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PP/PPP Archetype.

How's this? Will continue the Unions on the next chapter, will finish these again soon.

Monsters

PPL Ryder
Level: 5-6
ATK:2000
DEF: 2000
Attribute: Earth or Light
Type: Warrior
Effect: Once per turn, during the main phase (either players main phase) you can add one "PP" Union machine monster from your graveyard or deck to your hand. You can only use the effect of "PPL Ryder" once per turn this way.

PPP Chase
Level 4
ATK: 1800
DEF: 1300
Attribute: Earth or Light,
Type: Beast,
Effect: Up to twice per turn, you can place one "Tennis ball" counter on this card. You can remove two counters to reveal one face down card on your opponents field, then return it to it's original position. Once per turn (during your turn only) you can remove four counters from this card, to add a PPP monster from your deck to your hand, except "PPP Chase".

PPP Marshall
Level 3
ATK: 1400
DEF: 700
Attribute: Water or Fire
Type: Beast
Effect: Once per turn, you can flip a coin, call it right, regain half of this monster's original attack, if you call it wrong, your opponent gains half of this monster's original attack. If "PPP Blazer" is on the field, you can use this effect again during the same turn it was activated, and only once that turn. If this effect was used, you can roll a six sided die, if it lands on a even number (ex: 2,4,6) this monster can attack your opponent directly but with half it's original attack, (attack change cannot affect this card the turn you activate this effect.), if it lands on a odd number (ex: 1,3,5) You take half of this monster's original attack as damage.You can only use each effect of "PPP Marshall" once per turn and only once per turn.

PPP Rocky
Level 4
ATK 1750
DEF: 1400
Attribute: Earth
Type: Beast
Effect: You can banish one Level Four, Machine Type, Union monster to add another monster of the same Type and Level, that is a Union monster from your deck to your hand. If there's a Water attribute monster on your opponent's field, and this monster battles it, the attack is changed to a direct attack or another monster you control. (Only if the opponent monster that is a water attribute battles this monster).
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PPP Zuma
Level 3, ATK: 1500, DEF: 600, Attribute: Earth or Water, Type: Beast, Effect: This monster gains 400 attack for every "Umi" or a spell/trap that's name is "Umi".

PPP Everest
Level 4, ATK: 1600, DEF: 1100, Attribute: Earth or Water, Type: Beast, Effect: This monster gains 300 attack for every Water attribute monster on the field, but loses 100 for every Fire type monster on the field or graveyard.

PPP Rubble
Level 2, ATK: 1100, DEF: 400, Attribute: Earth, Type: Beast, Effect: This monster cannot attack the turn it's summoned (normal, special, flip). After this monster attacks, it's changed to defence position. This monster's name also becomes "Pup Hero Rubble". This card gains 100 attack for every "PPP" monster on the field, 300 for every "Pup Hero" monster out

PPP Tracker
Level 2, ATK: 1000, DEF: 200, Attribute: Earth, Type: Beast, Effect: If a Plant or Beast or Winged Beast type monster is in the field, this card gains 600 attack from it, when it leaves the field, this monster loses 600 attack.

PPP Skye
Level 2, ATK: 900, DEF: 100, Attribute: Earth or Wind, Type: Winged Beast or Beast, Effect: Any attack targeted towards this card is changed to a face up "PPP" monster on the field. When this card attacks, target one monster on the field and this card, return both to the deck shuffled.

PPP Blazer, Level 3, ATK: 1200 DEF: 1900
This monster is automatically special summoned (from the hand) when you control a face up "PPP Marshall". When this monster is summoned, you can target up to two monsters on the field, they cannot attack until the end your opponents next turn.

PPP Chester, level 4, ATK: 1900 DEF:1100
When this card is summoned or drawn, (if drawn) reveal it. When this card is revealed or summoned, you can add one "PPP Chase" to your hand from your deck or banished zone. During the end phase of your turn this card was summoned, banish it until the start of your next turn, return it to the field.

PPP Blitz
If a monster is sent to the graveyard, shuffle thus monster into the deck

PPP Joey

PPP Charles

PPP Glazier

PPP Inferno

PP

Spells:

Quick play: "Just Yelp For Help!" When this card is activated, immediately special summon a "PPL Ryder" from your hand or deck

Continuous spell:

Field spell: "Lookout!" Once per turn (during either players turn) you can add a PP Machine Union monster from your deck to your hand, if you do, you can equip it to a monster you control (from your hand).

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