
Classes/Skills [Part 2]
[White Mage]
White Mages are masters of white magic, meaning they provide a lot of support with heals and buffs, which makes them big targets to enemies. They have great magical defense and good magic, yet they do not have any strong strength with them. They mostly wield staffs and wands.
[Level 1] Cure: Heal one of your teammates by a small amount
[Level 2] Esuna: Cure one of your allies of any status problems
[Level 5] Stone: Deal low earth Damage to one enemy
Stoneskin: Give one of your teammates Stoneskin (Can take one physical attack without taking any damage)
[Level 10] Spread Cure: Heal all allies by a small amount
[Level 12] Protect: Give one of your teammates Protect (Increase physical defense for 5 turns)
Shell: Give one of your teammates Shell (Increase magical defense for 5 turn)
[Level 15] [Sharable] Aura Mind: Increase Magic for 3 turns
[Level 18] Regen: Gives one of your teammates Regen (Gain a small amount of HP each turn for 5 turns)
[Level 25] Revive: Revive one Fallen teammate to half of their health
[Level 35] Cura: Heal one of your teammates by a medium amount
[Level 40] Stonra: Deal medium earth damage to one enemy
[Level 45] Stoneskin All: Gives all of your teammates Stoneskin (Take one physical damage without taking damage)
[Level 50] *Custom Skill*
[Level 60] Holy: Deal medium light Damage to all enemies
[Level 70] Spread Cura: Heal all of your teammates by a medium amount
[Level 80] Curaga: Heal one of your teammates by a large amount
[Level 90] White Materia: Deal 3 Heavy Light Damage to all enemies and Heal the party to full health
[Level 100] I'll keep everyone alive!: (Use only on a certain occasion)
[Swordmaster]
Swordmasters have mastered every blade that came their way and focuses on them and nothing else. They have good strength and good physical defense, but they have no magic. Swordmasters wield one handed swords, two handed swords and rapiers
[Level 1] Fast Blade: Attack one enemy before anyone else
[Level 2] Sharpen: Increase Attack for 2 turns
[Level 5] Wide Slash: Attack all enemies
[Level 10] Double Slash: Attack an enemy twice
[Level 12] Sword Wish: Double your next physical attack
[Level 15] [Sharable] Flashing Strike: Attack an enemy with a chance to inflict blind
[Level 18] Awe-Shocking trick: Chance to inflict silence on all enemies
[Level 25] Perfect Stab: Attack an enemy with a n increased chance for a critical hit
[Level 35] Swift Footed: Increase your speed for 4 turns
[Level 40] Whirlwind Slash: Attack all enemies twice
[Level 45] Counter: When attacked when this skill is activated, Nullify the damage and attack the enemy that attacked
[Level 50] *Custom Skill*
[Level 60] Swift Blade: Attack an enemy twice before anyone else
[Level 70] Garuda's Slash: Attack all enemies three times
[Level 80] Sword Oath: Triple your next physical attack
[Level 90] Bonding Revenge: When an ally took Damage, Attack the attacking enemy
[Level 100] I'll pierce through all challenges!: (Use only on a certain occasion)
[Red Mages]
Red Mages are the inbetween of Magic and Swords, carrying both an Arsenal of sword skills and magic. They have both great Magical and Physical defense, but they don't land much critical hits. Their weapon of choice is always the rapier.
[Level 1] Shining Slice: Attack an enemy with a chance to attack again
[Level 2] Fire: Deal low Fire Damage to an enemy
Cure: Heal one of your teammates by a small amount
[Level 5] Blizzard: Deal low ice damage
Thunder: Deal low lightning damage
[Level 10] Fire Blade: Deal low Fire Damage that counts as a physical attack
Blizzard Blade: Deal low ice damage that counts as a physical attack
Thunder Blade: Deal low lightning attack that counts as a physical attack
[Level 12] Dualcast: Use two random spells on an enemy (Fire, Blizzard, Thunder)
[Level 15] [Sharable] Mind Up: Increase magical resistance for 3 turns
[Level 18] Focus: Wait for one turn, and on your next turn, Deal Double Damage to an enemy
[Level 25] Double Slash: Attack an enemy twice
[Level 35] Fira: Deal medium Fire Damage to an enemy
[Level 40] Blizzara: Deal medium ice damage to one enemy
Thundara: Deal medium lightning damage to one enemy
Cura: Heal one of your teammates by a medium amount
[Level 45] Triple Slash: Attack an enemy 3 times
[Level 50] *custom skill*
[Level 60] Tri-Spell: Use three random spells on an enemy (Fira, Blizzara, Thundara)
[Level 70] Whirlwind Slash: Attack all enemies twice
[Level 80] Fira Blade: Deal medium Fire Damage that counts as a physical attack
Blizzara Blade: Deal medium ice damage that counts as a physical attack
Thundara Blade: Deal medium lightning damage that counts as a physical attack
[Level 90] Jack of all, Master Of none: Attack 10 times randomly on enemies (Attack, Fire, Fira, Blizzard, Blizzara, Thunder, Thundara, Double Slash, Triple Slash)
[Level 100] I won't let these traditions go to waste!: (Use only on a certain occasion)
[Dancer]
Dancers are another support role that uses different dance moves to add buffs and debuffs to the field. They have fast speed and longer buff and debuff durations, but they don't have a lot of HP. They mainly use scarfs or bare fists to support themselves.
[Level 1] Shout: Decreases the strength of one enemy for 5 turns
[Level 2] Cheer: Increases the strength of one of your teammates for 5 turns
[Level 5] Kick: Attack an enemy with a chance of physical defense down for 5 turns
[Level 10] Popular Dance: Increase the strength of all teammates for 6 turns
[Level 12] Swiftness: Increase your speed for 6 turns
[Level 15] [Sharable] Shield Steps: Increase your physical and magical defense for 4 turns
[Level 18] Dust Kick: Attack all enemies with a chance of inflicting blindness
[Level 25] Wind Dance: Increase the speed of all your teammates for 7 turns
[Level 35] Dance Of Purity: Cure all status problems to all teammates
[Level 40] Affectionate Dance: Decrease the strength and physical defense of all enemies for 6 turns
[Level 45] Lucky Dance: Increase critical rate of all your teammates for 7 turns
[Level 50] *Custom Skill*
[Level 60] Macabre: Attack all enemies 4 times
[Level 70] Mesmerizing Dance: Decrease the strength, physical and magical defense of all enemies for 10 turns
[Level 80] Gloriful Dance: Increase Strength, Physical and magical defense, speed, and critical rate of all allies for 10 turns
[Level 90] Danse Macabre: Attack an enemy 8 times
[Level 100] Dancing is in my soul!: (Use only on a certain occasion)
[Black Mage]
Black Mages are the most powerful magic attackers in the series. They possess stronger black magic and unleashes its power upon their foes. They have good magical defense and great magic, but they don't have any physical attacks. They also wield staffs and wands also.
[Level 1] Fire: Deal low fire damage to an enemy
Blizzard: Deal low ice damage to an enemy
[Level 2] Thunder: Deal low thunder damage to an enemy
[Level 5] Flash: Chance to blind all enemies
[Level 10] Aero: Deal low wind damage to an enemy
[Level 12] Darkbolt: Deal low dark Damage to an enemy
[Level 15] [Sharable] Potent Charge: Charge up your next magic attack, dealing double magic damage your next turn
[Level 18] Fira: Deal medium fire damage to an enemy
Blizzara: Deal medium ice damage to an enemy
Thundara: Deal medium thunder damage to an enemy
[Level 25] Poison: Chance to Poison an enemy
[Level 35] Life Drain: Deal non-elemental Damage to an enemy to regain Health
[Level 40] Darkstrike: Deal medium dark Damage to an enemy
[Level 45] Gravity: Deal medium non-elemental Damage to enemies with a chance to inflict strength down for 3 turns
[Level 50] *Custom Skill*
[Level 60] Firaga: Deal heavy fire damage to an enemy
Blizzaga: Deal heavy ice damage to an enemy
Thundaga: Deal heavy lightning damage to an enemy
[Level 70] Darkflare: Deal heavy dark Damage to all enemies
[Level 80] Ragnarok: Deal massive Fire damage to all enemies
Snowstorm: Deal massive ice damage to all enemies
Thunderstorm: Deal massive lightning damage to all enemies
[Level 90] Wrath: Deal massive non-elemental damage to one enemy
[Level 100] I'll show you a grand trick!: (Use only on a certain occasion)
[Ninja]
Ninjas are trained warriors of the night that can also use stealth to their advantage and use different ninjutsu for different effects. They have good strength and great speed, yet they have low physical and magical defense. They wield daggers, swords, and shurikens.
Ninjutsu = Power increases with each level
[Level 1] Shuriken Throw: Attack one enemy with a slight increased chance in it being a critical hit
[Level 2] Flame: Deal fire ninjutsu damage to all enemies
[Level 5] Double Slash: Attack an enemy twice
[Level 10] Blitz: Deal lightning ninjutsu Damage to all enemies
[Level 12] Flood: Deal water ninjutsu Damage to all enemies
[Level 15] [Sharable] Blade Dash: Attack an enemy and Increase your speed for 1 turn
[Level 18] Sneak Attack: Attack an enemy with a increased chance of it being a critical hit
[Level 25] Frost: Deal ice ninjutsu Damage to all enemies
[Level 35] Tremor: Deal earth ninjutsu damage to all enemies
[Level 40] Gale: Deal wind ninjutsu damage to all enemies
[Level 45] Smoke: Chance to blind enemies and increases fleeing success rate
[Level 50] *Custom Skill*
[Level 60] Mirage: Increases speed and nullifies physical attacks for 4 turns
[Level 70] Heat Pill: heal an ally with ninjutsu
[Level 80] Shadowblind: Use ninjutsu to paralyze all enemies
[Level 90] Heat Salve: Increases amount of HP healed using ninjutsu
[Level 100] I've been saving this ninjutsu for this!: (Use only on a certain occasion)
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