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XrosHearts Clan 2

This clan is another clan that XrosHearts wanted me to post on this book so here it is enjoy.

Clan Name

Demonic Possessors

The group known as the Demonic Possessors are a group of who have yet to pass on to the afterlife and are cursed to wander the planet and haunt it.

They use their opponent's field against them.

Races

Shared Races

Demon

Ghost

Vampire

Zombie

Units

Grade 0

Possession Ghost

Race: Ghost

Rarity: C

Flavor: Your about to be possessed

Power: 5000

Shield: 5000

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))

[ACT] [R]:[Move this unit into the soul & Counter Blast (1)] When your opponent has a grade 3 unit on the (VC), search the top 5 cards of your deck for up to 1 grade 3 unit, and superior ride it. Return the rest to your deck and shuffle it.

Demon of Revitalization

Stand Trigger

Race: Demon

Rarity: C

Flavor: Here's your new life.

Power: 4000

Shield: 10000

[ACT] [R]: [Move this unit to the soul] Soul Charge (1)

Phantom Kid, Lilia

Critical Trigger

Race: Ghost

Rarity: C

Flavor: Maybe I can assist you.

Power: 5000

Shield: 10000

Phantom Beast

Draw Trigger

Race: Warbeast

Rarity: C

Flavor: Grrr.

Power: 5000

Shield: 5000

Phantom Kid, Mina

Heal Trigger

Race: Human

Rarity: C

Flavor: Necromancer?

Power: 5000

Shield: 5000

Servent of The Manor

Race: Demon

Rarity: R

Flavor: Anything I can do master?

Power: 4000

Shield: 10000

[AUTO]:When a card named "Resident of The Manor" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Host of The Manor" or "Master of The Manor" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

[AUTO]:When a «Demonic Possesser» not named "Resident of The Manor" rides this unit, you may call this card to (RC).

Kindling Ghost (Ghost)

Power: 4000

[AUTO](RC)(VC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When an opponent's rear-guard is retired by effect, choose one of your rear-guards, and it gains power equivalent to the retired unit until the end of the turn. If you do, return this unit to your deck, and shuffle your deck.

Grade 1

Demon of Defense

Race: Demon

Rarity: R

Flavor: Need a bit more defense?

Power: 4000

Shield: 5000

[ACT] [V/R]: [Discard a unit from your hand] If your opponent has four or more cards in the damage zone, draw 2 cards.

Phantom Butler

Race: Ghost

Rarity: C

Flavor: Need asistance?'

Power: 4000

Shield: 5000

[AUTO]: [Soul Blast (1)] If your opponent's vanguard attacks and it has [Power] 10000 or more this unit gains [Shield]+5000.

Phantom Armor

Power: 6000

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in your deck)

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "Phantom Armor" in your drop zone, choose a card from your damage zone, and turn it face up.

Phantom Lead

Power: 7000

[ACT](RC):[Counterblast (1) & Move this unit to the soul] Your opponent retires one of their rearguards. Choose one of your units and it gains power equal to that of the retired unit until the end of the turn.

Resident of The Manor

Race: Demon

Rarity: C

Flavor: Welcome to my home.

Power: 7000

Shield: 5000

[CONT] [V]:If you have a card named "Servent of The Manor" in your soul, this unit gets [Power]+1000.

[AUTO]:When a grade 2 «Demonic Possesser» not named "Host of The Manor" rides this unit, if you have a card named "Servent of The Manor" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Host of The Manor" from among them, ride it, and shufle your deck.

Grade 2

Ghost Knight, Astroth

Power: 8000

[ACT](VC/RC): [Counter Blast (1) & Discard a unit from your hand] When your opponent has a grade 3 vanguard, flip 1 card in your opponent's damage zone.

Vampire Apprentice

Race: Vampire

Rarity: R

Flavor: I've been reborn!

Power: 7000

Shield: 5000

[CONT]: For every flipped card in your opponent's damage zone this unit gains [Power]+1000

Undead Peasant

Race: Zombie

Rarity: R

Flavor: I'm back to take you!

Power: 9000

[AUTO]: When this unit attacks choose one of your opponent's units, it becomes a <<Demonic Possesser>> until the end of the turn.

Host of The Manor

Race: Demon

Rarity: R

Flavor: Make yourself at home

Power: 9000

Shield: 5000

[CONT] [V]:If you have a card named "Resident of The Manor" in your soul, this unit gets [Power]+1000.

[AUTO]:When this unit rides a card named "Resident of The Manor", if you have a card named "Servent of The Manor" in your soul, select up to 2 units your opponent controls and they gain the skill "[CONT]: This card is also a <<Demonic Possesser>>" until the end of the game.

Phantom Kid, Aross

Race: Vampire

Rarity: R

Flavor: Should I?

Power: 10000

Shield: 5000

Lunatic Phantom, Furfur

Race: Demon

Rarity: RR

Flavor: Shall we dance?

Power: 9000

Shield: 5000

(VC/RC)[AUTO]: When this unit attacks, if your opponent's vanguard has 10000 or more power, soulcharge (1).

Grade 3

Phantom Knight, Leonis (Ghost)

Power: 11000

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When a <<Demonic Possesser>> rides this unit choose one vanguard and it gains [Power]+10000 and the skill "[ACT](VC): [Counter Blast (1)] Retire up to one of your opponents grade 2 or less rear guards. Select two rear guards, those units gains power equal to the retired unit until the end of the turn."

[AUTO](VC): When this unit attacks the vanguard Soul Charge (1) and this unit gains [Power]+1000 until the end of the turn.

Phantom Lord, Eclipse (Demon)

Power: 11000

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's power is 20000 or higher during the main phase it gains +1 Critical.

[ACT](VC):[1/Turn][Soul Blast (1) & Counter Blast (1) - Phantom] Choose up to one of your opponent's vanguard and this unit gains power until the end of the turn.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Master of the Manor (Demon)

Power: 10000

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage): During your turn, for every <<Demonic Possesser>> unit your opponent controls this unit gains [Power]+ 3000 and if your opponent controls 3 or more <<Demonic Possesser>> this unit gains +1 critical until the end of the turn.

[ACT](VC/RC):Select one of your units, it gains [Power]+1000 for every <<Demonic Possesser>> your opponent controls until the end of turn.

[CONT](VC):If you have a card named "Host of The Manor" in your soul, this unit gets [Power]+1000.

Grade 4

Ruler of the Phantom Lords, Lucifus (Demon)

Power: 15000+

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC):[1/Turn][Counterblast (2) & Soulblast (3) & Choose a face down card named "Ruler of the Phantom Lords, Lucifus" from your G Zone, turn it face up.] If the number of face up cards in your G-Zone is two or more, choose up to 2 of your opponent's (RC) all your units in the front row gain the total power of those units, and retire both units.

I apologise that some of the units information is different I just took all the info from the pay which I'll leave a link for right here so if your interested in this you can check it out, vote, comment or talk to Xros, also if anyone wants their clan or Sub-clan on this book just send me a message or leave a comment


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