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Another Stride Fusion!!

Alright so since we have a bunch of new Stride fusions on the rise I thought I should take another guess at what the skills of these new cards would be so without further ado lets get started!

First up I'll talk about the next Gurguit

Heavenly Path Sacred Sword, Gurguit 15000+

[AUTO](VC) GB2 Unite:[Counter-Blast(1)] When your <<Gold Paladin>> with unite is placed on (RC) you may pay the cost. If you do that unit gets [Power]+5000 and '[AUTO](RC):[Soul-Blast(1)] When this units attack hits a vanguard, you may pay the cost. If you if you do look at the top 3 cards of your deck and search for a <<Gold Paladin>> and call it to rearguard and if that unit has unite that unit gets [Power]+3000.'

[CONT](VC) GB3:If you have 5 or more rearguards with unite this unit gets [Drive]+1.

This is a skill I feel that Gurguit's new stride would get so that the rearguards would have more power and have the potential to call more units to the rearguard utilising Unite and the +1 Drive is for more chances at triggers to boost power of the rearguards further whether it'd be stand triggers for more attacks or criticals for more damage.

Next I'll talk about the newest Murakumo stride, the next Yasuie

Three Realms Rogue Deity, Yasuie Gouma 15000+

[ACT](VC):[Counter-Blast(1), Soul-Blast(1), Choose a face-down card named "Three Realms Rogue Deity, Yasuie Gouma" in your G zone and turn it face up] Until end of turn this unit gets '[CONT](VC):Your rearguards shadowstitch activate even if the attack hits.'

Shadowstitch-[AUTO](VC) GB2:[Counter-Blast(1)] At the end of the battle this unit attacked an opponents vanguard, you may pay the cost. If you do choose two of your «Murakumo» rear-guards, search your deck for up to one card with the same card name as those units, call them to (RC), shuffle your deck, and at the end of that turn, put the units called with this effect on the bottom of your deck.

These are skills that make shadowstitch easier to use making it so you can use the skills whether they hit or not and with its second skill it allows you to get another column or get two extra attacks. (I foresee many comments on this being OP XD)

For my next guess I'll be exploring the dark reaches of the abyss with Shadow Paladin and a new stride named Ogma. Now I'm gonna make a quick note to say this one for me is a little tricky idk why but I feel it is XD

Dragwizard of Black Flames, Ogma 15000+

[AUTO](VC) Ritual 5 (Active if there are five or more grade 1 cards in your drop zone):[Counter-Blast(2), Choose two of your rearguards and retire them] When this unit attacks an opponents vanguard, if your opponent has 4 or less damage, you may pay the cost. If you do, this unit gets [Power]+10000. Then choose your opponents vanguard, deal one damage, during that damage check, all trigger effects are nullified.

Because of Shadow Paladin I feel that this stride could have a skill that would cause the opponent to take damage especially considering Kazuma's personality along with the name of Ogma have Black Flames in his name which could be flames that deal damage.

The dinosaurs will be getting the screen time now with the newest and most likely more powerful Gaia Emperor

Great Emperor Dragon, Gaia Dynast 15000+

[AUTO](VC):Engorge (When this unit attacks, you may retire one or more of your other rear-guards. If you do, it is engorged until end of turn)

[AUTO](VC):[Counter-Blast(1), Choose a face down G-unit and turn it face-up] When this unit attacks a vanguard, if this unit is engorge, you may pay the cost. If you do choose as many of your opponents rearguards as the number of units retired by this units engorge, if the number of your opponents rearguards is 2 or less this unit gets [Power]+10000 and [Critical]+1. Then if the number of face-up "Great Emperor Dragon, Gaia Dynast" in your G-zone is 2 or more this unit gets '[CONT](VC):All your rearguards become engorge until end of turn'

This skill is one I decided to predict for Dynast because with its artwork it can be seen that it has a lot of firepower so it makes sense that his skill would cause much destruction, giving it the power to retire your opponents units after retiring yours and get power, not only that allowing your other units to become engorge without having to pay for a retire cost so if you get extra attacks you can do lots of damage to the opponent.

Finally I saved the best for last, Nova Grapplers next hard hitter, the Victor stride

Favourite Champ, Victor 15000+

Rush-[AUTO](VC) GB2:[Counter-Blast(1), Soul-Blast(1)] When this unit stands due to an effect, you may pay the cost. If you do this unit gets '[AUTO](VC):When this unit attacks an opponents vanguard choose one of your rearguards for each face up card with "Victor" in its name in your G-zone and [Stand] them with [Power]+5000.

[AUTO](VC) [1/Turn] GB3:[Counter-Blast(1), Choose two cards from your hand and discard them] At the end of the battle this unit attacked an opponents vanguard, if the attack did not hit, and if you have 5 or more rearguards you may pay the cost. If you do [Stand] this unit with [Drive]-2.

Now I'm sure some of you guys would question this choice XD but I imagine Victor getting a skill similar to VMAX that benefits rearguards, so I thought that it could get a re-stand effect for its second skill which in turn would activate its first skill that is a rush skill, which allows you to re-stand rearguards and give them power depending on how many Victors are face up in G-zone.

Well there are my predictions. Let me know whether you think it's a good guess or a bad guess, maybe do this yourselves if you have better ideas or thoughts. With that this part ends so lets continue to live in this golden age together

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