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Information

INFORMATION

General

Each season will last three moons/days. Every day you will start with three energy, assuming you aren't hurt or starving. Events may include (but are not limited to), the traitors attacking, natural disasters, animal attacks, or sickness.) If you're inactive for three days without an explanation, then you will receive Nightcough. You can heal yourself from Nightcough with the command /recover. If you have Nightcough for three days, then you will die.

Genetics

Primal Fanged/Clawless: Primal Fanged will make it so that the affected cat is stronger than regular cats. Clawless will make it so the affected cat is weaker than regular cats.

Large/Small Ears: Large versus Smaller ears may or may not effect the affected cat at all.

Extra Ears: Can either make it so that the affected cat is born without one of their eyes or have little to no effect.

Melanism/Albinism: Melanistic cats are born pure black rather than looking like their parents. Albino cats are born pure white and with red eyes. No effects on the affected cat.

Energetic/Anemic: Energetic will make the affected cat have more energy than a regular cat. Anemic will make the affected cat have less energy than a regular cat.

Overfertile/Infertile: Overfertile can make the affected cat more prone to accident litters and your chance of failure when breeding lesser. Infertile will make it so that the affected cat may never have biological kits.

Blind: Can be in one or both eyes. If in both eyes the affected cat can not become a warrior.
Hairless: Makes the affected cat more prone to illness and injury.

Deaf: Can be partial or completely. If completely the affected cat can not become a warrior.

Dumbness: You dumb loaf you definitely can't be a healer with that small brain.

Twist

This will have a cops and robbers twist.

Cops (Protectors)
Cops protect and jail cats. They will be pmed when they are needed to protect cats. They can also jail a cat if they think they're a robber. They are safe from the robbers.

Robbers (Traitors)
Robbers commit crimes like disfigurement, murder, etc. They are "stealing" your looks or lives essentially and they don't want to be caught by the cops. If they try to rob a cop they will automatically get jailed and be put on trial.

COMMANDS

/Hunt with...
Sends your cat hunting with the rest of the cats listed. Can have up to 4 cats in a hunting patrol.
Uses 1 energy.

/Gather with...
Sends your cat gathering with the rest of the cats listed. Can have up to 4 cats in a gathering patrol.
Uses 1 energy.

/Forage with...
Sends your cat hunting with the rest of the cats listed. Can have up to 4 cats in a foraging patrol.
Uses 1 energy.

/Patrol with...
Sends your cat patrolling with the rest of the cats listed. Must have at 4 cats to work.
Uses 1 energy.

/Train ___skill with (name)
Must tag the other cat both cats must use the command for it to work.
Uses 1 energy.

/Heal (cat's name)
Heals the mentioned cat with herbs based on the Healing Chart.
Uses 1 energy.

/Build (den name) with...
Builds the specified den using the amount of sticks from the Den Chart. Needs 3 cats.
Uses 1 energy.

/Bond with (cat's name)
Bonds you and the other cat. You may only bond with one cat each day.
Doesn't use energy.

/Breed with (cat's name)
A male and female breed to have kits. May have 1-5 kits.
Uses 1 energy.

/Search for kits
Used by a cat in a relationship in which they cannot make kits together.
Uses 1 energy.

/Wander in heat
Used by a cat not in a relationship or in a relationship in which they cannot make kits together.
Uses 1 energy.

/Play...
Makes your cat play with other cats. Used by kits and queens.
Can be done once a day.

/Defend
Defends the clan against the enemy. Effectiveness and injury of your cat depends on yours and your enemies battleskills. Only warriors and apprentices can defend.
Uses 1 energy.

/Hide
Hides your cat during battle and keeps them safe from enemies. Cannot use other commands while hidden.
Doesn't use energy.

/Kill (enemy name)
Kills a passive enemy. Must be done before any other actions or else it could result in injury or death. Number of cats needed ranges and will be stated with the event.
Uses 1 energy.

/Don't eat
Puts your cat at the end of the list (makes them eat last that day).
Doesn't use energy.

/Rankup to apprentice
Ranks up your kit to an apprentice only applicable to kits over six moons.
Doesn't use energy.

/Rankup to medicine cat apprentice
Ranks up your kit to a medicine cat apprentice only applicable to kits over six moons.
Doesn't use energy.

/Rankup to (new warrior/medcat name)
Ranks your cat up to a warrior or medicine cat. Only applicable to cats over 12 moons old.
Doesn't use energy.

/Exile (cat's name)
Must be used in a chain. Half of the clan must use the command.
Doesn't use energy.

CHARTS

Hunting Chart
Skill Level 0: catches 0 prey
Skill Level 1: catches 0-1 prey
Skill Level 2: catches 0-2 prey
Skill Level 3: catches 1-2 prey
Skill Level 4: catches 1-3 prey
Skill Level 5: catches 2-4 prey

Battle Chart
Skill Level 0: score of 0
Skill Level 1: score of 1-20
Skill Level 2: score of 10-30
Skill Level 3: score of 20-40
Skill Level 4: score of 30-50
Skill Level 5: score of 40-60

Gathering Chart
Skill Level 0: gathers 0 sticks
Skill Level 1: gathers 0-2 sticks
Skill Level 2: gathers 0-4 sticks
Skill Level 3: gathers 2-4 sticks
Skill Level 4: gathers 2-6 sticks
Skill Level 5: gathers 4-8 sticks

Foraging Chart
Skill Level 0: forages 0 herbs
Skill Level 1: forages 0-1 herbs
Skill Level 2: forages 0-2 herbs
Skill Level 3: forages 1-2 herbs
Skill Level 4: forages 1-3 herbs
Skill Level 5: forages 2-4 herbs

Healing Chart
Skill Level 0: cannot heal
Skill Level 1: can heal slightly injured and cough (uses 2 herbs)
Skill Level 2: can heal whitecough (uses 4 herbs)
Skill Level 3: can heal injured (uses 6 herbs)
Skill Level 4: can heal greencough (uses 8 herbs)
Skill Level 5: can heal all but nightcough (uses 10 herbs)

Bond Chart
Level 1: Associate
Level 2: Acquaintances
Level 3: Friends
Level 4: Close friends
Level 5: Mates

Den Chart
Leader's Den: 10 sticks
Medicine Den: 30 sticks
Warrior's Den: 40 sticks
Apprentice's Den: 20 sticks
Nursery: 25 sticks

EVENTS
-Flood-
Season: unknown

-Forest Fire-
Season: unknown

-Blizzard-
Season: unknown

-Fox Traps-
Season: unknown

-Thunderstorm-
Season: unknown

-Hail-
Season: unknown

-Bee Hive-
Season: unknown

MORE EVENTS TO BE ANNOUNCED.....

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