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FIVE NIGHTS AT FREDDY'S 1

When it comes to FNAF 1, I don't think there's too much to change. By all accounts, the first game was perfect. It did everything right in terms of atmosphere and making the gameplay simple yet engaging. It presented its story as something you'd have to look beneath the surface of the main gameplay in order to see the bigger picture of, and this is what ignited the passion of countless theorists who are still trying to piece the lore together to this day. It set the tone for every other game in the series, so I'll keep the simplicity and eerie atmosphere FNAF 1 presented as well as the hidden secrets that engaged the fan base in the first place, but there are a few things I'd like to explore in this one. I'll discuss what I'd change about the game in several paragraphs with each one focusing on a different aspect of the game.

LAYOUT:

In my opinion, the layout of the FNAF 1 pizzeria is perfectly fine on its own, but it could use at least a few extra rooms. The first thing I would add is a camera for the entrance. The entrance will be on the southern wall and towards the bottom left corner of the dining room. I imagine the entrance being pretty big, similar to the one in the movie. When customers walk through the entrance, they'll immediately see Pirate's Cove to the left along with an entrance to an arcade room. The front desk where people get their wrist bands and pay to enter the pizzeria will be its own room separated by a window. This room leads to a hallway that will go all the way around the western side of the pizzeria until it reaches the backstage, which I will be moving behind the stage. I'll also make it larger and have a door next to the main stage leading to it. When employees exit the room where the front desk is, they walk straight down the hallway. The hall takes a sharp turn to the right. As they keep walking, to their left is the door leading to the storage room. It's a large room filled with table cloths, extra supplies for parties, spare curtains, etc. Past the storage room is another turn to the right. As they take this turn and walk down the hallway, to their right is a door leading to the arcade room. It's more of a shortcut for employees. Anyway, let me explain the arcade room a bit. It's obviously full of arcade machines and various other games kids can play. In one corner, there's even a ball pit. Past the arcade door is an intersection. Straight ahead is a door leading to the dining area. To the right is a hallway that leads directly onto the stage in Pirate's Cove. This is here for employees to get to Foxy to repair him while also staying out of the way of customers. To the left is another hallway. As employees walk down this hallway, they'll see the break room to the left. If they keep walking past it, there's a sharp turn to the right straight ahead, but before that, there's a door to the left. This leads to the garage. This is where supplies and ingredients for food are delivered so that they can later be moved wherever they have to go. If you turn to the right and keep walking, you'll finally reach the backstage. On the north wall of the dining area are entrances to the two party rooms. They're on the left and right of the stage. I will also add in a manager's office. It's located at the eastern wall closer to the southeastern corner of the dining room. Finally, there is a prize counter on the wall between the west and east hallways. I'll also have a couple cameras outside. The animatronics will never be seen on these cameras since they can't go outside, but I just wanted to put them there anyway.

GAMEPLAY:

Like I said, I won't change too much about the gameplay. Bonnie and Chica will still go down the same hallways that they do in the original game, but since there's more rooms, meaning more cameras, I'll have Bonnie appear in the garage, the break room, the arcade, and the entrance while Chica can appear in both party rooms, the manager's office, and the prize counter. Foxy will still run towards your office and Freddy will keep his original route. However, there is also a low chance of him going into the backstage and going down the hallway until he reaches the storage room where he'll play his music box before returning back to his original path. This can switch things up for players and make him just a little more difficult to track. I'm also going to remove night 6 from the game. There's really no point for it to exist aside from earning the player a second star. I'll still keep the custom night, but there is still a way to get three stars. You see, if you select the custom night and set the difficulty to 1985, you'll switch on Golden Freddy mode. In this mode, you will only face Golden Freddy who has taken on the behavior of all four animatronics. He will be extremely difficult to beat. He can appear in every single camera without exception. If Golden Freddy appears on your camera monitor, you have to put the monitor down to make him disappear. If he appears in your office, you have to bring the monitor up to make him disappear. You also have to listen to Golden Freddy's laughter in order to predict how he'll attack next. Golden Freddy has three different laughs that play whenever he takes on the behavior of a certain animatronic. If the first laugh plays, he'll take on the behavior of Bonnie or Chica, depending on what door his laugh plays from. You have to immediately close whichever door the laugh came from. He'll only stay at the door for a second before disappearing, so you can open it immediately after closing it. If the second laugh plays, that means he's taken on the behavior of Foxy. He'll appear at Pirate's Cove and you have to keep the camera on him to make him disappear. If he appears on this camera without the laugh playing, you have to put the camera down as explained earlier, or else you'll be jumpscared. If the third laugh plays, that means he's taken on the behavior of Freddy and follow Freddy's exact same AI path. You have to keep track of the third laugh because every laugh is a checkpoint just like with normal Freddy. Let me explain it like this. Let's say the third laugh plays and Golden Freddy is in the kitchen. Even if the second laugh plays and Golden Freddy takes Foxy's place, Golden Freddy will technically still be in the kitchen until the third laugh plays again and he moves to the east hall. If he's in the east hall corner, he won't move until the third laugh plays again and you'll have to keep that door closed until he moves. Hopefully, that explanation makes sense. Also, if the power runs out, Golden Freddy instantly kills you. To make up for this night's insane level of difficulty, I'll make it to where 30 seconds are subtracted from each hour, making the hour go by much faster. The intention is to make Golden Freddy mode difficult, not impossible, so this should balance it out, especially since Golden Freddy moves extremely fast. I'll have Golden Freddy in different poses aside from the one where he's sitting down, but at the same time, I want all of his poses to have that same limp look to them. Even if he's standing up, I want him to look limp, almost like a hanging corpse. I'll also keep Golden Freddy's jumpscare the same as the original since I like his jumpscare. I won't change any of the phone calls. They're fine as they are because they don't delve too deep into the lore aside from Phone Guy mentioning the Bite of 87, so they don't need to be changed or adjusted.

EASTER EGGS:

I'm not going to add too many new Easter eggs. The only new one I'll add is actually going to be in the storage room. What I didn't mention in the description of the storage room is that the Puppet's box is tucked away in the corner of the room. Very rarely, if you go to that camera, you can see the Puppet hanging out of the box. It can be hard to notice and you might miss it the first time, but it's there. The reason why Freddy goes into the storage room and plays his music box every now and then is to keep the Puppet in its box. The only Easter egg I'll change is the newspapers. I'm not going to do anything major to them or add any new ones. I'll just be fixing the typos and slightly changing something that's mentioned in them. The changes are as follows.

1.

"Kids Vanish at Local Pizzeria. Bodies not found."

"Two local children were reportedly lured into a back room during the late hours of operation at Freddy Fazbear's Pizza on the night of June 26, 1985. While video surveillance was unable to identify the man responsible, police claim to have apprehended a suspect and are currently questioning him. The children were never found and are presumed dead.

"Police think that the suspect dressed as a company mascot to earn the children's trust."

2.

"Five Children Now Reported Missing. Suspect Released."

"After yet another disappearance of a child at the popular children's restaurant, five children are now linked to the incident at Freddy Fazbear's Pizza, where a man dressed as a cartoon mascot lured them into a back room."

"A suspect was apprehended last week, but due to a lack of evidence, he was released from custody. Despite police searching the entire restaurant from top to bottom, the bodies themselves have never been found."

"Freddy Fazbear's Pizza has been fighting an uphill battle ever since to convince families to return to the pizzeria."

"It's a tragedy."- Chief of Police, Clay Burke

3.

"Local Pizzeria Threatened With Shutdown Over Sanitation."

"Local pizzeria, Freddy Fazbear's Pizza has been threatened again with shutdown by the health department over reports of foul odor coming from the much-loved animal mascots."

"Police were contacted when parents reportedly noticed what appeared to be blood and mucus around the eyes and mouths of the mascots. The suits of the animatronics were later examined and the insides were found to be coated with blood and remains. The source of these remains has yet to be determined. The restaurant has assured the public that the animatronic mascots are regularly cleaned, so there appears to be no explanation for this strange occurrence at the moment."

"As of late, the characters have been behaving strangely during operating hours. One parent likened them to 'reanimated carcasses'."

4.

"Local Pizzeria Said To Close at Year's End."

"After a long struggle to stay in business after the tragedy that took place there many years ago, Freddy Fazbear's Pizza has announced that it will close by year's end."

"Despite a year-long search for a buyer, companies seem unwilling to be associated with the company."

"These characters will live on in the hearts of kids. These characters will live on."- CEO of Fazbear Entertainment

As you can see, I adjusted the articles to say that the suspect was released and not convicted like in the original game. I figured it would make more sense to do this, especially with what happens in later installments. I also decided to be a bit more descriptive on when the suits began leaking blood and mucus and have the police actually check the suits. That would make way more sense than the police just ignoring the blood-covered suits after a bunch of disappearances just took place in the same building. Common sense exists. I also added the date for the year the children were killed in only because it would make it easier for people to guess how to access Golden Freddy mode.

LORE:

When it comes to the lore for this game, I'll only really change a couple things. Mainly, Mike Schmidt being his own character and not just a fake name for Michael Afton. I want all of the security guards to be their own characters. Also, I am going to change Michael Afton's name along with the names of other characters. I refuse to have multiple characters with the same name. I'll get to Michael in another chapter. Also, the first game takes place in 1993 since that's the most popular year in the fandom for this game to take place. Other than that, the game still ends the same way. Mike gets fired at the end of the week and then the pizzeria closes at the end of that same year.

Anyway, that's it. Stay tuned for FNAF 2!

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