Specifications (MUST READ)
1. The character must be from a dead roleplay. The roleplay can't have people still roleplaying on it. Join them if they're there. Your character's not dead yet. If the roleplay was revived and your character isn't in it anymore, then they count as dead.
2. The character cannot have more than three powers or can have no powers.
3. Those three (or less) power(s) must be in extreme detail in the form (5 sentences minimum per power because I more than likely do not know what the roleplay was and specifying the details of the power, such as weaknesses and limitations, is crucial). Don't worry about this if your character doesn't have powers and is just a normal human.
4. The character must be older than ten (unless the character is an animal experiment gone wrong, giving it the ability to talk) but younger than 5,000 (because that's around caveman time [seriously, mammoths went extinct 3,700 years ago; the last place they lived was Wrangel Island {which is the first pass}]).
5. There will be another roleplay for revived characters who are animals that have no ability to shift or speak English (because of Warrior roleplays and the like). However, it will only be made if ten people wish to enter it. And one'll have to be an admin because I don't know the typical Warrior stuff.
6. NO FANDOM CHARACTERS! Not in this roleplay, at least (same situation as number five). This is for original characters who are from original roleplays that have died. Adding in fandom characters, like Harry Potter (who'd probably end up OOC) or an OC from the HP world, will only confuse people even more (because some confusion is almost guaranteed to happen). Plus, as much as I wish I could say otherwise, some characters in books (or video games) aren't suitable for roleplays (which generally have weaker characters).
7. I know there are many different types of vampires and werewolves in roleplays, but for simplicity and sanity's sake, there are guidelines for these species in this one. Vampires only need a pint of blood once a week and animal blood will do. They do not have mind control or powers of persuasion. The sun burns them, but will not end them unless they're out of the shade for five minutes. They do not sparkle. Twilight is prohibited. They can see better in the dark and are slightly faster and have a better sense of smell than humans. They are pale and their hearts beat with the blood they have consumed. They breathe like humans, but not as much. They can spend ten minutes underwater without succumbing to the effects of the lack of oxygen. Cedar will physically burn them because it was what stakes were most commonly made of and stakes are what can kill a vampire. Crosses will burn them, but it's not an actual burn, it's a mental sensation of pain. It also happens when they look at crosses. They are immortal. (The sakes this rule is for must be included at the end of your form to be accepted if your character is a vampire or werewolf). Werewolves can shift into wolves at any time, but do not have a halfway form. They have no control on a full moon, when they shift until dawn and don't remember what they did. They can hear and smell better than normal people. Silver and wolfsbane burn them. Wolfsbane leaves a mental sensation of pain, but the silver is a physical pain that leaves marks. Their eyes are brown to amber in color. (You can edit your characters to fit this criteria.)
Also, no mate stuff. Period. If they find love here, it's not going to be until after they regain their memories. Though they can form awkward little crushes over time before then.
8. No succubi or incubi. Just no. No one is going to do that stuff here.
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