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Fun Facts!

Here are some fun facts and 'behind the scenes' commentary about my stories "FNAF: Living Nightmares" and "FNAF: Sister Location". Hope you enjoy! Oh, and it goes without saying, but these will contain spoilers.

FNAF: Living Nightmares

I'll just address this right now: out of the 6 stories in the series, Living Nightmares is my least favorite. It was my least favorite to write and it was my least favorite to read. Now, does that mean I hate it? Of course not! Each and every one of these stories are like my children. It's just that if I were to rank the stories (which I plan to do soon), this one would be at the bottom of the list.

I told the story in the way I did for a few reasons, but the biggest reason was I wanted to parallel how different FNaF 4 was from the previous 3 games by making this story different from the previous stories in their way of storytelling. Never before had the protagonist of my story been the victim; they were always outsiders who learned about the events as the week progressed.

Looking back, this is why this story was my least favorite to write: by following the events of the game to a T, I didn't have many opportunities for originality throughout the story, something I like to think was what made you guys fall in love with my stories to begin with. If you wanted the game's events laid out in front of you, you'd watch a Let's Play on YouTube instead of reading a fanfic. Thankfully, though, this was saved by the Plushtrap segments.

A lot of people are drawing comparisons between Bill Cipher from Gravity Falls and Plushtrap from my story. I can say without a doubt that Plushtrap was not inspired by Bill Cipher, as I haven't watched the show nor know anything too detailed about it (don't worry; I plan to binge watch it some day soon). If I had to pinpoint a specific fictional character that inspired Plushtrap's personality, it would be the Joker: insane, crazy, homicidal, yet funny enough that you can't help but love him!

The infamous line, "Well, can't you read? The title of the chapter was 'Final Fun with Plushtrap'!" was something I spontaneously added for fun because I'm a huge sucker for breaking the 4th wall. That's what ultimately started my thought process of making Plushtrap more than a figment of the child's imagination, but rather a self-aware being with limitless power. Who knows? He's already gotten a story contest; maybe I'll personally give him his own story one day!

Halfway through writing the book, I came up with an idea that I could've done instead: a 10-year-old boy, his older brother, his younger sister, and their parents move into the house that the FNaF 4 crying child's family used to live in, and every night, the 10-year-old would have the nightmares (aka the Nights) and try to piece together why he's having these dreams. So, with the help of his siblings, we researches and pieces together the story of the Crying Child and his "accident". Part of me wishes this is what I did because it would've felt more like one of my other stories, yet another part of me is glad I stuck with what I ended up doing because, again, it paralleled how different FNaF 4 was to the other games. Let me know which one you think would've worked better!

FNAF: Sister Location

Here's a question I'm sure you're all asking: WHY DID I MAKE THE PROTAGONIST AN ORIGINAL CHARACTER??? Well, there are several reasons. First of all, I had this urge to make the main character a female for a while. Maybe the whole "Sister" Location thing piqued my interest a bit, but I just wanted to write from the perspective of a female, specifically a single mother.

Second, I have this theme in these stories of having the protagonists learn new information the same way someone playing the games for the first time would learn it. Even Living Nightmares followed this formula. So, if I had made the protagonist, say, William Afton, he would know pretty much everything and take some of the fun away from learning the mysteries of the story. 

Third, and most importantly, it allowed me creative freedom and an original story! As I said, my biggest problem with Living Nightmares was that I forced myself to not have many original characters/personalities. So, by creating Alice White, I allow myself to create a backstory for her and many others.

Tyler almost wasn't going to be in the story. After the chapter "Breakfast", the next chapter was going to be "Night 1", with Alice explaining that she got the job instantly on the phone and that all information would be told to her through HandUnit. In fact, she wouldn't have met a single person at work at all. In the end, I felt like I would've made the story feel too rushed by jumping into the nights so quickly, an issue I also had with Fazbear Fright. So, I added the orientation segment, and thus Tyler was created to fill the position of the boss.

Tyler was originally going to be the villain of the story who was sabotaging the animatronics, but I decided against it because, at the end of the day, the main villain of Sister Location is Ennard, so I decided to keep it that way in the story. Tyler became nothing more than an innocent man who just fell victim to his grandfather's creations.

Because I know how the fans of this series act, I added subtle details to hint at a possible romance between Tyler and Alice, even though no clear mention was ever brought up by either one. Why did I do this? Simple: I'm evil and wanted to see your hearts break when the ship didn't sail due to both captains walking the plank!

Curious as to why I made sure to add details about Alice such as her hair length and her chest size, and even as far as saying she almost looked like a teenage boy? Simple: my original plan for the story's ending was for Ennard to completely take control of Alice from the moment she was scooped and then go into hiding, only not as a woman, but a man. Specifically, a man named William Afton. After some thought, I found this ending too ridiculous, even for me. Still, it goes to show how often I change the endings of my stories (the first book was proof of that).

Speaking of the ending... well, I think it can be summed up in this image:

But for real, I knew I had to at least add the part of Alice/Ennard killing Jasmine, since it's a big part of the game's story of how the robots, Baby in particular, are programmed to kill children when they're alone with them. Was it disturbing? No doubt. But that leads me to my next point.

There are 2 reasons why I didn't go into detail on Jasmine getting killed. The first reason was a moral reason. Even I'm not mentally ill enough to go into full detail of a mother possessed by a robot strangling her child and watching her die. The second reason was a storytelling reason. By having Alice blackout and waking up after the deed it done, it shows how she wasn't in control, but that Ennard was. It shows how innocent she really was and how little input she had on her daughter's death.

Honestly, as I was thinking of how to write that final scene, I couldn't help but think of the ending of the creepy pasta "Laughing Jack". I guess you can say I subconsciously drew inspiration from that. 

Thanks to the Custom Night in Sister Location, we were given solid proof of Springtrap's return. So, I felt it was necessary to add one final scene to not only bring back Chuck and Guy, but to reference the ending cutscene of the Custom Night, which also hinted at a cliffhanger/sequel including Springtrap.

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