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Sign Ups

Ok if you want to keep your old character just say you want to at the bottom of the form

Farmer (No cap)
In the Old World, these people used to live on a farm or were hobby farmers. Farmers arguably play the most important role in the group by farming crops grown in the fields, to feed the group. If the group is to attempt to rebuild civilization, they will need to have dedicated farmers who can provide food for everyone.

Fighter (No cap)
Fighters play an essential role in the group by directly fighting the zombie threat and defending the base from external attacks. These people are also needed to support missions conducted outside the barriers that surround the base; their presence decreases the likeliness that members of a mission will be injured in an attack. Disloyal fighters, the more rebellious characters from the Old World, could be a huge issue for the group by introducing instability during power struggles for leadership.

Builder (No cap)
In order to build the New World ... you need builders. Builders are able to create barriers that help defend more safe land for the base. They can also reclaim nearby cleared, non-infested buildings that can increase the number of people that can live in the base or increase the number of farms that the farmers can utilize.

Healer (Max 3)
Healers were people skilled in first aid in the Old World. Their first aid skills come in handy to treat the injured and diseased. Without the necessary medicine and medical equipment, however, they are unable to optimally treat their patients. Their training did not prepare them for the zombie virus, therefore the only thing they can do is cut off infected limbs before it is too late.

Scavenger (No cap)
In the Old World, these people were the daredevils. Scavengers have arguably the most dangerous job in the group. Hopping over the barriers to snag a bit of food, materials, or medicine takes some guts and skill. Theoretically, they should work in unison with the fighters, thereby negating some risk to their missions, but in reality, scavengers are required to complete missions with or without an armed escort. Scavengers are often also skilled in either farming or fighting in case their primary role proves too difficult for them to handle at times.

Worker (No cap)
Workers were either the jack of all trades or indecisive people in the Old World. Unlike other roles, workers can have three skills that all start at Level 1. They may level up their skills, but in order to level up past Level 2, they must give up on skill and specialize in a certain role using the worker-only command /Give up [skill] and become a [role].

Skills (New!)

Climbing
This skill can help save you from death whilst on multilevel buildings whilst reclaiming, it also can prove useful during scavenging and gives you +2 materials

Welding
This is very useful to builders as it finally allows them to make armour, this will give you -2 damage taken and takes up no space

Mining
Due to there being welders they need metal to make the armour. This is where the miners come in, this is an extension to scavenging and if you have the mining skill you will also find metal whilst scavenging.

Martial arts
If you have the martial arts skill you will deal +2 damage during fights. It is an extension to the fighting skill 

Plant Whispering
This skill can help farmers get +2 crops each time they harvest, this will be very useful now there are no farms.

Field Medic
This skill is a healer only skill, if the healer is on a normal or scavenging patrol and someone gets hurt they have a 1/2 chance to heal them. however they cannot cure infection.


Form

Name:
Gender (M/F/T/O etc.):
Age (around 10-25 is acceptable due to the RP setting):
Appearance (eg. skin color, hair color+length, height, weight, eye color, etc.):
Personality (eg. likes, dislikes, strengths, weaknesses, etc.):
Other traits (optional):
Skill: (1 only!) 
Desired Role(s) (descending priority):
Main job (all jobs: scavenging, fighting, farming, first aid, building):
Job 2:
Job 3 (Workers only): 

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