The Studies (Rules)
•The bonds's technology is advanced for the current time, but appears to be modifiable if accessed. The bond also have limiters that prevent power overload. (All bonds have the original powers of the hero/villain shown, but the powers can be altered as long as the powers doesn't make the user overpowered)
•The bond's limiters appear to limit even the most powerful of organic life. As such, bypassing the limiters is almost fatal to the user. (You are able to use any hero or villain, but their powers may be weakened depending on the person)
•The appearance of the user changes when activating their bond. This appearance is freely customizable as a base function. (You don't have to use the basic appearance of the heroes as the costume)
•The bond appears to be literally inseparable, as any attempt to remove the bonds harms the wearer. (The bonds cannot be removed by any means)
•The bonds appear to be locked on only on one hero/villain. They cannot assimilate any other personas. (You can only have one hero/villain bond for each character)
•Each bond appears to have unique powers, each bonded with a different persona. (You cannot use the same bond as another character)
•The bonds only use recognizable people with powers. (You cannot use a custom hero/villain for the bond)
•The bond's powers are only given when activated. Despite this, passive powers seem to bypass this limit. (All main powers can only be used by using the bond. Passive powers (such as endurance and accuracy) can be used without the bond's activation)
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