Ira May Jackson
Role: Grounder Fighter
Name: Ira May Jackson
Age: 17
Faceclaim: Bridget Satterlee
Gender: Female
Sexuality: Bi
Personality:
Much like her ancestor, Cleo, Ira is cold and closed off. Only, she never had the bubbly, talkative phase Cleo did. Ira was raised to fight, so that's what she did.
Practically living off of Cleo's old journals, she found one that was almost entirely battle moves and different fighting stances. It looked like it had been made to help a gladiator. Ira studied them, and practiced them thoroughly. She had almost mastered all of them in that book, and had started teaching them to others.
A
nyways, Ira does enjoy socializing. To an extent. She has a few friends, and isn't completely awkward or cold.
Likes:
•Ira enjoys fighting, and teaching others how to fight well. All is fair in war.
•While Ira isn't particularly good at it, she sketches and writes in a journal. She hopes that like Cleo, one day someone will read it and make sure she's remembered.
•Exercise. Ira will take any moment to work on her strength, her speed, agility, or flexibility.
Dislikes:
•Ira absolutely hates babies. Toddlers she can deal with, but babies? God those things disgust her.
•Insults. If someone insults her, you can sure as həll bet that they're in trouble.
•Losing. She puts so much effort into everything, and if she still falls short, it... it hurts.
Abilities:
•Ira is strong, and fairly flexible.
•She's really good with a sword, although she prefers shorter blades or a bow.
•Ira's good at being quiet and extremely still.
Weaknesses:
•Ira cannot show emotion for the life of her. Unless it's anger. She's tried. It doesn't work well.
•Ira also has an intense fear of heights. She cannot climb trees or buildings or else she will most likely pass out.
•Sometimes Ira is so busy or into her training, that she forgets to eat.
Something they hide:
H
er fear of heights. If anyone knew, they'd probably kìll her for it. She can't let them know.
Opinion on the 100:
S
he doesn't necessarily hate them, but she doesnt like that they're intruding on their land. If they dont cause problems, Ira sees no reason to start a fight with them.
What they want to do against them:
N
othing, until they cause problems. If they start causing issues, Ira will not hesitate march right up to that stupid, pathetic dropship and slaughter every one of them.
Ira may think that often, but it's just an empty threat. She won't do anything without an order to.
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