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Explanation P2

Alright so you guys had a lot of questions...


Allow me to answer them!

Alright so what do the elements do:

Water: Water Elementals are usually weak compared to most. These individuals are peace makers. They are dedicated to peace despite there raging war with the FIRE NATION. Or fire people. Waters can be extremely powerful though, it takes years for one to master water usually.

Sirens, and mermaids are some of the most powerful creatures.

They harness water instantly almost. They are extremely fast, and skilled with water. That is why MOST water types are weak. However when a siren or mermaid comes around. It is considered lethal.

Truce: Fire and darkness

Truces mean they stopped the war merely because of there mutual allies.

Ice:

Ice elementals are very loyal to there queen. She is what they call a 'victim'.

Every land has its culture. In there culture it's best if its cold. They get hot easily.

'Victims' is a part of there culture. They believe people who have been wronged are more powerful than people who are fine. This is why they respect death and darkness culture unlike most.

Ice people can have numerous abilities. The most common is being able to bend ice.

Truce:Fire




Fire:

Fire people are often HOT headed(lol)
But seriously they are known to have a short temper. Though some don't.

Fire people get cold easily. They are usually even in power despite race. However they have some special people. Like mermaids and sirens with water. They have half pheonex people.

There powers vary on skill and race.



Truce:Water ice and darkness


Earth:

People of this are one with nature usually. Anything involving outdoors, and plants.
They often have a green thumb.

Sometimes they can control rocks. It depends what species you are.

Truces:None
Life:

These people have a knack for healing usually. There queen is kind and very outgoing.

Most of them despite race are friendly.

This is one of the kindest races.

They love being inside and are normally scared of the dark.

Truces:Darkness

Death:

There ruler is especially cruel. Most deaths are loners. Death elementals can't touch anyone or they'll die. Except for abstracters and desendants. Which we'll get into later.

They are forced  to wear clothing on each part of there body except for the face. They cannot kill other death elementals.

Truces:Darkness, Earth, Life

Light:

There king is extremely cheery.
These people are usually happy. They can bend light. And are normally scared of the dark. They interestingly enough have been seen doing strange unearthly things. And can be seen mastering any weapon of choice.

Truces:Darkness

Darkness:

For darkness elementals they are in constant fear of death. They cannot have sun touch them or they will feel immense pain or even die from a heart attack. Unless they are abstracters or descendants.

These people are often sleep deprived and have many ominous powers.

They are dedicated to war strength even though they have so many truces.

They are not allowed to have bonds in there land.


Truces: Water, fire, wind, light,life, death, fear.

Time:

Time elementals usually have an 'effect' on time
Like see the past or future.

Nothing big.

However once a long time ago, there was a method of borrowing time away from someone and stealing it, or giving it. This was later banned.

Truces: None

Mind:

Mind elementals often spend a lot of time daydreaming. These people can be psychic. Or even can sometimes create a universe in there head to escape from this one. Some can interestingly enough read minds.

These people rarely have friends because there homeland requires them to practice with there mind non stop until you've mastered one ability at least.

Truces:Fear

Wind:

People of this element can often control wind. Wind is also a form of communication for some of these people.

Truces:Darkness

Weather:

You don't often see a weather elemental. These people control weather and sometimes it reflects how they feel emotionally.

Whisper:

Whisper elementals can talk to the dead. You have to be a specific species to be a whisper. They can also send secret messages. And many other abilities.

Truces:None

Fear:

These people often wear shades to hide there eyes. Because direct eye contact will install fear into the lookers heart.

They have different powers via species.

Truces:Darkness, Mind.

Season:

These people are rather rare. They inhabit certain seasons and can bring a season with them. They are also in charge of changing seasons.

Truces:None


Sin:

Unfortunately, there are only seven FULL sins. And those are

Lust

Gluttony

Greed

Sloth

Wrath

Envy

Pride

These are the kings and queens of the land of sin.

Now on to abstracters and descendants!

Abstracters are the quarter child of a sin. You see darkness repopulates with abstracters. Making more abstracters. Basically if your darkness you have to end up with a quarter child. The quarter sin can sometimes give there child to a mom and a das who can't mate.

Also a descendent is THE child of a sin. However they have all the abilities of a sin AND an element. For instance One of prides child is an ice elemental. They can summon ice at will and can do what there sin parent can do.

There are very few descendants.
Considering there are only 7 sins.

The descendants often have to hide that there a sin child.


That is all! THX FOR READING feel free to give me your feedback!!

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