year of that times Spider-Man, Miguel O'Hara who found Joseph during his 'Hops'.
Miguel was kind enough to look after him for a bit and teach him how to truly be a 'Spider-Man', which was pretty much lots of training, crime fighting and teaching Joseph enough education he needed from either his own time or Miguel's time. After some time, the young spider was ready to take on the world so with tearful goodbye Joseph 'hopped' back to the future, during which it has only been 1 day since he left even though for him it felt like months.
After using some tech Miguel given him, Joseph started to build his own suit to fit his motif. And finally after sometime he finished it, The Spider-Hopper Suit MK 1, made from the same 'Unstable Molecule fabric' as Miguel's suit with some added features like an AI called Hatter and web shooters with different functions.
Once ready decided to take the new suit for a spin, overtime Joseph managed to stop a lot of crimes even managed to take down this 'Neo Hydra', the ones who created the spider, and made sure they could never replicate his powers ever again. Our resident Spider-Hopper even managed to talk with the chief officer running the Sydney Police Department, Jessie Tombstone, and they decided to work out a deal with his superhero work (their relationship would be best described like how Captain Yuri Watanabe is to PS4 Spider-Man).
All and all, Joseph had his work cut out for him but he always remembered to live life to the fullest and enjoy what life has to offer, one 'Hop' at a time.
POWER AND ABILITIES:
Spider Physiology: Users can mimic traits, attributes and capabilities of spiders, like gain Enhanced Strength since spiders can lift up to 170x their weight on average, manipulate and generate spider threads, create acid or venom and gain Enhanced Senses.
Wall-Crawling: The user can scale walls and ceilings, no matter how rough or smooth they are. They do not deny gravity, but adhere to surfaces unaided using various ways. However in order to be considered true wall-crawling, the user must be able to maintain balance for long periods of time, compared to Wall-running where the energy is only temporary.
Enhanced Strength: Users possess a level of strength beyond that of the peak members of their specie and usually in their Verse. At base level, users would be able to lift heavy objects such as cars, large boulders, vans, and most other objects that are bigger than them in size. They would also be able to exert great physical force from various parts of their body (prominently through their hands), sending enemies flying through walls or breaking their bones instantly with a single punch.
Enhanced Lower Leg Strength: The user possesses leg strength beyond peak human level in their verse or world and superior to that of a normal member of their species. They can push heavy objects such as vans and boulders with their legs. If they are dexterous enough, the can also lift heavy objects with their legs as well.
Megaton Kick: The user is able to apply incredible strength and force to their legs which allows them to deliver superhuman kicks.
Enhanced Speed: Users can move much faster than the average member of their species, beyond what can be emulated via natural training and with little to no maintaining. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high-speed travel, including acceleration, friction, g-force, inertia, etc. They are able to run from about 64-193 mph.
Enhanced Stamina: The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods than the average member of the user's species.
Enhanced Durability: Users physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. The user can withstand bullets, grenades and low to medium explosives, survive falling from the top of tall buildings and building collapse, withstand beatings from superhumans and take getting beaten with steel rods and bars.
Superhuman Agility: Users are glaringly, obviously and super/unnaturally more agile than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more agile and able to combine their balance, bodily coordination, speed, reflexes, strength, and endurance better than regular beings.
Enhanced Leap: The user can jump farther than average members of their species. They can leap farther than even the greatest human athlete. Impressive feats include being able to jump over large fences, clear big holes in the ground, jump from building top to building top, and etc.
Regenerative Healing Factor: Users possess a regenerative healing factor, meaning that they can rapidly heal and get restored to their optimal and full health/state at an extremely fast rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health.
Enhanced Immune System: The user possesses an immune system beyond that of the peak members of their species, granting them immunity to diseases, pathogens, toxins, and the like that a normal human cannot.
Superhuman Equilibrium: User automatically achieves a state of perfect equilibrium in any position imaginable. They are able to adjust their position by instinct, which enables them to perfectly balance themselves on any object, no matter how small, narrow or unstable it may be.
Superhuman Reflexes: Users have glaringly, obviously and super/unnaturally superior reaction speeds over other beings in their universe because their capabilities are pushed beyond the natural level, making them able to react faster than regular beings.
Spider-Sense: Several Spider Powered individuals have a "Spider-sense" which is a precognitive ability that warns them of impending danger. Although it is still mostly a mystery, it has proven effective. It works as a tingling/buzzing in the base of the skull when danger is near.
Indomitable Will: The user has indomitably strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction. Through their will, the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death, fate and pushing themselves past their own limitations.
Peak Human Intelligence: Users of this ability are more intelligent than most of their species, or at least able to use their brain more efficiently and effectively either by being naturally gifted or training themselves for the needed shortcuts. Some are able to perform feats of mind comparable to computers and can think several steps ahead of their opponent.
Enhanced Inventing: The user can create various items with no flaws. However, where forging mostly relies on raw material, this ability relies specifically on technological advancements. The user is capable of creating powerful scientific devices, gadgets, and weapons that are capable of mass destruction.
Engineering Intuition: The user has great, if not innate knowledge of engineering, the process of using the answers to scientific questions to solve problems. They use knowledge of science and creativity create various objects, structures, and machines or to make designs functional. They can dissect a new discovery to find a way to use it to resolve the current problem.
Supernatural Athleticism: The user is glaringly, obviously and super/unnaturally more acrobatic than other beings in their universe because their capabilities are pushed beyond the natural level; they are obviously superior in speed, explosiveness, power, quickness, and other various acrobatic abilities than regular beings.
Supernatural Unarmed Combat: Users excel in melee attacks without weapons on supernatural levels. Users are able to perform counters, techniques and combination strikes with such skill, speed, and prowess that far surpasses their regular counterparts. Since the user's combative prowess is pushed far beyond the natural level, they are able to pull off hand-to-hand feats that are seemingly impossible for even the most skilled fighters that try to comprehend the user's foreign skill.
Intuitive Bilingualism: Users have the ability to intuitively speak, understand and even read a secondary language in addition to their own, despite never having to study the language. However, this ability is not always consistent; users can easily understand fluently language either inherent or psychically acquired, regardless of whether or not a user grew up with the language or living in a nation like their ancestors did.
Temporal Teleportation: User can teleport through both space and time, allowing them to reach any location and era in the same move. With the right calculations and timing, they may create time loops and paradoxes, arriving at a destination before they have left or even existing in multiple locations at the same time.
GEAR/ITEMS:
Spider-Hopper Suit: Being made of the same stuff of 2099's Spider Man but more added features.
HATTER: An insane AI that helps Joseph with his crime fighting. The AI was based on the Mad Hatter.
Utility Belt: The suit has a utility belt seamlessly integrated into it. It contains spare web fluid cartridges for Spider-Hooper's Web-Shooters.
Web Shooters: The web-shooters are capable of shooting thin strands of extremely durable and elastic web-like substance.
- Web Selection: Is capable of dialling different web combinations at Joseph Pascal's command. The different combinations can be activated either by voice command or by a gesture, and each web-shooter can seemingly utilize different selections at a time.
- Impact Web: The Impact Web has the same effect as multiple shots from the Web Shooter, except that is fires a more intense projectile, likely with greater momentum. Impact Web webs enemies faster; on most normal-sized enemies, this means being bound instantaneously. Shooting Impact Web on foes that position themselves by a wall surface, or ones that are not on their foot, will often result in easy webbed knockout.
- Spider-Tracers: This version of the web-shooters demonstrates the ability to launch small GPS trackers, which Joseph can track via his suit's systems.
- Electric Web: When an enemy is tagged with an Electric Web shot, the enemy becomes stunned along with any other enemies within proximity for a limited time.
- Web Bomb: Upon detonation, the Web Bomb explodes webs that trap nearby enemies. It is incredibly useful in big fights. Throwing a Web Bomb into large groups of enemies can tie up more than one of them, rendering them unable to fight back – and when enemies are covered in web, the option to spin them around and launch them into others becomes hugely advantageous.
- Trip Mine: The Trip Mine gadget fires a small device that attaches to a wall or enemy, which upon detecting an enemy nearby, will hit them with a web and pull them towards one another, causing them to slam together. It is meant primarily for large groups of enemies.
- Concussive Blast: The Concussive Blast emits a powerful sonic wave, causing nearby enemies to tumble backwards with great force. This is ideal for clearing rooftops or scaffolding of enemies, as it can send them flying over the edge, instantly knocking them out of combat
- Suspension Matrix: When deployed, the Suspension Matrix creates a gravity field that affixes enemies into the air, leaving them helpless until the effects wear off.
- Magnetic Webbing: is a variation of The Original Spider-Man's original web-formula, with magnetized particles that will interfere with any remote-control frequencies.
- Lead-Lined Webbing: is a variation of The Original Spider-Man's original web-formula, with lead-like properties, allowing Spider-Hopper to contain radioactive materials safely.
- Flame Webbing: When Spider-Hopper fires it, his web-shooters eject a highly combustive chemical solvent from the ports, that will burst into flames upon contact with the intended target when entrapped in enough fluid.
- Sonic Disruptors: When selected, his web-shooters eject condensed sound frequencies in the direction of its intended target. Perfect against people or objects weak to sound based attacks.
- Expanding Web-Foam: Is webbing that becomes foam once it comes out of the web-cartridge.
- Concrete Webbing: Can instantly dry itself when in contact with any surface and is capable of stabilizing weak structures.
- Web Barrage: Can automatically fires off multiple web bullets in rapid succession. If the words "full spread" are added, the range of the web bullets would increase.
- Wide Net: instantly fires a large amount of webbing, in the shape of a net.
Iron Spider-Hopper: Created with advanced nano-technology and exotic materials handling, LEP skin display, highly adaptive armour with integrated life support and all-spectrum communications powered by H.A.T.T.E.R. and an Unknown Element, the Iron Spider Hopper is the best armour Joseph has.
- Adaptation Armour: The metal has the capacity to adjust and augment itself in order to better aid its wearer with new abilities. It also enables the armour to survive in all but truly inhospitable environs, from the near limitless cold of the sunless side of a planetoid to the lifeless recess of deep space. It can also physically interact with as well as disrupt the presence of ghostly entities, magic creatures, and even break enchantments.
- Spider-Legs: The Iron Spider Hopper Armor possesses four mechanical spider-arms. These could be used to manipulate objects indirectly. The Limbs form from his back with with the nano-technology by a mental command. These arms are rapidly grown at the rate of 90 inches per second, Hollow construction allows for all material to be stored within the small back-mounted pack, and the command for growth is achieved via fast neural net-detection and amplification. The legs even have small grippers at the tips working as pseudo fingers.
- Luck of the Rabbit: The chest piece contains an unknown element which can greatly enhancing a user's powers, absorb and store vast quantities of energy for later redistribution, and generates a heat aura, sufficient to keep a man alive under Arctic conditions.
- Mask Filter: A self-cleaning electrostatic precipitation system allows for full Nuclear, Biological and Chemical Filtration. It also had an 16 minutes worth compressed air capacity, which helped in situations underwater.
- Enhanced Lenses: The Headpiece contains large area holographic lensing to allow for long eye-relief and panoramic real-world/-time viewing. Includes several optical spectrum modes with synthesized information overlay.
- Constituent Costume Containment: Part of the costume could detach itself to cover an object too dangerous to touch, such as a radioactive asteroid.
- Multifunctional Layers: The Iron Spider Hopper Armor has a total of 19 layers throughout its workings, with each performing a different, separate and important function.
- Spider-Drones: Robotic tactical spider drones that can stuns enemies with a beam of electricity, rendering them defenceless for a short while, as the drone will head into waves and stun them at Spider-Hopper's request. It is helpful for fighting large groups of enemies. They can act as a reconnaissance device. It has a drone mode allowing it to fly onto a target for Joseph's to follow. They also have a lethal mode for damaging highly dangerous beings or things.
- Web Shooters MK II: With his normal web shooters still be able to use, he mainly uses these gauntlets that generate the same energy from his armour creating these energy webs. The webs can also be used as whips (like Whiplash but in reverse). The Gauntlets are able to also be shot off to energy bursts that can melt through steel.
APPEARANCE:
OUTFIT:
Spider-Hopper Suit
Iron Spider-Hopper (Art by Hellmaster6492 on DeviantArt)
PERSONALITY: Campaigner (ENFP)
Curious – Campaigners can find beauty and fascination in nearly anything. Imaginative and open-minded, these personalities aren't afraid to venture beyond their comfort zones in search of new ideas, experiences, and adventures.
Perceptive – To people with this personality type, no one is unimportant – which might explain how they can pick up on even the subtlest shifts in another person's mood or expression. Because they're so sensitive to other people's feelings and needs, Campaigners can make full use of their caring, considerate nature.
Enthusiastic – When something captures their imagination and inspires them, Campaigners want to share it with anyone who will listen. And they're just as eager to hear other people's ideas and opinions – even if those thoughts are wildly different from their own.
Excellent Communicators – Campaigners brim with things to say, but they can be caring listeners as well. This gives them a nearly unmatched ability to have positive and enjoyable conversations with all sorts of people – even people who aren't particularly sociable or agreeable.
Festive – Campaigners may live for deep, meaningful conversations, but they can also be spontaneous and light-hearted. These personalities know how to find fun and joy in the present moment – and few things give them more pleasure than sharing their joy with others.
Good-Natured – All of these strengths come together to form a person who is warm-hearted and approachable, with an altruistic spirit and a friendly disposition. Campaigners strive to get along with pretty much everyone, and their circles of acquaintances and friends often stretch far and wide.
People-Pleasing – Most Campaigners are uncomfortable with the prospect of being disliked. To maintain the peace, they may compromise on things that matter to them or allow other people to treat them poorly. And when they fail to win someone over, they might lose sleep trying to figure out what to do about it.
Unfocused – The thrill of a new project – especially one that involves collaborating with other people – can bring out the best in Campaigners. But this personality type is known for having ever-evolving interests, meaning that Campaigners may find it challenging to maintain discipline and focus over the long term.
Disorganized – Campaigners' enthusiasm is legendary, but it doesn't extend to everything. Specifically, people with this personality type may try to avoid boring, practical matters, such as chores, maintenance, or paperwork. The resulting sense of disorganization can become a major source of stress in their lives.
Overly Accommodating – Campaigner personalities feel called to uplift others, and they may find themselves saying yes whenever anyone asks them for guidance or help. But unless they set boundaries, even the most energetic Campaigners can become overcommitted, with too little time and energy to tackle the necessities of their own lives.
Overly Optimistic – Optimism can be among this personality type's key strengths. But Campaigners' rosy outlook can lead them to make well-intentioned but naive decisions, such as believing people who haven't earned their trust. This trait can also make it difficult for Campaigners to accept hard but necessary truths – and to share those truths with others.
Restless – With their positive, upbeat attitude, Campaigners rarely seem upset or dissatisfied on the outside. But their inner idealism can leave them with a nagging feeling that some major areas of their life just aren't good enough – whether that's their work, their home life, or their relationships.
TRIVIA:
- Has accidentally travel to the past two times
- People made a fan club named "Wonder Landers" because of their love for Spider-Hopper and the club is made of only females.
- Can bring out a carrot from anywhere (He doesn't know why and how he does it).
- Likes to make puns and jokes
THEME:
https://youtu.be/YbnEQh5uE1c
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