XrosHearts Clan 2
This clan is another clan that XrosHearts wanted me to post on this book so here it is enjoy.
Clan Name
Demonic Possessors
The group known as the Demonic Possessors are a group of who have yet to pass on to the afterlife and are cursed to wander the planet and haunt it.
They use their opponent's field against them.
Races
Shared Races
Demon
Ghost
Vampire
Zombie
Units
Grade 0
Possession Ghost
Race: Ghost
Rarity: C
Flavor: Your about to be possessed
Power: 5000
Shield: 5000
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT] [R]:[Move this unit into the soul & Counter Blast (1)] When your opponent has a grade 3 unit on the (VC), search the top 5 cards of your deck for up to 1 grade 3 unit, and superior ride it. Return the rest to your deck and shuffle it.
Demon of Revitalization
Stand Trigger
Race: Demon
Rarity: C
Flavor: Here's your new life.
Power: 4000
Shield: 10000
[ACT] [R]: [Move this unit to the soul] Soul Charge (1)
Phantom Kid, Lilia
Critical Trigger
Race: Ghost
Rarity: C
Flavor: Maybe I can assist you.
Power: 5000
Shield: 10000
Phantom Beast
Draw Trigger
Race: Warbeast
Rarity: C
Flavor: Grrr.
Power: 5000
Shield: 5000
Phantom Kid, Mina
Heal Trigger
Race: Human
Rarity: C
Flavor: Necromancer?
Power: 5000
Shield: 5000
Servent of The Manor
Race: Demon
Rarity: R
Flavor: Anything I can do master?
Power: 4000
Shield: 10000
[AUTO]:When a card named "Resident of The Manor" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Host of The Manor" or "Master of The Manor" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO]:When a «Demonic Possesser» not named "Resident of The Manor" rides this unit, you may call this card to (RC).
Kindling Ghost (Ghost)
Power: 4000
[AUTO](RC)(VC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When an opponent's rear-guard is retired by effect, choose one of your rear-guards, and it gains power equivalent to the retired unit until the end of the turn. If you do, return this unit to your deck, and shuffle your deck.
Grade 1
Demon of Defense
Race: Demon
Rarity: R
Flavor: Need a bit more defense?
Power: 4000
Shield: 5000
[ACT] [V/R]: [Discard a unit from your hand] If your opponent has four or more cards in the damage zone, draw 2 cards.
Phantom Butler
Race: Ghost
Rarity: C
Flavor: Need asistance?'
Power: 4000
Shield: 5000
[AUTO]: [Soul Blast (1)] If your opponent's vanguard attacks and it has [Power] 10000 or more this unit gains [Shield]+5000.
Phantom Armor
Power: 6000
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in your deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "Phantom Armor" in your drop zone, choose a card from your damage zone, and turn it face up.
Phantom Lead
Power: 7000
[ACT](RC):[Counterblast (1) & Move this unit to the soul] Your opponent retires one of their rearguards. Choose one of your units and it gains power equal to that of the retired unit until the end of the turn.
Resident of The Manor
Race: Demon
Rarity: C
Flavor: Welcome to my home.
Power: 7000
Shield: 5000
[CONT] [V]:If you have a card named "Servent of The Manor" in your soul, this unit gets [Power]+1000.
[AUTO]:When a grade 2 «Demonic Possesser» not named "Host of The Manor" rides this unit, if you have a card named "Servent of The Manor" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Host of The Manor" from among them, ride it, and shufle your deck.
Grade 2
Ghost Knight, Astroth
Power: 8000
[ACT](VC/RC): [Counter Blast (1) & Discard a unit from your hand] When your opponent has a grade 3 vanguard, flip 1 card in your opponent's damage zone.
Vampire Apprentice
Race: Vampire
Rarity: R
Flavor: I've been reborn!
Power: 7000
Shield: 5000
[CONT]: For every flipped card in your opponent's damage zone this unit gains [Power]+1000
Undead Peasant
Race: Zombie
Rarity: R
Flavor: I'm back to take you!
Power: 9000
[AUTO]: When this unit attacks choose one of your opponent's units, it becomes a <<Demonic Possesser>> until the end of the turn.
Host of The Manor
Race: Demon
Rarity: R
Flavor: Make yourself at home
Power: 9000
Shield: 5000
[CONT] [V]:If you have a card named "Resident of The Manor" in your soul, this unit gets [Power]+1000.
[AUTO]:When this unit rides a card named "Resident of The Manor", if you have a card named "Servent of The Manor" in your soul, select up to 2 units your opponent controls and they gain the skill "[CONT]: This card is also a <<Demonic Possesser>>" until the end of the game.
Phantom Kid, Aross
Race: Vampire
Rarity: R
Flavor: Should I?
Power: 10000
Shield: 5000
Lunatic Phantom, Furfur
Race: Demon
Rarity: RR
Flavor: Shall we dance?
Power: 9000
Shield: 5000
(VC/RC)[AUTO]: When this unit attacks, if your opponent's vanguard has 10000 or more power, soulcharge (1).
Grade 3
Phantom Knight, Leonis (Ghost)
Power: 11000
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When a <<Demonic Possesser>> rides this unit choose one vanguard and it gains [Power]+10000 and the skill "[ACT](VC): [Counter Blast (1)] Retire up to one of your opponents grade 2 or less rear guards. Select two rear guards, those units gains power equal to the retired unit until the end of the turn."
[AUTO](VC): When this unit attacks the vanguard Soul Charge (1) and this unit gains [Power]+1000 until the end of the turn.
Phantom Lord, Eclipse (Demon)
Power: 11000
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's power is 20000 or higher during the main phase it gains +1 Critical.
[ACT](VC):[1/Turn][Soul Blast (1) & Counter Blast (1) - Phantom] Choose up to one of your opponent's vanguard and this unit gains power until the end of the turn.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Master of the Manor (Demon)
Power: 10000
[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage): During your turn, for every <<Demonic Possesser>> unit your opponent controls this unit gains [Power]+ 3000 and if your opponent controls 3 or more <<Demonic Possesser>> this unit gains +1 critical until the end of the turn.
[ACT](VC/RC):Select one of your units, it gains [Power]+1000 for every <<Demonic Possesser>> your opponent controls until the end of turn.
[CONT](VC):If you have a card named "Host of The Manor" in your soul, this unit gets [Power]+1000.
Grade 4
Ruler of the Phantom Lords, Lucifus (Demon)
Power: 15000+
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC):[1/Turn][Counterblast (2) & Soulblast (3) & Choose a face down card named "Ruler of the Phantom Lords, Lucifus" from your G Zone, turn it face up.] If the number of face up cards in your G-Zone is two or more, choose up to 2 of your opponent's (RC) all your units in the front row gain the total power of those units, and retire both units.
I apologise that some of the units information is different I just took all the info from the pay which I'll leave a link for right here so if your interested in this you can check it out, vote, comment or talk to Xros, also if anyone wants their clan or Sub-clan on this book just send me a message or leave a comment
Bạn đang đọc truyện trên: Truyen247.Pro