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Sub-Clan 1

I have updated the list of cards in the Super Strikers (again) I hope you all like the new units.

(Update, 8/8/17) New Keyword added with new units to follow up

Clan

Narukami

Sub-Clan Name

Super Striker

Nation

Dragon Empire

Specialty

Retire opponents units to gain power and critical as well as retiring units on your own field to gain power, critical, skills or retire units

Units

Grade 0

Super Striker, Flash Dracokid (5000)

[AUTO]:Forerunner (When a unit of the same clan rides this unit you may call this unit to Rear-guard.

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast(1)] When this unit boost an attack that hits a vanguard, you may pay the cost. If you do, choose an opponents Rear-guard in the front row and retire it.

Super Striker, Thunder King Dracokid (5000)

[AUTO]:Forerunner

[AUTO](RC):[Counter-Blast(1)] When this unit is retired due to the effect of your "Super Striker", you may pay the cost. If you do, draw a card. Then choose your vanguard and that unit gets '[AUTO](VC) [1/Turn] GB2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter-Blast(1) and Discard 1 "Super Striker" from your hand] When your drive check reveals a grade 3 with "Electron" in its card name, you may pay the cost. If you do, this unit gets [Critical]+1 until end of battle.

Iron Super Striker, Allegiance Dracokid (5000)

[AUTO]:Forerunner

[ACT](RC) GB1:[Retire this unit] If you have a grade 3 or greater "Super Striker" vanguard with "Electron" in its card name, you may pay the cost. If you do, choose an opponents grade 1 or lower rearguard and retire it.

Rising Fist Super Striker, Electron (5000)

[AUTO]:Forerunner

[ACT](RC) Voltic (Active if your opponent has two more open (RC) during this turn):[[Rest] this unit] Choose one of your units and that unit gets [Power]+2000. Then if that unit has voltic, you may [Counter-Charge(1)].

[AUTO](RC) GB1:[Counter-Blast(1), place this unit into your soul] When this unit is retired due to the effect of one of your "Super Striker", you may pay the cost. If you do your opponent chooses a card from his or her drop zone and calls it to (RC). Then if your opponent has 4 or more rearguards your opponent chooses one of his or her rearguards and retires it.

Earth Pounder Super Striker, Den (Critical Trigger) (5000)

[AUTO] GB1:[Put this unit on top of your deck] When this unit is placed on (RC), if you have a "Super Striker" vanguard, you may pay the cost. If you do, choose one of your rearguards and that unit gets '[CONT](RC) Voltic (Active if your opponent has two more open (RC) during this turn):For each open (RC), this unit gets [Power]+1000.' until end of turn' Shuffle your deck.

Super Striker, Spark Generator Dragon (Stand Trigger) (5000)

Super Striker, Big Boom Drum Dracokid (Draw Trigger) (5000) 

Super Striker, Gold Gem Carbuncle (Critical Trigger) (4000)

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater "Super Striker" vanguard, you may pay the cost. If you do, draw a card, choose one of your vanguard and it gets [Power]+5000 until end of that battle.

Super Striker, Fortune Dragoon (Draw Trigger) (5000)

Super Striker, Crimson Fist Dragon (Critical Trigger) (5000)

Super Striker Dancer, Rin (Heal Trigger) (5000)

Super Striker Dancer, Vianne (Stand Trigger) (4000)

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is retired due to the effect of your "Super Striker" look at the top 3 cards of your deck for a "Super Striker" and call it to (RC), put the rest to the top of your deck, then place this unit on the bottom of the deck and shuffle your deck.

Super Striker, Sparring Dracokid (Stand Trigger) (4000)

[AUTO](RC) GB1 Voltic (Active if your opponent has two more open (RC) during this turn):[Put this unit into your soul] When this unit is retired due to the effect of your "Super Striker", you may pay the cost. If you do choose one of your units and that unit gets [Power]+5000 and draw a card.

Grade 1

Super Striker, Voltic Dragon (7000)

[AUTO](RC):When this unit attacks, if you have a vanguard with "Super Striker" in its card name, this unit gets [Power]+3000 until end of that battle.

Super Striker, Dragonic Gardner (6000)

[CONT]:Sentinal (You may only have up to four cards with Cont:Sentinel in a deck.)

[AUTO]:[Choose a card from your hand and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then if you have a card named "Super Striker, Dragonic Gardner" in your drop zone, [Counter-Charge(1)].

Super Striker, Sparking Enforcer (6000)

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand and discard it] When this unit is placed on (GC), you may pay the cost. If you do choose one of your vanguards that is being attacked and that unit cannot be hit until end of that battle.

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Soul-Blast(1)] When this unit retired due to the effect of your "Super Striker", you may pay the cost. If you do, add this card to your hand.

Super Striker, Zap Orb Dragon (6000)

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand and discard it] When this unit is placed on (GC), you may pay the cost. If you do choose one of your vanguards that is being attacked and that unit cannot be hit until end of that battle.

[CONT](RC) GB1 Voltic (Active if your opponent has two more open (RC) during this turn):This unit gets [Shield]+5000 for each of your open (RC).

Super Striker, Bolt Trainer Dragon (7000)

[AUTO:[Choose a grade 3 card from your hand and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Electron" in its card name, place it into your hand, shuffle your deck, choose a card from your hand and discard it.

[CONT](Hand):When you would pay the cost for Stride this card gets grade +2

Super Striker, Dash Dragoon (7000)

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When your opponents Rear-guard is put into the drop zone due to an effect from one of your cards, if you have a vanguard with "Super Striker" in its card name, this unit gets [Power]+3000 until end of turn.

Super Striker, Spark Dagger Dragokid (6000)

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit boost a vanguard, the boosted unit gets [Power]+4000 until end of battle.

Super Striker, V-Spark Dracokid (7000)

[ACT](RC) [1/Turn] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Choose one of your rearguards and retire it] If you have a grade 3 or greater vanguard with "Electron" in its card name, you may pay the cost. If you do, your opponent chooses one of his or her rearguards and retires it. Then choose your vanguard, that unit and this unit gets [Power]+4000 until end of turn.

Super Striker, Big Bang Dragoon (7000)

[ACT](RC) [1/Turn] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Soul-Blast(1) choose one of your rearguards and retire it] If you have a grade 3 or greater vanguard with "Electron" in its card name, you may pay the cost. If you do, your opponent chooses a rearguard and retires it. Then this unit gets [Power]+2000.

Super Striker, Thunder Frenzy Dragon (6000)

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast(1)] If this unit is placed in the drop zone by one of your "Super Striker" units, you may the cost. If you do, your opponent chooses a rearguard and retires it. Then draw a card.

Ten-tonne Punch Super Striker, Iron Anger Dragon (7000)

[ACT](RC) [1/Turn] GB1:[Counter-Blast(1)] If you have a vanguard with "Electron" in its card name, you may pay the cost. If you do, this unit gets '[AUTO](RC):When this unit is retired due to the effect of your "Super Striker", your opponent chooses one of his or her rearguards and retires it.' Then if your vanguard has "Iron" in its card name, this unit gets '[CONT](RC) Voltic (Active if your opponent has two more open (RC) during this turn):This unit gets [Power]+2000 for each of your opponents open (RC).' until end of turn.

Victory Super Striker, Iron-Spark Dracokid (7000)

[AUTO](RC) [1/Turn] GB1 Voltic (Active if your opponent has two more open (RC) during this turn):[Soul-Blast(1), Choose one of your rearguards and retire it] When this unit boosts a "Super Striker", you may pay the cost. If you do, your opponent chooses one of their rearguards and retires it. Then if your vanguard has "Iron" in its card name, the boosted unit gets [Power]+1000 for each of your opponents open (RC).

Twin Thunder Super Striker, Saishin (7000)

[AUTO](RC) GB1:[Choose one of your rearguards and retire it] When this unit boost an attack that hits a vanguard, you may pay the cost. If you do, choose an opponents grade 1 or less rearguard and retire it.
[AUTO] GB1:When this unit is placed on (RC), if you have a vanguard with "Iron" in its card name, this unit gets '[CONT] Voltic (Active if your opponent has two more open (RC) during this turn):This unit gets [Power]+1000  for each of your opponents open (RC)' until end of turn.

Courageous Ten Super Striker, Electron (7000)

[AUTO](RC) GB1 Voltic (Active if your opponent has two more open (RC) during this turn):[Place this unit into your soul] When this unit is placed in your drop zone due to the effects of one of your "Super Striker", you may pay the cost. If you do, choose one of your units and that unit gets [Power]+7000. Then if the number of your opponents rearguards is 3 or less, draw a card.

Grade 2

Super Striker, Meteor Fist Dragon (9000)

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast(1) and Choose one of your Rearguards and retire it] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, your opponents chooses one of his or her rearguards and retires it.

Super Striker, Thunderstorm Dragon (8000)

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast(1)] When this unit is place in the drop zone by one of your "Super Striker" units, you may pay the cost. If you do, your opponent choose a rearguard and retires it. Then draw a card.

Super Striker, Catastrophic Thunder Dragon (9000)

[AUTO](RC):When this unit attacks, if you have a vanguard with "Super Striker" in its card name, this unit gets [Power]+3000, until end of that battle.

Super Striker, Pinpoint Punch Dragoon (9000)

[AUTO] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast (2)] When this unit is placed on (RC), if you have a "Super Striker" vanguard, you may pay the cost. If you do, choose one of your opponents Rear-guards and retire it.

Super Striker, Cross Shockwave Dragon (9000)

[AUTO] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast(1), Soul-Blast(1)] When this unit is placed on rearguard, if you have a grade 3 or greater vanguard with "Electron" in its card name, you may pay the cost. If you do, this unit gets [Power]+2000. Then choose one of your rearguards and that unit gets '[AUTO](RC) Voltic (Active if your opponent has two more open (RC) during this turn):[Counter-Blast(1)] When this unit is placed in the drop zone due to the effect of your "Super Striker", you may pay the cost. If you do, call this card to an open rearguard' until end of turn.

Revolution Super Striker, Thunder Boom Dragon (9000)

[AUTO](RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone) Voltic (Active if your opponent has two more open (RC) during this turn):When this unit attacks, if you have a vanguard with "Super Striker" in its card name, this unit gets [Power]+1000 for every open (RC) until end of battle.

Super Striker Berserker, Garuda (9000)

[AUTO](RC) GB1:[Soul-Blast(1)] When this unit is retired due to the effect of your "Super Striker", you may pay the cost. If you do, choose one of your units and that unit gets '[AUTO](RC) GB1:When this unit attacks, if you have a vanguard with "Iron" in its card name, [Counter-Charge(2)' until end of turn.

Super Striker, Orbit Fist Dragon (9000)

[AUTO](RC) GB1:[Counter-Blast(1), Choose one of your rearguards and retire it] When this units attack hits a vanguard, you may pay the cost. If you do, choose one of your opponents rearguards and retire it.
[AUTO] GB1:When this unit is placed on (RC), if you have a vanguard with "Iron" in its card name, this unit gets '[CONT](RC) Voltic (Active if your opponent has two more open (RC) during this turn):This unit gets [Power]+1000 for each of your opponents open (RC)' until end of turn.

Boundless Fist Super Striker, Electron (9000)

[ACT](RC) GB2 Voltic (Active if your opponent has two more open (RC) during this turn):[Choose one of your rearguards and retire it] This unit gets [Power]+5000 and "[AUTO](RC):When this unit attacks an opponents vanguard, if the number of your opponents open (RC) is 5 or more, your opponent chooses two cards from their drop zone and calls them to (RC) as [Rest]."

[AUTO](VC/RC):[Counter-Blast(1)] When this unit attacks an opponents vanguard, you may pay the cost. If you do, choose one of your rearguards and until end of turn, that unit gets [Power]+1000 for each of your opponents open (RC).

Grade 3

Super Striker, Thousand Electron Fist Dragon (11000)

[AUTO](VC) GB2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your opponents Rear-guard is put into the drop zone due to an effect from one of your cards, choose three of your units, those units get '[CONT](VC/RC):This unit gets [Power]+5000 for every open (RC)' until end of turn.

[AUTO]:During your turn, when your G unit Stride, choose one of your vanguards, until end of turn it gets '[AUTO](VC):[Counter-Blast(1)] When this units attack hits, you may pay the cost. If you do, your opponent chooses one of his or her rearguards and retires it.'

Super Striker of Iron Fists, Electron Fist Dragon (11000)

[AUTO](VC/RC) GB2 Voltic (Active if your opponent has two more open (RC) during this turn): [Counter-Blast(1), Soul-Blast(1) & Choose one of your rear-guards and retire it]: When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+5000 and if the number of your opponents rearguards is 2 or less, this unit gets [Critical]+1 until end of turn.

[AUTO]: [Counter Blast (1)]: During your turn, when your G Unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards and retire it.

Iron Super Striker, Dragonic Kaiser Electron (11000)

[ACT](VC) [1/Turn] GB2:[Counter-Blast(2) and Discard a "Super Striker" from your hand] This unit gets [Power]+5000, +1 critical and '[CONT](VC):This unit battles every unit in your opponents front row in one attack'

[AUTO]:[Counter-Blast(1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose your vanguard, that unit gets '[CONT](VC):When this unit would choose a unit to attack, choose up to one of your opponents vanguards and rearguards, and this unit battles all of the chosen units in one attack.'

Super Striker, Magnetic Boom Dragon (11000)

[AUTO](VC/RC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast(1), Choose one of your Rear-guards and retire it] When this units attack hits, you may pay the cost. If you do, your opponent chooses a Rear-guard and retires it.

Super Striker Trainer, Lightning Fist Dragon (11000)

[ACT](VC) [1/Turn] GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast(1), Choose a rearguard and retire it] Your opponent chooses a rearguard and retires it. Then this unit gets '[CONT](VC) GB1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone) Voltic (Active if your opponent has two more open (RC) during this turn):This unit gets [Power]+1000 for each open (RC)' until end of turn.

[AUTO]:[Counter-Blast(1), Soul-Blast(1)] When this unit is placed on (VC), you may pay the cost. If you do, your opponent chooses a rearguard and retires it.

Grade 4

Volcanic Discharge Dragon (15000+)

[Stride] (Released when both players vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand and discard them] Stride this card on your vanguard circle from face down.

[AUTO](VC):When this units attack hits a vanguard, choose one of your opponents Rear-guard and retire it.

Super Striker Destroyer, Master Fist Dragon (15000+)

[Stride] (Released when both players vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand and discard them] Stride this card on your vanguard circle from face down.

[ACT](VC) [1/Turn]:[Choose a face down card named "Super Striker Destroyer, Master Fist Dragon" from your G zone and turn it face-up] If you have a heart card with "Super Striker" in its card name, until end of turn this unit gets '[AUTO](VC):When a unit is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+3000 and [Critical]+1. Then if the number of face-up cards in your G zone is two or more, choose two Rear-guards those units get [Critical]+1.

Maximum Storm Super Striker, Electron Fist Dragon (15000+)

[Stride] (Released when both players vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand and discard them] Stride this card on your vanguard circle from face down.

[ACT](VC) [1/Turn] GB2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter-Blast(2) and retire up to 5 of your rearguards] If you have a heart card with "Electron" in its card name, you may pay the cost. If you do, your opponent retires a rearguard equal to the number of units retired. Then if the total number of units retired is 6 or more this unit gets '[CONT](VC) GB3 (This ability is active if you have three or more face up G units in total on your (VC) or G zone):Your front row gets [Power]+10000 and [Critical]+1' until end of turn.

Conquering Supreme Dragon, Iron-Blood Dragon (15000+)

[Stride] (Released when both players vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand and discard them] Stride this card on your vanguard circle from face down.

[AUTO](VC):[Counter-Blast(1), Choose one of your rear-guards, and retire it & Choose a face-down card in your G-Zone and turn it face-up]:When this card is placed on (VC), you may pay the cost. If you do, choose one of your opponent's rear-guards and retire all units in that column.

Master Super Striker of Fist, Titanium Electron Dragon (15000+)

[Stride] (Released when both players vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand and discard them] Stride this card on your vanguard circle from face down.

[ACT](VC) GB2 Voltic (Active if your opponent has two more open (RC) during this turn):[Counter-Blast(1)] If you have a heart card with "Electron" in its card name, you may pay the cost. If you do, choose one of your rearguards this unit and that unit get [Power]+2000 for each open (RC). Then if you have a heart card with "Iron" in its card name, this unit gets '[AUTO](VC) GB3:[Choose two of your rearguards and retire them and discard 2 card from your hand] At the end of the battle this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit with -2 Drive' until end of turn.

Master Super Striker, Gigavolt-havoc Dragon (15000+)

[Stride]

[AUTO](VC) Voltic (Active if your opponent has two more open (RC) during this turn):[Choose a face down card in your G-zone and turn it face up, choose one of your rearguards and retire it] When this unit attacks an opponents vanguard, you may pay the cost. If you do choose one of your opponents rearguards for each face up card "Master Super Striker, Gigavolt-havoc Dragon" in your G-zone. Then this unit gets [Power]+5000 for each unit retired with this effect.

Super Striker Guardian, Axe Fist Dragon (15000 Shield)

[G-Guardian]

[AUTO]:[Choose one of your rearguards and retire it] When this unit is placed on (GC), if your vanguard has "Super Striker" in its card name, you may pay the cost. If you do, this unit gets [Shield]+10000.

Super Striker Guardian, Zap Wall Dragon(15000 Shield)

[G-Guardian]

[AUTO] GB1 Voltic (Active if your opponent has two more open (RC) during this turn):[Choose one of your rearguards and retire it, Choose a face down [G-Guardian] and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+5000 for each open (RC).

Let me know what you all think about this Sub-Clan that I created let me know through PM or comments

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