Basic Info
Races:
Humans...
Elves...
Orcs...
Kitsune...
Centaurs...
Minotaurs...
Cyclops...
Kobolds...
Tibbits...
Demi-humans (or beastkin)...
Wraiths...
Halflings...
***
Ability stats:
Strength
Dexterity
Agility
Constitution
Intelligence
Wisdom
Charisma
Luck
Faith
***
Strength is just sheer muscle strength and bone/tissue density.
Dexterity is hand-eye coordination and one's ability to use complex tools or movements effectively.
Agility is speed and balance, as well as flexibility. Improves dodging and stuff.
Constitution increases lifespan by a small amount, improves your immunity to disease and poisons, and directly increases your 'HP'.
Intelligence improves your ability to remember and comprehend things, as well as your affinity for magic and total MP.
Wisdom improves mana regeneration, senses, and problem solving skills.
Charisma improves your physical appearance based on your own ideals of beauty, and your social skills.
Luck decreases chances of getting bad Karma while increasing chances for good Karma- based on the number you have.
Faith determines your alignment to God and evil, and decides how effective your prayers or demon rituals are- also increases your ability to be affected by celestial beings.
***
- Classes:
*Physical:
Rogue
Ranger
Knight
Warrior
Brawler
Barbarian
Paladin
Monk
*Magical:
Wizard(witch)
Sorcerer(ess)
Warlock
Mage
Cleric
Druid
Oracle
Necromancer
***
The requirements for the classes determine the bonuses your races get,
Example: A ranger needs Dexterity, some Strength, some Agility, some Constitution, some Intelligence, lots of Wisdom, little Charisma, decent Luck, and little faith
***
The Gods:
Beastkin: Cuth'Duna, god of death and instinct
Centaurs: Al'Nahari, god of wildness and hate
Cyclopes: Duur'Gareth, god of order and air
Elves: Ashera, goddess of peace and cultivation
Halflings: Tulrae, god of trickery and nakedness
Humans: Epithemus, god of time
Kitsune: Nigen'Sei, god of truth and heat
Kobolds: Mina'Thaur, goddess of foolishness and love
Minotaurs: Molgotha, goddess of birth and earth
Orcs: Azzugrau, god of carnage and chaos
Tibbits: Cael'Raal, goddess of control and wisdom
Wraiths: Elpida'Vor, deity of piety and cold
***
Beastkin
Stats: Good strength, good dexterity, good agility, okay constitution, bad wisdom, okay charisma, bad intelligence, okay luck, bad faith. Bonus wisdom points.
Class proficiencies: Proficient with all physical classes, but find learning magic difficult. Lesser proficiency for the cleric class.
You gain +1 to STR, DEX, AGI, WIS, and three points to distribute per level.
Deity: Cuth'Duna
-
Centaurs
Stats: Good strength, good dexterity, okay agility, good constitution, okay wisdom, horrible charisma, okay intelligence, good luck, bad faith. Bonus luck points.
Class proficiencies: Proficient rangers and brawlers, lesser proficiency for druidic magic.
You gain +1 to STR, CON, DEX, AGI, +2 to LUCK, and one point to distribute per level.
Deity: Al'Nahari
-
Cyclopes
Stats: Good strength, good dexterity, bad agility, okay constitution, okay wisdom, bad charisma, good intelligence, bad luck, okay faith. Bonus intelligence points.
Class proficiencies: Proficient enchanters and blacksmiths, lesser proficiency in the wizard and knight classes.
You gain +2 to STR and DEX, +1 INT, and two points to distribute per level.
Deity: Duur'Gareth
-
Elves
Stats: Okay strength, good dexterity, okay agility, okay constitution, okay wisdom, bad charisma, good intelligence, bad luck, okay faith. Bonus Faith points.
Class proficiencies: Very proficient with the sorcerer and druid classes.
You gain +1 to DEX and AGI, +3 to FTH, and three points to distribute per level.
Deity: Ashera
-
Halflings
Stats: Okay strength, good dexterity, okay agility, okay constitution, okay wisdom, bad charisma, good intelligence, bad luck, okay faith. Bonus charisma points.
Class proficiencies: Very proficient with the bard and rogue classes.
You gain +1 to DEX and INT, +2 to CHA, and three points to distribute per level.
Deity: Tulrae
-
Humans
Stats: Okay strength, okay dexterity, okay agility, okay constitution, okay wisdom, okay charisma, okay intelligence, okay luck, okay faith.
Class proficiencies: Medium proficiency for all classes.
You gain six points to distribute per level, +100% EXP gain.
Deity: Epithemus
-
Kitsune
Stats: Horrible strength, bad dexterity, bad agility, good constitution, okay wisdom, good charisma, good intelligence, good luck, good faith. Bonus agility points.
Class proficiencies: Very proficient with the warlock, oracle, and monk classes.
You gain -1 STR (Minimum of 10), +1 CHA, INT, LUCK, FTH, +2 AGI, and 2 points to distribute per level.
Deity: Nigen'Sei
-
Kobolds
Stats: Okay strength, good dexterity, good agility, okay constitution, okay wisdom, bad charisma, horrible intelligence, good luck, good faith. Bonus faith points.
Class proficiencies: Very proficient in the cleric and paladin classes, lesser proficiency in the monk and rogue classes.
You gain -1 INT (minimum of 10), +1 to DEX, AGI, LUCK, +3 FTH, and two points to distribute per level.
Deity: Mina'Thaur
-
Minotaurs
Stats: Excellent strength, bad dexterity, good agility, bad constitution, horrible wisdom, good charisma, okay intelligence, okay luck, okay faith. Bonus constitution points.
Class proficiencies: Proficient in the warrior, brawler, and barbarian classes.
You gain +4 to STR, +1 to CHA, CON, -1 to WIS, and two points to distribute per level.
Deity: Molgotha
-
Orcs
Stats: Excellent strength, okay dexterity, bad agility, okay constitution, good wisdom, okay charisma, horrible intelligence, okay luck, okay faith. Bonus wisdom points.
Class proficiencies: Proficient in all physical classes, lesser proficiency in the druid class.
You gain +4 to STR, +2 to WIS, -1 to INT (Minimum of 10), and two points to distribute per level.
Deity: Azzugrau
-
Tibbits
Stats: Bad strength, good dexterity, good agility, okay constitution, okay wisdom, bad charisma, okay intelligence, good luck, bad faith. Bonus luck points.
Class proficiencies: Very proficient in the ranger, rogue, and mage classes.
You gain +1 to DEX, +3 LUCK, and three points to distribute per level.
Deity: Caen'Raal
-
Wraiths
Stats: Bad strength, excellent dexterity, okay agility, okay constitution, okay wisdom, horrible charisma, okay intelligence, okay luck, good faith. Bonus dexterity points.
Class proficiencies: Very proficient with all magical classes but cleric and oracle, which they cannot become, proficient with the monk class.
You gain +4 DEX, -1 CHA, +1 to FTH and three points to distribute per level.
Deity: Elpida'Vor
***
Status screen: Minimum of 10 in each stat, unless a curse is involved. Humans reach 10 by the time they are 16 and only then are able to reach level two and improve. Other races reach between 20 and 50 as their base stats depending on their lifespans, Kitsune and Elves reaching 50 each by age 16. This is a natural growth and increase from childhood to adulthood, and does not ever occur in the same way again.
Your actions also determine your stats, exercise increasing CON, STR, and AGI, practice improving STR, AGI, and DEX, study improving INT, WIS, and DEX, and religious activeness improving FTH. Gambling and other luck-related games can either improve or decrease your LUCK depending on whether you win or not.
Name: {}
Title(s):
Age:
Gender: {}
Hp: {}
Mp: {}
Str: {}
Agl: {}
Dex: {}
Con: {}
Int: {}
Wis: {}
Charisma: {}
Fth: {}
Skills:
Racial ability:
Spell-list:
---
Available status points:
Available skill points:
Mp is determined by [100x{INT}=#], while MP recovery is determined by [Wis/2=#].
HP is determined by [{Con*10}+{STR.}+{INT./2} = HP]
(A/N)
I only recently decided all of this, and the story will become more consistent to this from now on. Please forgive any inconsistencies that are noticed from earlier up to this point. Eventually i'll go back and retcon it, but until then... please forgive. :3
~ShadFinder <(0^0)>
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