Subaru's Bio
Name: Subaru Natsuki/Natsuki Subaru
Age: 17
Looks
Likes: Emilia, Rem, Beatrice(Beako), Ram(To some extent), enjoying the world around him, fighting for what's right, protecting those who can't protect themselves, practicing with his telekinesis, Blue Skies, Justice, World Peace, Serving the greater good.
Dislikes: Roswaal(for very obvious reasons), Ram(Dislikes her a bit after arc 4), The Knights, Felix, Julius(at first), Priscilla, Anastasia(at first).
Hates: Iblis, Satella????????, Roswaal, Puck, Knights, Those who hurt people just because they can, The Wisemen, The Capital, Anyone manipulating him, the world being in danger, disinformation, Eggman Nega????, Injustice, Being looked down on, Being interrupted on route to his goal.
Abilities: Subaru's primary powers are his psychic abilities, which let him manipulate the environment around him with the power of his mind. His main application of this skill is his psychokinesis, which lets him control physical objects using telekinesis. And has a broad range of applications. A master with this skill, Subaru can telekinetically grab and move up to several objects many times his own size and weight as both a single or collective mass.
Enhanced Durability
Enhanced Speed: He's pretty agile as he's able to do plenty of tricks while he's flying in the air and is also able to grind on the rails.
Enhanced Strength
Spin Dash
Spin Jump
Homing Attack
Enhanced Reaction Speed: Managed to catch people like Elsa and Julius off guard with his telekinesis.
Psycho Dash: While in midair, Subaru uses his psychokinesis to charge a Spin Dash, launching himself through the air.
Psycho Attack: While in midair after using a spin jump, uses his psychokinesis to launch himself into enemies. And since he's really proficient, he can also teleport towards enemies at light speed instead of just charging towards them.
Psychokinesis: Psychokinesis is Subaru's most frequently performed move, which he uses to manipulate objects. When using it, Subaru focuses his psychokinetic powers on the environment around him, allowing him to pick up surrounding objects and move them around at will without exerting physical force on them. When in use, Subaru's psychic powers surrounds the targeted object with an aqua aura. He can also manipulate himself, levitating in the air and even moving at high speeds. He can also shoot energy blasts that can either stun or deal damage to others, teleport short distances, and even form a bubble of pure psychokinetic energies that paralyze his targets.
Meteor Smash: It is a technique used by Subaru where he forms a gigantic ball of wreckage and throws it at his opponents.
Levitate: A move that allows Subaru to fly through the air. Levitation is one of the most basic uses of Subaru's psychokinetic powers. When using Levitate, Subaru uses his psychokinesis to move his own body through midair, granting him flight. When in flight, Subaru can move himself at extreme speeds, rivaling those that very fast characters can run at, and give himself a general advantage in a fitting situation. The drawback of Levitate is that its performance is tied to Subaru's own stamina and concentration. If he should start to wear out from overuse of his psychokinesis or lose concentration, it would cause Levitate to end and Subaru to fall down.
Physic Knife: A technique used by Subaru where he uses his psychokinesis to fire a knife-like wave. Subaru uses his psychokinetic powers to form a concentration of psychic energy that takes the shape of a wide cyan wave which displays electrical discharges. When forming the Psychic Knife, Subaru performs a wave-like motion with his left hand, which causes the Psychic Knife to appear in front of him. Once formed, Subaru holds the Psychic Knife suspended in front of him while he aims, and then releases it with a swing of his left hand.
Psychic Smash: One of his signature techniques. This technique utilizes Subaru's basic psychokinetic powers to push away objects or stun enemies. When using the Psycho Smash, Subaru charges up psychic energies in his body. The longer he charges up these energies, the stronger the Psycho Smash will be. Once charged, Subaru releases a strong shockwave of psychic energy with a swing of his arm which can push objects far away or even paralyze foes caught in its wake.
Hold Smash: When using this move, Subaru charges his Psychokinesis to push multiple objects over longer distances. When Subaru performs this move, he must have grabbed one or more objects and/or enemies with his Psychokinesis. With multiple objects now grabbed, he charges up his psychokinetic powers. Once he is charged up, Subaru will release all the objects he has grabbed in a burst of energy, which will fling everything in the direction he's facing and cause a fair amount of damage to any enemies or blow away obstacles.
Psycho Shock: A variant of psycho smash. When using Psycho Shock, Subaru jumps into the air and charges psychokinetic energy in his hand. Once he lands, Subaru places the palm of his hand on the ground and releases a psychokinetic shockwave that paralyzes nearby enemies and knocks their projectiles away. Enemies hit by the Psycho Shock when not defending will be unable to move, which gives Subaru the chance to either attack them with debris or pick them up with Psychokinesis, either to destroy them or use them as projectiles.
Grab All: When using this move, Subaru expands the range of his Psychokinesis to grab everything nearby. When performing Grab All, Subaru floats upward and expands his psychokinesis to levitate multiple objects around himself. Once he has picked up enough objects, Subaru will slightly curl up while charging psychic energies and then quickly unfold himself, releasing the energy and hurling his grabbed objects at his targets with great force.
Teleport Dash: When using this move, Subaru teleports short distances using Psychokinesis. The Teleport Dash is a psychic jump that warps space, allowing Subaru to move quickly "through" an enemy or an enemy attack and avoid damage. When utilizing this move, Subaru jumps into midair and uses his psychokinesis to warp space, allowing him to teleport through midair at light speed.
ESP(Physic Control): When using this move, Subaru unleashes a psychokinetic wave that disorients his opponents. When performing Subaru jumps up and starts floating through mid-air, thanks to his psychokinetic abilities. While floating, Subaru put his hands on his forehead and focuses his energy, resulting in psychokinetic energy emerging from his body in the form of green waves, green transparent bubbles and green sparks. Once having built up the energy, he shouts "Psychic Control" while throwing his arms out, and releases a dome of green psychokinetic energy in all directions that affects opponents anywhere on the field. While active, the ESP allows Subaru to scramble up his opponents' controls over their own movements at random, leaving them disoriented.
Boost: A special technique that turns the user into a destructive high-speed projectile. When performing the Boost, the user surrounds themselves in a projectile-shaped energy shield and propels themselves forward at speeds beyond the sound barrier, thus turning the user into a highly destructive projectile moving at supersonic speeds. The color of the energy field depends on the user. Subaru is able to use this whenever he's flying.
Chaos Energy: An unstable, yet powerful mystical energy that each Chaos Emerald and the Master Emerald generates by turning thoughts into power.
Chaos Powers: Abilities to manipulate chaos energy in various ways, including distorting space with Chaos Control to form the powers' functions.
Chaos Control: A chaos power that allows the user to warp time and space.
Gear/Equipment
Emerald Radar: One of the few objects Subaru has on him. It allows him to search for Chaos Emeralds.
The Seven Chaos Emeralds:
Seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Those that hold the Chaos Emeralds can use them for a variety of things, such as warping time and space, powering machines, and initiating super transformations. Anyone who combines all seven Chaos Emeralds can control unimaginable power.
Transformations
Super Form:
By using all seven Chaos Emeralds, Subaru can enter a Super State, In this state, all of his innate abilities far surpass his normal ones, including his psychic powers which have been greatly amplified. He is as well able to fly without his psychokinesis and is nearly invulnerable. However, this transformation consumes a lot of energy.
Dark Form:
A dark super transformation achieved by Subaru. The multitude of negative chaos energy and Subaru's intense anger allowed him achieve that transformation.
Hyper Form:???(Ya'll Decide)
And that's it for now. If ya'll have any ideas then let me know. And on another note, a Silver!Baru story is finally a thing. I figured since I did one with sonic and Shadow, I might as well do one with Silver since he's my third favorite character in the series.
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