Grand Army of Salvatian Mecha Fighter #1
MF12-Fieldgrunt
(Scheme Color: Green)
Unit Type: Mass Production General-Purpose Mecha Fighter (Grunt-Use)
Armaments:
- Head-Mounted Chemrail vulcan cannons
- Sturmfaust (originally from Gundam UC)
- Mana rocket-propelled hand grenades
...
Variants:
- AMF-001 Fieldmarine
(Unlike Fieldgrunt, they are amphibious mecha fighter model build for entering underwater warfare)
(Scheme color: Navy Blue)
- MF12-Fieldgrunt Commander Type
(It can be identified by blade antenna on forehead attachment)
(Scheme Color: Green)
- FGS-RX79 Field Sniper
(For sniping purposes and better accuracy)
(Scheme color: Shamrock)
- FS-MS06 Fieldscout
(Reconnaissance purposes)
(Scheme color: Sage)
- FGT-001R Swiftstriker
(A High Mobility mecha figther that allows speed faster than regular Fieldgrunt speed. It equipped to move quickly and adapt to various combat situations in space and land. It equipped a heavy Plasmium (which is originated from different planet that Salvatia discover it and becomes colonized) armor suit)
(Scheme color: Dartmouth Green)
- MF18-Stealth Grunt
(Specialized stealth unit that able to turn invisible using cloaking system)
(Scheme color: Silver)
- FS-MS12 Fieldgrunt Cannon
(Armament: One shoulder-mounted mana energy cannon)
(Scheme color: Pewter)
- HF-RX82 Heavy Fieldgrunt
(Armaments: Twin Proton Cannon Mounted Backpack and any heavy weaponry arsenal) (Equipped Anti-Piercing Armor Suit)
(Scheme color: Roman Silver)
- VMF-MX23 Vulgrunt
(Armaments: 1x shoulder-mounted energy vulcan gun)
(Scheme color: Guppie Green)
- HF-RX82 Heavy Fieldgrunt
(Armaments: Twin Proton Cannon Mounted Backpack and any heavy weaponry arsenal) (Equipped Anti-Piercing Armor Suit)
(Scheme color: Deep Green)
- ANM-062K ArcStriker
(Armaments: Two Arm-Mounted Arcane Cannon (Inspired design of Gareth from Code Geass), forehead attachment Chemrail Vulcan cannons, & rocket pods leg attachments)
(Scheme color: Wageningen Green)
- RX-12 Ether Sentinel
(An alternative version of the Fieldgrunt is a nimble and agile mecha fighter, renowned for its high-speed maneuvers and precise strikes. Controlled by a mage with mastery over supernatural power, it has the ability to unleash devastating magical barrages on its adversaries. Equipped with an enchanted mana crystal wand to channel their powers into weaponry for attacks, it is also capable of utilizing powers against the enemy even without the wand.)
(Scheme color: Garnet & Aegean)
- ANG-001A Levitron
(A Mecha Fighter type with no legs, featuring the upper body of a Fieldgrunt, capable of sustaining flight in both air and space through an anti-gravity fusion engine. Additionally, it is equipped with a Super Arc Repulsor (SAR) Booster attached to its back, enhancing its flying capabilities for increased speed. It also has energy forcefield system to be protected from enemy attacks.)
(Scheme color: Juniper)
MMF-2202/A Wargrunt
(Inspired design of ZGMF-2027/A GYAN Strom, this mecha fighter designed for melee combat with gathering data to create fast movement, agility, and reaction to combat against the enemy. It can be identified by the iron-shaped plume attached on top of the head. It can equip melee weapons for close combat and self-propelled shield that activates mana energy spikes to make it energy-like saw to shred down upon the enemy. It also has two triple-barrel rotary mana energy machine guns located on the chests. When open it, it capable of rapid fire to suppress enemy mechas and intercept incoming missiles.)
(Scheme color: Artichoke green & Spruce)
- MGF-132A Ground Grunt
(Armaments: 2x shoulder-mounted twin-kinetic pulse vulcan cannons)
(The appearance design has upper body of Fieldgrunt and four-legged wheels (similarly of landspinner propulsion system in Code Geass) to move through the terrains.) (Inspired of Ghedo Vakka from Code Geass)
(It has both arms so it can wield any weapons, and it consider ground unit as it isn't design of flying in the air)
(Scheme color: Yellow Tan)
Ground Grunt Variants:
- Warwheeler (An alternative version of the Ground Grunt features twin Mana Blaster Cannons mounted on the back of the shoulders)
(Scheme color: Yellow Tan & Silver)
- Railhound (There is another version of the Ground Grunt equipped with twin Thunderbolt rail guns mounted on the back of the shoulders. It can shoot the target while moving) (Inspired design of Diamondback from Starcraft)
(Scheme color: Light Gray)
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SK-RX77 Sovereign Knight (G.A.S.; Green camouflage scheme color)
Unit Type: High Mobility Assault Mecha Fighter
Armaments:
- 1x Shield vulcan cannon (chemrail rounds)
- 2x shoulder cannons (arcane energy)
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SEK-RX78 Sovereign Elite Knight (G.A.S.; Green camouflage scheme color)
Unit Type: High Mobility Assault Mecha Fighter
Armaments:
- 2x shoulder-mounted chemrail machine gun or arcane beam cannons (if replacing it for switching weapon arsenal)
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MX-001 Hellwrath
(Armaments: Shoulder-mounted triple missile pods & 2x arcane high-frequency combat knives)
(Scheme Color: Dark Gray)
Unit Type: High Mobility Anti-Ship & Assault Mecha Fighter
Armaments:
- Shoulder-mounted triple missile pods
- 2x mana high-frequency combat knives
...
Variant:
ZGMF-014 Stark Hellwrath
(no image)
Unit Type: Special Operations High Mobility Anti-Ship & Assault Mecha Fighter
Armaments:
- 2x Triple missile pod or multi-Rocket pod
- 2x mana high-frequency combat knives
Equipment:
- High Mobility Type Armor Suit (Inspired design inspired from Universal Century timeline created by Earth Federation military)
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ZGMF-022 Aetherstark Hellwrath
(no image)
Unit Type: High Mobility Heavy Assault Mecha Fighter
Armaments:
- 1x dual Aetherstator semi-automatic cannons
- 2x mana high-frequency combat knives
Equipment:
- High Mobility Type Armor Suit
- Dual ammunition metal backpack to attached on Aetherstator semi-automatic cannon located at the back
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DW-001 Desecrator Warframe/Desecrator
(Scheme Color: Dark Violet)
Unit Type: Heavy Anti-Ship Type Mecha Fighter
Armaments:
- 1x Handheld AetherWave Resonance Cannon
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DRB-001 Dreadbuster
(Scheme Color: Dark Gray & Red)
Unit Type: Heavy Assault Mecha Fighter
Armaments:
- 2x large size rocket/missile pods
- 2x heavy mana energy vulcan cannons
Equipments:
- Multi-target Lock-On System
- Energy Shield System
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BT34B-Blackstar Talon
(Scheme Color: Black & Violet)
Unit Type: Transformable Mecha Fighter
Armaments:
- Head-Mounted Chemrail Vulcan cannons
- Arm mana energy grenade launcher/grenade launcher
- Plasma sabers
- Shield Grenade Launcher (It fires 7 plasma grenade launchers)
- Mana beam rifle/Mana energy Machine Gun
Abilities:
- Transformable mecha fighter to flight rider mode
...
Variants:
- BT35B-Commander Type Blackstar Talon
(no image)
Unit Type: Commander-Type Transformable Mecha Fighter
Armaments:
- Head-Mounted Chemrail Vulcan cannons
- Arm mana energy grenade launcher/grenade launcher
- Plasma sabers
- Mana beam rifle/Mana energy Machine Gun
Abilities:
- Transformable mecha fighter to flight rider mode
...
D.A.R.T.H.S.T.R.I.K.E.R. - (Dominator Assault Robotic Titan for Heavy Strikes and Tactical Reconnaissance with Integrated Kinetic Engagement Response)
(Scheme Color: Dark Gray & Gold)
Appearance:
The D.A.R.T.H.S.T.R.I.K.E.R. Custom General-Purpose Mecha Fighter, also known as the Dominator Assault Robotic Titan for Heavy Strikes and Tactical Reconnaissance with Integrated Kinetic Engagement Response, boasts a sleek and angular design that blends a striking dark gray and gold color scheme. Its heavily armored frame is segmented with intricate, angular plating, providing both durability and an aggressive, high-tech aesthetic.
The dark gray acts as the base, giving it a stealthy and menacing tone, while gold highlights accentuate its sharp edges, joints, and weaponry, emphasizing both elegance and power. The mecha features a pair of blade-like shoulder fins, adding to its imposing stature. Its forearms house integrated arm cannons, while the legs are equipped with thruster systems for agility during tactical maneuvers. The head unit is sharp and aerodynamic, adorned with golden accents that give it a commanding and regal appearance. Glowing cyan energy conduits run along the arms, chest, and legs, hinting at its immense power source and advanced weaponry systems.
The left arm features a deployable energy blade for close combat, while the right arm integrates a modular ranged weapon system for long-range assaults. On its back, the D.A.R.T.H.S.T.R.I.K.E.R. is outfitted with foldable recon wings that double as an advanced sensor array for tactical reconnaissance. Its feet are clawed for stability during heavy strikes, and the torso houses a central kinetic energy core that glows faintly through its armor plating.
Variant series:
- Winged Darkstriker
(Inspired design of STTS-909 Rising Freedom Gundam, which they gathered the data about original design of ZGMF-X10A Freedom Gundam)
Appearance:
The Winged Darkstriker Custom General-Purpose Assault Mecha Fighter presents a sleek, cutting-edge design inspired by the STTS-909 Rising Freedom Gundam and the ZGMF-X10A Freedom Gundam. Its streamlined frame combines advanced arcane and technological aesthetics, with a dynamic dark gray and gold color scheme accentuated by glowing mana energy lines coursing through its structure. Its head unit is angular and aerodynamic, housing the head-mounted chemrail vulcan cannons for short-range defensive firepower. The torso is reinforced with heavy armor plating and houses the central Heavy Energy Shield system, glowing faintly with arcane energy, while the waist features mounted Mana energy railguns for powerful mid-range attacks.
The most striking feature is its pair of aetherium-coated deployable wings, which shimmer with mana-infused plasma streams, etched with glowing magical runes that allow for exceptional aerial agility and dynamic reshaping during combat. These wings house the Hyper Arcane Impulse Guns and eight detachable Target Attackers, each controlled wirelessly via neural technology and armed with mana beam assault cannons for devastating ranged barrages.
The unit is equipped with two Plasma Sabers stored on the hip mounts, ready for high-speed close-quarters combat, and carries an enhanced handheld Neolaminate Shield for defense. Its legs are outfitted with advanced thrusters and stabilizers, ensuring superior aerial maneuverability and ground combat stability. The Winged Darkstriker's abilities are further enhanced by the Arcane-Infused Aerial Superiority System, enabling rapid directional changes, superluminal bursts of speed, and a protective magic aura during high-speed maneuvers.
When activated, its Full Burst Mode showcases the Winged Darkstriker's true power, unleashing all its weapons simultaneously in a devastating display of arcane and technological might, cementing its status as a formidable force on the battlefield.
Unit Type: Custom General-Purpose Assault Mecha Fighter
Armaments:
- Head-Mounted Chemrail vulcan cannons
- 2x Plasma sabers
- 2x waist-mounted Mana energy railguns
- 2x Hyper Arcane Impulse Guns (powerful high-energy arcane beam cannons located in the wings)
- Target Attackers wing (located on attached wings. It capable to de-attach to deploy on battlefield wirelessly and it controlled through neural technology by a pilot. Each of the eight wings stores one Target Attackers, a wireless neural mana guided weapon pod armed with a mana beam assault cannon that can fire beams for range combat.)
- Enhanced handheld Neolaminate Shield
Equipments:
- Heavy Energy Shield system
- Multi-Target Lock-On System
- Arcane-Infused Aerial Superiority System (AIASS)[A Deployable aetherium-coated wings generate thrust using mana-infused plasma streams. The wings can reshape themselves dynamically using magical runes etched into their surface, allowing for rapid directional changes and aerial dominance. Enabling the elite-rank mecha fighter like MFX-14A Antares to achieve unparalleled agility, speed, and precision in three-dimensional combat. This system relies on the synergy between magical energy conduits and hyper-advanced thruster arrays. When activate overdrive system, it channels surplus mana energy into the propulsion matrix, creating a superluminal burst of speed for a short duration, effectively turning the mecha into a streak of light and magic. Also, it has an aura of defensive magic during high-speed maneuvers, shielding the mecha fighter from physical or energy-based attacks while retaining maximum mobility.]
Abilities:
- Full Burst Mode (Unleashes every arsenal at the enemy)
- Heavyarms Darkstriker
Unit Type: Custom General-Purpose Heavy Assault Mecha Fighter
Appearance:
The Heavyarms Darkstriker Custom General-Purpose Heavy Assault Mecha Fighter embodies a formidable and robust design, built for overwhelming firepower and battlefield dominance. Its heavily armored frame is coated in a dark gray and gold color scheme, with reinforced plating that exudes an intimidating presence. The head unit, sharp and angular, houses the head-mounted chemrail vulcan cannons, providing quick-response firepower. Its broad shoulders are equipped with massive Plasma Missile Pods, each capable of deploying volleys of missiles in all directions, giving the unit unmatched area suppression capabilities.
The chest features concealed electron-phased plasma Gatling Guns that emerge from behind armor covers, flanking the central torso with rotary plasma fire. The arms carry two twin-barrel handheld electron-phased plasma Gatling Guns, radiating high-energy hypervelocity beams, while the legs are outfitted with multiple missile pods containing Homing Missiles, Additional Leg Plasma Missiles, and Micro Plasma Missiles for an extensive range of attack options.
Mounted externally are its two Plasma Sabers for close combat engagements, glowing with vibrant energy, while a mana high-frequency army knife is stored on its side for precision melee strikes. Its equipment includes a Heavy Energy Shield system for defense and an Anti-Gravity Generator System that enables it to fly and hover seamlessly in both atmospheric and space environments.
With its massive arsenal, heavy armor, and integrated Multi-Target Lock-On System, the Heavyarms Darkstriker stands as a behemoth of firepower, unleashing its devastating Full Burst Mode to rain destruction across the battlefield, ensuring no enemy escapes its relentless assault.
Armaments:
- Head-Mounted Chemrail vulcan cannons
- 2x Plasma sabers (handheld energy weapon close-quarter combat)
- Large Plasma Missile Pod (Each shoulder is additionally equipped with twelve container blocks that have four missiles in each block. They can be used to attack in all directions as their launch ports not only face the front, but also to the sides and rear.)
- Homing Missile (A total of forty-four Homing Missiles are stored within four leg-mounted missile pods and the front skirt armor of the Heavyarms. They are fired at the enemies with a lock-on.)
- Additional Leg Missile Pod (Plasma missile)(A side-facing missile pod containing 20 missiles is attached externally to each leg's micro missile pods.)
- Micro Plasma Missile (The Heavyarms' shoulders open to reveal compartments that accommodate forty-four Micro Missiles, with another eight stored in side skirt armor, for a total of fifty-two Micro Missiles.)
- 2x pair of twin-barrel electron-phased plasma gatling gun (powerful high-energy and hypervelocity of rotary electron-phased plasma; handheld weaponry)
- Chest Gatling Gun (electron-phased plasma rotary weaponry)(A pair of Gatling Guns mounted in the left and right chest, they are hidden by openable armor covers. They can be fired together with the Machine Cannons and Vulcan Guns to restrict enemy units from closing in.)
- 1x mana high frequency army knife
Equipments:
- Heavy Energy Shield system
- Multi-Target Lock-On System
- Anti-Gravity generator system (enable to fly on air and space as well as maintain on floating air and space)
Abilities:
- Full Burst Mode (Unleashes every arsenal at the enemy)
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TM-001A Titan Mauler
Unit Type: Heavy Artillery Mecha Fighter
Armaments:
- 2x Arm-attachment mana energy scattered shotguns gauntlets
- Missile launchers
- 2x Back-mounted mana artillery cannons
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MFSL-0112A Starlancer
(Scheme Color: White & Lapis)
Unit Type: High Mobility Close-Quarters Combat Mecha Fighter
Armaments:
- Luminous Drill Lancer or Spiral Lancer
- 2x Directional Shells
- Head Arcane-Positron Cannon
- Handheld shield
Abilities:
- Chain Shot
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NB-TMF-990 Nightbane
Unit Type: High-Class Transformable Interceptor-Type Mecha Fighter
Armaments:
- 2x Arcane-Positron Rapid-Fire Autocannons
- 2x EMP Strike Missiles/high-explosive plasma strike missiles
- 2x plasma sabers
- 2x Attacker System Drones
Equipment:
- Energy Shield system
- Multi-target Lock-On System
Abilities:
- Transformable mecha fighter to a fastest and mobility interceptor aircraft mode
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GKM-01MF Gray Knights (G.A.S.; Silver & Green scheme color)
Unit Type: Transformable Heavy Armored Attack Mecha Fighter
Armaments:
- Head-Mounted Chemrail Vulcan cannons
- Shield Grenade Launcher (It fires 7 plasma grenade launchers)
- Mana Beam rifle/Mana energy Machine Gun
Abilities:
- Transformable mecha fighter to flight rider mode
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CMF-M12D Crimlion
Unit Type: Ground Mecha Fighter
Armaments:
- 2x Heavy Plasma cannons (on both front side of the legs)
- 1x Top-mounted kinetic pulse gatling gun (if switching the armaments)
- 1x Luminous Drill (close-quarter weaponry) at the right leg side. (if switching the armaments)
- Arcane-heated claws
- A pair of 3 large plasma missiles at the rear side of the legs
Equipment:
- 2x Twin-barrel Plasma Rocket Booster
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BLMF-MA141 Burstlancer
(Scheme Color: Silver Gray)
Unit Type: High Mobility Heavy Long-Range Artillery Mecha Fighter
Armaments:
- 2x Back-Mounted Arcane-Positron Beam Cannons
- 2x pair of Arcane-Positron Gatling guns
Abilities:
- Impulsive Interference Drones
- Arcane-Positron Outburst
- Arcane-Positron Dartle
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TMF-45CT/A Tempifier
(Scheme Color: Blood)
Unit Type: High Mobility Heavy Mecha Fighter
Armaments:
- Mega Tempifier Cannon
- Tempifier's Arcane High Frequency katana
- 1x Mana repeater mana double-barrel gun located on one-arm gauntlet
- 2x Tempifier's attack drones
Abilities:
- Thousand homing magic spears
- Twilight Bombardment of Tempifier (bombardment upon enemies)
- Arcane Plane of Death (Ultimate attack)
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PBMF-K180 Persbuster
Unit Type: Heavy Mecha Fighter
Armaments:
- 2x Mana energy machine guns
- 2x Bazooka Group launchers
- 2x Repeater Mana Tank cannons
Abilities:
- Missile Volley
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ZKMF-14AC Zeekark
Unit Type: Close Quarters Combat Amphibious Mecha Fighter
Armaments:
- A pair of arcane heat claw gauntlets
- 4x top-mounted plasma torpedo launchers
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VMF-D011 Vengewra
(Scheme Color: Dark Gray)
Unit Type: High Mobility Heavy Mecha Fighter
Armaments:
- 2x Electromagnetic Twin missiles
- Dark Arcane Cannon
- 2x Ionizing Beam Cannons
Equipment/Feature:
- Heavy Energy Shield System
Abilities:
- Dark Arcane Sniper Cannon (Sniper mode)
- Vengeful Light (ultimate attack)
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PMF-09M Erebus
(Scheme Color: Black and Gold)
Unit Type: High Mobility Assault Mecha Fighter
Armaments:
- 5x Attacker drones
- Large plasma saber
- A charged shield gun
- Head-mounted Chemrail vulcan cannons
Equipment/Feature:
- Energy Shield System
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VMF-19C Vulcan Knight
Unit Type: High Mobility Assault Mecha Fighter
Armaments:
- 2x Chemrail Triple Vulcan Gun
- 2x Shoulder-mounted Chemrail Vulcan cannons
- 2x Lower Chest-attachment mana energy burst shotgun cannons
- 2x Attacker drones
Equipment/Feature:
- ArcRepulsor booster thrusters
- Heavy Energy Shield System
- Multi-Target Lock-On system
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