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Trapped

It has been 3 days since Jeremy died.

The company had let everyone have the next day off, but when everyone came back, a gloomy atmosphere filled the building. No one talked about Jeremy or what he had said before his death. Very few actually believed what he had said, which meant that those few believed that Dale should've at least tried to find out what was happening.

Lewis came back on the third day, noticeably effected by the death of his friend. He looked like he hadn't slept, and hardly talked unless spoken to. But even then he gave short responses.

The testing was supposed to be continued by either Will, Lewis or Gabrielle. However, Lewis was hesitant ever since Jeremy started acting up and talking about an anomaly, then refused as soon as Jeremy died. Will was a backup tester who also worked on music, but he decided to continue with music instead.

Gabrielle doesn't mind continuing the job; she doesn't neccessarily believe that something sentient or dangerous could be inside the game. But she is wary. After all, who would horrifically hurt themself like that and then kill themself for no reason? She decides to keep an eye out for an abnormality within the game when she tests it, but to focus on her job more.

They had prepared her for a few days leading up to the incident, and today is the day where she goes into the game. She's excited, but nervous about what she could find lurking within the shadows.

Stepping into the testing room feels weird and different. Something about knowing you're standing where a person died feels uncanny, but she shrugs the thought off and sighs. Gabrielle briefly remembers when she had walked past the room a day before the incident, and saw Jeremy staring at her through the window. His clothes and face were soaked with some dark, almost black liquid. At the time, she thought it was ink, but now, thinking back to it, it seemed more likely that it was blood.

Taking a deep breath, she puts the visor on and loads up the game. She presses the continue option, then looks around the dining area amazed. The graphics look good, and the area is accurate to the actual location.

She looks at the monitor, and flicks through to see which ones have been done, though shes surprised to find Jeremy had only managed to complete FNAF 1 up to night 4. How had he done so little? She shrugs and decides to do FNAF 2, and once she's completed all the regular levels she will do the nightmare versions.

Gabrielle loads up night 1, and flicks the camera to prize corner as it's the only camera that she really needs on. Then, she routinely checks the left, middle and right for animatronics. Toy freddy appears in the hallway at 3 AM, so she checks the hallway more frequently than the vents, making sure to wind the music box.

Once Toy Freddie gets into the office, she puts the mask on and waits for him to disappear along with the flickering lights. Toy Bonnie appears to her right shortly afterwards, so she puts the mask back on once again, and watches as he closely stares at her before disappearing. She winds the music box up again, before checking each entrance four times.

Toy Bonnie reappears, but once he disappears when she puts the mask on it turns to 6AM.

Smiling at the fact she accomplished the night, Gabrielle winds up the box and holds the figurine in her hands before being back to the menu. As she goes to press night 2, Gabrielle pauses, glancing around. She could've sworn she heard a voice. But after a few seconds she decides it's nothing, and continues with the second night.

-
Jeremy bangs on the metal door, screaming through the small hatch that was left open. "Gabrielle! Gabrielle over here! I'm here! Help me!" But the woman at the desk can't hear him, or doesn't listen. She glances around, but then turns her attention tion back to the monitor.

"Help!" He screams, banging harder. But the setting just changes to black, and she disappears as she selects a game.

Suddenly, a familiar face blocks the hatch and presses a finger against his permanently grinning mouth "shhhhh. She can't hear you, and you can't go back. What's the point in trying?"

"Just let me out. Please let me out" Jeremy begs. His prison is dark and claustrophobic, which makes Jeremy feel like a helpless child. The only light comes from the glow of the outside coming through the hatch. He has already been stuck in here for three days, he cant stay in here any longer.

"After the stunt you pulled? No. I thought we were friends. I thought you would help me. But you ruined my chance of being free again! You'll stay in here as long as I feel fit, and so I know you've learnt your lesson"

"I'm not a child, I'm an adult. You can't punish me" Jeremy's voice shakes involuntarily. He's terrified of being in here. He's terrified of being alone.

"But I can Jere. I have most of your soul, and you have some of mine so we are connected. We're almost one in the same. You're my only company in this game. But you need to learn to follow my instructions before you can be let go" William makes a small sound that sounds like a laugh, which makes Jeremy's stomach twist. He's treating him like a child.

"I'll check on you later" William moves back and goes to slide the metal across the hatch.

"No! Please don't! William!" Jeremy cries out in terror, but the rabbit just slides the metal across causing the room to go pitch black. He shakes, breathing hard, and bangs on the door again frantically. "Let me out! You can't leave me in here, please let me go! Please!"

Jeremy continues to bang against the door crying until his hands feel sore. He slides down to the floor and hugs himself frightened, crying into his knees. "Please don't leave me alone"

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