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Special Abilities

Yes I'll admit good many of my characters can use magic, but not all of those who can do.
But there are some who have specified abilities and use them regularly, both in and out of combat.



Itzli

- of course lightening/electricity is his most favored magic, and he an use it in a few different ways:
1) project it to fly from either his own hand, his sword, or directly from the source (they sky).
2) he can absorb electricity through any part of his body therefore tendril electrical attacks against him useless. However, he can only absorb so much at a time. If he takes in too much the static buildup will become quite large and he could fall into a coma for an unknown amount of time unless the electricity is removed.
3) he can do things such as tell when a person is lying by homing in on the natural electrical charges within the body (that send messages to and from the brain). (Though he rarely uses this).
4) he also uses it in a curious fashion, pumping electricity through his muscles to make it seem as if he has suddenly gained an incredible burst of speed. Though as this gives him lower stamina he cannot do this for lengthy periods of time and will need several hits of recovery time after doing so..
- astral projection.
He can use this ability to shift to and from what is referred to as he spirit world. Though he can summon spirits and communicate with them he cannot create the undead (i.e. He is unable to use proper necromancy).



Kea

- as it should already be known curses are his usual go to magic.
He can use nearly any curse he knows of or has seen used, with few exceptions.
- shapeshifting is his second go to magic, preferring to take the form of a crow or raven, sometimes a bat or crocodile, though he can take any form found in nature.
- hypnotism is one of his favored yet scarcely used abilities. As a Tohunga Makutu he is able to hypnotize others to do various things. It can be anywhere from believing they have been cursed and developing extreme paranoia over it (though they in fact have not been cursed) to leading one to their own death. (But as stated before Kea doesn't kill).


Xoc

- shapeshifting and astral projection are her two main magics. She used them to shift into a jaguar and project her spirit out to help lost souls find their way as well as help Itzli when he starts from himself for too long. She used to use astral projection as a way to communicate with the ancient dead to help with the problems of the present though she no longer does so.
- she can use a type of healing magic that helps the body recover from blood loss at a quicker rate than normal. Though she only uses this in severe cases as she must use her own blood to do so.


Hadwin

-he can use a number of magics though a few are particular favorites and specialities, such as dream walking and illusions.
- he knows a rather powerful, for the right user, healing spell that can heal any physical wound, but it has a catch: the caster must be able to see the wound and risk taking the same wound should their magic not be enough to complete the spell and heal the wound all the way. (The spell requires a lot of magic input to use as it was never refined).
- he can use a type of memory magic. He is able to, if allowed by whomever else involved, give and receive memories. Though he can give his own memories to anyone if he so chooses he must have confident permission from someone to be able to see or share their memories.


Itotia

- she can use shapeshifting magic, though only that. However, it does not only go one way. Not only can she turn herself into an animal she can also turn someone else into one as well, even against their will.
- though she has no other magical ability she does have a rather peculiar and useful talent: she is unaffected by fear. Due to several combined experiences and incidents she is no longer able to feel proper fear. 


Moana

- he is able to use elemental magic of water and wind. Though doesn't do so often.
- he can also create protective charms and talismans.


Nita

- as mentioned before he is capable of using geokineses though by very well. The major drawback of this ability is he must maintain constant skin contact with the earth. He does this by either using his hands or, in a tight, planting his heels firmly on the ground (as he has cut holes in the soles of his shoes specifically for this purpose and in prone to doing so to any pair he gets).
- he can also explode things by charging them with destructive magical energy. He uses this ability less often because to use it he literally must put his own energy into something else to charge it and this tires quickly and lowers his stamina with every use.


Aapo

- his main magics are protection spells, seals, and barriers. While he can use a good variety more he doesn't often use magic at all unless it's to repair a seal or barrier.


Yaotl

- his main ability is pyrokinesis. He is able to manipulate, absorb, and null the heat and burning of fire.
- his second and most used ability is teleportation via a unique symbol. (For easier use he had this symbol tattooed on the back of his neck).


Hahana

- she can use various types of healing magic.


Seamus

- he is able to use various magics such as:
1) using music to hypnotize others.
2) creating a magic barrier. (It is, however, able to be broken by those with stronger magic than his).
3) teleportation.
4) illusions.
- he has also befriended a few magical creatures who are willing to follow his orders. (Namely the many good fae that hang around him).

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