Bortjorn Svenskund (D&D)
(The images in this profile were created using HeroForge. The character of Bortjorn Svenskund is obviously a parody of Overwatch's hero Torbjorn, who belongs to Blizzard Entertainment)
(After all, when D&D puts a class into the game that lets you build turrets, what else was I supposed to make? XD)
(All rights to any other media used go to their respective owners.)
Name: Bortjorn Svenskund
Age: 257
Race: Hill Dwarf
Gender: Male
Sexuality: Heterosexual
Class: Artillerist Artificer
Background: Clan Crafter (Respect of the Stout Folk Feature)
Alignment: Lawful Neutral
Strength: 13
Dexterity: 19
Constitution: 16
Intelligence: 16
Wisdom: 16
Charisma: 13
Appearance:
Bortjorn is your classic Hill Dwarf - 4'4'' with a compact, squat and bulky build, big bones, heavy arms and a large beer gut. His hair is a very pale blonde colour, and because he is entering middle-age (for dwarves this occurs around 200 years into your life) he is both greying and balding on top. He has big bushy eyebrows and a large beard that, as can also be expected of a dwarf, he braids and knots. He has a single pale blue eye, having lost his right eye some years ago, and covers the wound with an eyepatch.
Bortjorn is not the most kempt and groomed individual. His hands, face and beard are often coated in soot from his work, and so much time spent around burning forges means that he is often sweating profusely. All of this, combined with his dwarven tendency towards heavy drinking, means that he has a profuse odour.
While out and adventuring, Bortjorn typically wears heavy armour, including vambraces, boots and a breastplate all made of good dwarven steel and coloured red from his unique forging process. Threaded through and under his armour are pistons, power cables and steam pipes, and the mask-like welding visor he wears on his head acts both as eye protection during his engineering work and as a helmet in battle. On his back, always thrumming and churning with techno-arcane power, is his mobile forging pack, which acts as both storage for his items and as a device for creating and deploying his inventions.
Personality:
On the surface, Bortjorn is a very cranky, crotchety and grumpy dwarf - so, pretty much like all dwarves. He's very standoffish with both an abrasive, unforgiving personality and a blunt, forceful manner of speaking. He can also be very cynical at times, and while not nihilistic, he does tend to mock those who champion lofty causes such as the will of the gods. And he does this openly, as Bortjorn has never been one to sugar-coat matters for the sake of one's feelings, and he believes that anyone who needs the truth softened for the sake of their feelings is either weak, an elf, or both. And yes, just like many dwarves, Bortjorn isn't fond of elves, considering them too frail and flighty to be worthy of proper respect. He does have a begrudging respect for gnomes, though, since they were in the progenitors of the artificer's arts.
However, underneath this exterior, which he puts up as a barrier to his feelings, Bortjorn is a man who has lost everything, and thus feels a great deal of sorrow which he either hides behind his fiery temper, drowns in alcohol, or ignores while he focuses upon his work - the one thing he does have left in his life and the only thing he is ever currently passionate about. And despite his gruff manner and fierce dwarven pride, Bortjorn does have a deep-rooted sense of loyalty and order, and holds his personal honour dearly. He never aims to let it be said that he chickened out of a situation, no matter how hard on dangerous it was. Bortjorn is brave, stalwart and intelligent, as evidenced by his cutting-edge artificer designs. However, he likes to plan things out before going into action, and his sense of order often means that he gets frustrated whenever things don't go according to his designs.
Bortjorn admires many of the classical dwarven interests, including fighting, drinking and the crafting of wood, metal or stone. He always has an eye for well-done craftmanship, openly showing admiration for any well-made item or weapon that has clearly had a lot of work put into it. Bortjorn loves the clanking of machinery, the crashing of forge hammers and the thunder of gunfire. He has never been one for peace and quiet or relaxing, especially when things need to be done. He is very good at concentrating even in the midst of battle - a skill that also allows him to ignore anything you're saying while he works on something else. Something actually important.
Likes:
Machinery, work, stone, metal, fire, being an artificer, tinkering, inventing new things, gnomes, humans, order, creation, hard work, honour, integrity, honesty, things going to plan
Dislikes:
Elves, duergar, goblins, orcs, giants, dragons, lazy people, soft people, people who don't appreciate his work, chaos, liars, bureaucrats, paper-pushers, the Underhome Guild of Engineers
Backstory:
Born within the dwarven city of Underhome, the middle child of seven sons in Clan Svenskund, Bortjorn was a very gifted child. Possessing an incredibly knack for technology and invention, even at a young age, he was inducted into the Dwarven Guild of Engineers as an apprentice. From there, his talents came to fruition, and he swiftly worked his way up the ranks to become an artificer.
Of course, this is quickly by dwarven standards, so he only became a fully-qualified artificer when he was about 80 years old. But by this time, he was becoming well-known in the circle of craftsmen and engineers as a hard worker destined for great thing. He was also married to a hill dwarf woman named Helga, whom he loved dearly, and it seemed like his life was about to work itself out quite nicely...
But sadly, that was not to be.
Bortjorn's inherent knack for technology meant that by the time he was an artificer, he was already pioneering new designs and new technologies that no-one had ever tried before, specialising in the invention of new long-range weapons to counter the foes of the dwarves - goblins, giants, dragons and the like. Many of these designs were dangerous and unstable in nature, but Bortjorn believed it was the job of an artificer to take what was impossible and to make it work. And to his credit, many of this things he set out to do did work reliably without exploding.
Nonetheless, this put him greatly at odds with the rest of the guild, who were of a very conservative nature and often made new inventions undergo hundreds of years of prototype testing before they were approved to make absolutely sure all of the bugs were ironed out and that nothing could go wrong at all. This annoyed Bortjorn greatly, especially since his creations would only be put to use for the good of dwarvenkind loooooong after he was dead, and he fought fiercely to try and get his work through the top brass' infuriating bureaucracy.
Not only did he have to contend with this, but he was also facing troubles at home. He and his wife Helga had been trying for a baby, but they faced numerous miscarriages as Helga proved unable to carry a child to term. Finally, when Bortjorn was 150 years old, Helga died unexpectedly. The loss of his wife hurt him deeply, and while Bortjorn did remarry, the fact that the woman he loved died under his care left a mark upon Bortjorn that made his heart hard.
Continually, Bortjorn threw himself harder and harder into his work, neglecting his home life and his new bride Svana in favour of trying to get at least one thing through the incessant prototype nuts that ran the Engineer's Guild. But no matter how hard he tried, even his most simple designs were scrutinised beyond belief and refused to be even considered for use. Looking into this, Bortjorn soon learned that, in secret, the Guild had blacklisted him, which essentially meant that behind the curtains, it had always been pre-determined that nothing of his would ever be approved for use.
And then, came the final straw. Bortjorn returned home after finding this out, already internally shattered from the revelation and his dream of being a legendary engineer taken away from him... to find his wife Svana sleeping with one of the lead Guild engineers who blacklisted him, Fergus Firebeard.
In that moment, Bortjorn snapped. He beat Fergus Firebeard half to death with his bare hands, filed for divorce with Svana, and left both Underhome and the Guild of Engineers behind forever. Everything he had ever wanted - to be known as an artificer, to have a family, to make his mark on history and to aid his people - were all now gone forever.
Now, Bortjorn wanders the world as a freelance artificer and mercenary, doing basic tinkering wherever he can and clubbing heads to rake in the coin he needs to make a living. All the while still building and designing new machines of war, for now he has no-one telling him what can and can't be used. What he uses them for is his own choice and his own business, and what the future holds for this dwarf engineer is yet to be known...
Strengths and Weaknesses:
Bortjorn's inventions are the core of his fighting style. Having specialised in the creation of weapons all his life, the dwarf engineer has many dangerous contraptions up his sleeve - often quite literally. These include deployable sentry turrets that can move and shoot of their own accord in battle and can be equipped with either flamethrowers for clearing away hordes of foes or heavy-calibre magical cannons for gunning down larger targets. He also has a version equipped with a health dispenser that allows him to support his allies in battle.
Even just sitting back and letting his turrets do the work, Bortjorn is deadly - so you can imagine how nasty things get when he joins the fray himself. A sure shot with his repeater pistol at both close and long range, and gifted with the remarkable physical resilience of all dwarves, Bortjorn is not to be underestimated even before he brings out the rest of his inventions. These range from pyrokinesis gauntlets that allow Bortjorn to control fire and release damaging blasts of flame, short-range sonic repulsors that can knock groups of enemies way with a shockwave of thunderous sound, to a goddamn rocket launcher that can be loaded with high-explosive or incendiary warheads.
And at the end of the day, if all that fails, Bortjorn can always grab his forging hammer and just club you to death.
However, despite all this killing power, Bortjorn does have weaknesses. Firstly, all these contraptions he's packing require time to set up before they can be used, and so Bortjorn needs either some setup time or allies to keep foes away from him before he can unleash his full potential. And secondly, while Torbjorn's turrets and area-of-effect damage make him very skilled at zoning, defending an area, or covering allies from afar, they also have a tendency to harm his allies just as much as his enemies due to the explosions and firepower they can rain down upon their target. Lastly, Tobjorn is a dwarf, and so he has slow movement speed and lacks mobility. His turrets are the same, unable to keep up with humans at all as they trundle around the field of battle.
But don't let Bortjorn hear you calling him stumpy or his inventions slow, or the image below will be the last thing you see before you die.
Weapons:
A techno-arcane heavy-calibre pistol, along with deployable turrets and health dispensers, magic spells, various inventions and, in emergencies, a good old-fashioned hammer.
Theme Song:
https://youtu.be/LtVyy_2CoLU
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