Classes/Skills [Part 1]
Here is where the classes are and what skills they can use.
•You can only have one class. You have the option to change your class later on after the first chapter, but be warned that your level will be back to level one
•Each class have a skill that can be transferred to other classes. They're labeled as [Sharable] and remain on you even when switching classes
•Magic Classes can use staffs and books and cards, but no blade-like weapons (Red Mages are an exception)
•Physical Classes can use all kinds of blades, but staffs and books and cards cannot be used (unless your character is really old and needs a staff to walk)
•When you reach Level 50, you have the option to create one custom ability for your character, but I must approve it so it's not OP
Here are the Classes
[Paladin]
Paladins are warriors that posses the power of the light to defend their allies from all harm. Paladins have high health and high defense at the cost of speed. Paladins can use basic white magic and also physical skills. They can equip up to heavy armor and can wield either a sword and shield or just a sword. All of their magic involves light.
[Level 1] Wide Slash: Attacks all enemies
[Level 2] Cure: Heal one of your party members by a small amount (Damages undead enemies)
[Level 5] Esuna: Cure one of your teammates of all status problems (Poison, Blind, Paralyzed, Frozen, Sleep, Silence)
[Level 10] Double Slash: Attack one enemy twice
[Level 12] Protect: Gives one of your teammates Protect (Increases physical defense for 5 turns)
Shell: Gives one of your teammates Shell (Increases magical defense for 5 turns)
[Level 15] [Sharable] Focus: Standby for 1 turn, then attack that deals double damage
[Level 18] Magica Shield: Increases your physical and magical defense for 4 turns
[Level 25] Cura: Heals one of your party members by a medium amount (Damages undead enemies)
[Level 35] Whirlwind Slash: Attack all enemies 2 times
[Level 40] Light Blade: Deal Medium Light Damage that counts as a physical attack
[Level 45] Sentinel Heart: Take half the Damage for one of your teammates
[Level 50] *Custom Skill*
[Level 60] Luminous Spark: Deal medium light Damage to all enemies
[Level 70] Judgement Beam: Deal heavy light Damage to one enemy
[Level 80] Will of the Light: Take 1/4 of the Damage for all party members
[Level 90] Blades of Purity: Deal heavy light Damage to all enemies
[Level 100] The Light Shall Continue Shining!: (Use only on a certain occasion)
[Monk]
Monks are Fighting classes that focus on dealing damage using physical attacks and gives themselves buffs to deal more damage. They have great speed and attack but not very well against taking magical damage. Their weapons are their fists and they can equip claws and bracers and gloves to help their skills.
[Level 1] Three-Hit combo: Deal low physical damage to one enemy three times
[Level 2] Swift-Footed: Increases your speed for 5 turns
[Level 5] Balance Of Ki: Increase your critical rate for 4 turns
[Level 10] Chi Bullet: Deal low non-elemental Damage to one enemy
[Level 12] Tiger Claw: Attack one enemy and increase strength for 3 turns
[Level 15] [Sharable] Steel Skin: Increase physical defense for 3 turns
[Level 18] Earth Shout: Increase the party's strength for 2 turns
[Level 25] Chi Blast: Deal medium non-elemental Damage to one enemy
[Level 35] Chi Rain: Deal 8 low non-elemental Damage to random enemies
[Level 40] Energy Stream: Increase your speed and critical rate for 7 turns
[Level 45] 7 strike combo: attack one enemy 7 times
[Level 50] *Custom Skill*
[Level 60] Dragon Kick: Attack one enemy 3 times and inflict defense down for 3 turns
[Level 70] Chi Cannon: Deal heavy non-elemental Damage to one enemy
[Level 80] Chi Pillars: Deal 2 Medium non-elemental Damage to all enemies
[Level 90] Non-Stop Assault: Attack one enemy 25 times
[Level 100] This is where training gets me!: (use only on a certain occasion)
[Archer]
Archers are ranged attackers that are the edge of the blades with elemental arrows and debuffs. They have low HP, but they make manage with high strength and high critical rates. They mainly have Bows and, in some cases, crossbows.
[Level 1] Aim: Attack one enemy with a slight increased chance of a critical hit
[Level 2] Spread Shot: Attack all enemies
[level 5] Rain of Arrows: Attack all enemies 3 times
[Level 10] Blizzard Arrow: Deal low ice damage to one enemy
Lightning Arrow: Deal low lightning damage to one enemy
Wind Arrow: Deal low wind damage to one enemy
Stone Arrow: Deal low earth damage to one enemy
[Level 12] Fire Arrow: Deal low Fire Damage to one enemy
[Level 15] [Shareable] Keen Eye: Increases one of your teammates speed for 3 turns
[Level 18] Poison Shot: Attack an enemy with a chance of inflicting poison
[Level 25] Perfect Shot: Attack one enemy with an increased chance of a critical hit
[Level 35] Rapid Fire: Attack an enemy 3 times
[Level 40] Fracture Arrow: Attack an enemy with a chance of inflicting strength down
[Level 45] Piercing Arrow: Attack an enemy with a chance of inflicting physical and magical defense down
[Level 50] *Custom Skill*
[Level 60] Close Encounter: Attack an enemy with a chance of inflicting one random debuff (physical defense down, magical defense down, strength defense down, speed down, critical rate down)
[Level 70] Awe-Inspiring Shot: Attack an enemy with a high chance of a critical hit
[Level 80] Multi-Spell Arrows: Attack all enemies with Fire, Lightning, and Ice Damage
[Level 90] Cannon Shot: Attack an enemy with a high chance of inflicting physical defense down or strength down
[Level 100] This is the perfect Shot!: (Use only on a certain occasion)
[Thief]
Thieves are sly and swift attackers that take advantage of their stealthiness to inflict devastating critical blows along with taking a few stuff from the enemy. They have great critical rates and swift speed, but they don't handle physical attacks very well. They wield daggers and knives as part of their jobs and also have slingshots if they want to go at them at a distance
[Level 1] Dagger Throw: Attack one enemy with a slight increase chance of a critical hit
[Level 2] Swift Footed: Increase your speed for 5 turns
[Level 5] Smoke Bomb: Decreases enemies speed for 5 turns
[Level 10] Steal: Attack with a slight chance of taking Gil, items, or material
[Level 12] Poison coating: All of your attacks have a chance of inflicting poison for 4 turns
[Level 15][Sharable] Aero Infusion: All of your attacks deal wind damage for 4 turns
[Level 18] Shadow Sneak: Attack a random enemy with a chance to inflict either poison or paralysis
[Level 25] Sneak Attack: Attack an enemy with an increased chance of a critical hit
[Level 35] Blade Rush: Attack an enemy 5 times
[Level 40] Flash Bomb: Inflict enemies with Blindness
[Level 45] Mug: Attack with an chance of taking Gil, items, or material
[Level 50] *Custom Skill*
[Level 60] Shadow Blade: Attack random enemies 7 times
[Level 70] Whirlwind Blade: Attack all enemies 2 times
[Level 80] Rob: Attack with a high chance of taking Gil, items, or materials
[Level 90] Assassination: Attack an enemy with a 100% critical hit chance
[Level 100] I'm the new Robin Hood!: (use only on a certain occasion)
[Dragoon]
Dragoons possess the spirit and strength of the almighty dragons, famously known for soaring in the air and landing their strokes on the enemies on the ground. They have high Attack and physical defense, yet they have a high chance of being afflicted with status problems. The go-to weapon for dragoon's are Lances and Spears.
[Level 1] True Thrust: Attack one enemy with a chance of inflicting physical defense down
[Level 2] Wild Slash: Attack all enemies
[Level 5] Harpoon Grab: Attack an enemy twice
[Level 10] Jump: Jump high into the air, avoiding all attacks to you, and on your next turn, land an attack on an enemy
[Level 12] Dragon Swipe: Deal low Fire Damage to all enemies
[Level 15] [Sharable] Ether Force: Increases magical defense for 3 turns
[Level 18] Reflection Spin: Reflect one magic attack on you to your enemy
[Level 25] Piercing Thrust: Attack one enemy with a high chance of inflicting physical and magical defense down
[Level 35] Spear Throw: Attack one enemy with a slight chance of Strength up to the party
[Level 40] Double Jump: Jump higher up into the air, avoiding all attacks to you, and on your next turn, land 2 attacks on an enemy
[Level 45] Dragon Sweep: Deal medium Fire Damage to all enemies
[Level 50] *Custom Skill*
[Level 60] Dragon Soul: Deal 4 non-elemental Damage to an enemy
[Level 70] Triple Jump: Jump as high as possible into the air, avoiding all attacks to you, and on your next turn, land 3 attacks on an enemy
[Level 80] Dragon Wipe: Deal heavy Fire Damage to all enemies
[Level 90] Dragon Will: Deal 8 non-elemental Damage to all enemies
[Level 100] Feel the strength of my soul!: (use only in a certain occasion)
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