Three New Clans
Hey, all. Sorry that I've been inactive these last few months, but it's my last year, and final exams are soon; you know the drill. Anyway, today I will be revealing three new clans of my design, each being the first clan I have made for that Nation. They are:
The Covert Special Military Forces of the Freezing Tundra, the Ice Cold Dragon Empire called Aisukuro.
The Realm of the Mischievous Roaring Spirits, the Cursing Ones of the Dark Zone, Spirit Parade.
And the Peaceful and Jubilant Land of Sugar and Sweetness, the Hidden Sanctuary in the Zoo, Confectionery Valley.
These clans were originally supposed to be for the G Era, however, since we're transitioning into the V Era, I have made three new versions of the current aces of the decks, as well as an explanation into the mechanisms of each clan they belong to.
Dragonic Snowstorm (V Series)
Grade 3/Twin Drive
13000/1/-
Frost Dragon
Aisukuro
Dragon Empire
Imaginary Gift: Force
(When ridden, get one Imaginary Gift: Force!)
[ACT](VC)[1/Turn]: COST [Counter Blast (1) & Soul Blast], and choose two of your opponent's circles in different rows, put all cards on that circle into the drop zone, and until the end of your opponent's next turn, your opponent cannot call cards to (RC) in the same column as that circle. Then, if your have more units than your opponent, this unit gets [Critical]+1.
[CONT](VC/RC): During your turn, if the number of cards in your damage zone is three or less, this unit gets [Power]+10000.
Aisukuro is a combination of a control and stall clan, making it so that your opponent cannot call cards to the harsh frigid conditions they place the rear-guard circles in, and freezing the units already on them. They gain benefits from having a low damage count, and the opponent making fewer battles on their turn, among other things.
Sunlight Eye, Yatagarasu (V Series)
Grade 3/Twin Drive
12000/1/-
Holy Beast/Ghost
Spirit Parade
Imaginary Gift: Protect
(When this card is ridden, get one Imaginary Gift: Protect!)
[ACT](VC)[1/Turn]: COST [Counterblast (1)], choose one of your opponent's vanguards, and until the end of the turn, that unit gets "[AUTO](VC): At the beginning of the battle phase, you may COST [Counterblast (1)] and choose one of your rear-guards and retire it, and this unit gets [Power]-5000 until the end of the turn. If you do not, your opponent may draw a card and choose one of their units and that unit gets [Power]+5000 until the end of the turn.
[AUTO](VC): COST [Soulblast (1) grade 2 or greater card] At the beginning of your ride phase, your opponent may discard a card from their hand. If they do not, choose up to six of your units and they get [Power]+5000 until the end of the turn.
Spirit Parade is a clan of pranksters ghost, all having dual attributes, including Ghost. They trick and curse opponent's units by giving them negative effects.
Sugar Rush Dragon, Sweet Tooth
Grade 3/Twin Drive!!
12000/1/-
Sweet Dragon
Confectionary Valley
Zoo
Imaginary Gift: Accel
(When ridden, get one Imaginary Gift: Accel!)
[AUTO](VC): When this unit attacks, COST [Counterblast (1)], choose two rear-guardals, and those unitscgets [Power]+10000 until the end of the turn. At the turn, if those units are [Rest], that unit does not [Stand] during the owner's next Stand Phase.
[CONT](VC/RC): If this unit would attack a vanguard, it does not go into the [Rest] position. (This does not allow it to attack multiple times)
Confectionery Valley is quite an unorthodox clan. It focus on giving units bursts of power through sugary energy, but after their battles they burn out and have to rest for a while. Keep in mind, that they can target resting enemy units, and prevent them from standing later.
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