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Cray Elemental Cards (V Series) - Wave 1

Grade 0

Lyric Messiah
Grade 0/Boost
6000/1/10000
Messiah/Cray Elemental
[AUTO] When you ride on this card, draw a card. Then, if your vanguard is not <<Cray Elemental>>, discard a card from your hand.  

Sharp Messiah
Grade 0/Boost
5000/1/15000
Messiah/Cray Elemental
Critical Trigger +10000
No Ability Text

Rest Messiah
Grade 0/Boost

5000/1/20000

Messiah/Cray Elemental
Heal Trigger +10000
No Ability Text

Grace Messiah
Grade 0/Boost
4000/1/0
Messiah/Cray Elemental

Draw Trigger +10000
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck.)
[AUTO](GC): When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

Flat Messiah
Grade 0/Boost
5000/1/15000
Messiah/Cray Elemental
Critical Trigger +10000
No Ability Text 

Tutti Messiah
Grade 0/Boost
5000/1/15000
Messiah/Cray Elemental

Front Trigger +10000
No Ability Text

Grade 1

Shout Messiah
Grade 1/Boost
8000/1/10000
Messiah/Cray Elemental
[AUTO](VC/RC):When placed, COST [Counter Blast (1)] and call a card from your hand to open (RC) and it gets [Power]+3000 until the end of the turn. If it was <<Cray Elemental>>, draw a card.

Groove Messiah
Grade 1/Boost
8000/1/10000
Messiah/Cray Elemental
[AUTO](VC/RC):When it attacks a vanguard, it gets [Power]+3000 until the end of the battle.

Forte Messiah
Grade 1/Boost

8000/1/10000

Messiah/Cray Elemental
[AUTO](RC):When it attacks, if you have a grade 3 or greater card was placed on (VC) this turn, it gets [Power]+10000 until the end of the battle.

Arco Messiah
Grade 1/Boost
7000/1/10000
 Messiah/Cray Elemental
[ACT](VC/RC)[1/Turn]:COST [[Rest] this unit & discard a card from your hand] and draw a card, and if you discarded a <<Cray Elemental>>, [Stand] it.

Mute Messiah

Grade 1/Boost

7000/1/0
Messiah/Cray Elemental
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.  

Bardic Messiah
Grade 1/Boost
8000/1/10000
Messiah/Cray Elemental
[AUTO](RC): When placed, COST [Soul Blast (1)] and all your <<Cray Elemental>> get [Power]+2000 until the end of the turn.
[ACT](RC): If you got an Imaginary Gift during this turn, COST [Retire this unit], and Counter Charge (1)/Soul Charge (1)

Transposition Messiah
Grade 1/Boost
8000/1/10000
Messiah/Cray Elemental 
[CONT]: While you have an active Imaginary Gift, this unit gets [Power]+5000/[Shield]+5000.

[ACT](Drop Zone): COST [Bind this card and another card with the same name as this unit in your drop zone face up], and choose one of your active Imaginary Gifts, place the Gift Marker into the Gift Marker Area, and get one Imaginary Gift of a different type.

Grade 2

Andante Messiah
Grade 2/Intercept
10000/1/10000
Messiah/Cray Elemental
No Ability Text

Gigue Messiah
Grade 2/Intercept
10000/1/5000
Messiah/Cray Elemental 
[AUTO](VC/RC):When it attacks it gets [Power]+3000 until the end of the battle.

Dal Segno Messiah
Grade 2/Intercept
10000/1/5000

Messiah/Cray Elemental
[AUTO](RC):When it attacks, COST [Counter Blast (1)], and choose one of your other rear-guards, and [Stand] it. If it was not <<Cray Elemental>> that unit gets [Power]-3000 until the end of the turn.

Duo Messiah
Grade 2/Intercept
9000/1/50000
Messiah/Cray Elemental
[AUTO](VC/RC):When placed, COST [Counter Blast (1) and Soul Blast (1)], and search your deck for a unit with grade less than this unit, and call it to open (RC) in the same column as this unit. Then, if you have an active Imaginary Gift, this card gets +9000 until the end of the turn.

Aria Messiah

Grade 2/Intercept
10000/1/5000
Messiah/Cray Elemental
[ACT](RC): COST [Discard a card from your hand] and this unit gets [Power]+8000 until the end of the turn.
[CONT](RC):During your opponent's turn, if you have an active Imaginary Gift, this card cannot be retired by card effects.

Accompany Messiah
Grade 2/Intercept
9000/1/5000
Messiah/Cray Elemental
[AUTO](VC/RC):At the beginning of your ride phase, you may look at the top seven cards of your deck, search for up to one grade 3 or greater card, COST [Counter Blast (1)] and add that card to your hand. Then, if your vanguard is grade 3 or greater, discard a card from your hand.

Grade 3

Major Messiah
Grade 3/Twin Drive!!
12000/1/-
Messiah/Cray Elementals
Imaginary Gift: Accel

[ACT](VC/RC):COST [Soul Blast (1)], and all units in your front row get [Power]+3000 until the turn.

Minor Messiah
Grade 3/Twin Drive!!
12000/1/-
Messiah/Cray Elemental
Imaginary Gift: Protect
[AUTO](VC/RC)[1/Turn]:When a card is added to your hand, expect during the draw phase, Counter Charge (1)/Soul Charge (1), and this unit gets [Power]+10000 until the end of turn.

Modal Messiah

Grade 3/Twin Drive!!
13000/1/-
Messiah/Cray Elemental
Imaginary Gift: Force

[AUTO](VC/RC):When it attacks, COST [Counter Blast (1)] and choose one of your opponent's rear-guards, retire it, and your opponent cannot call normal units to (GC).

Harmonics Messiah (V Series)
Grade 3/Twin Drive!!
12000/1/-
Messiah/Cray Elemental
Imaginary Gift: Universe (When ridden, get one "Imaginary Gift" and apply it!)
[AUTO](VC): When this card is placed, COST [Counterblast (1) & Discard a card from your hand], look at the top five cards of your deck for up to two <<Messiah>> or cards with the imaginary gift ability, and put those cards into your hand.
[CONT](VC): During your turn, the units in your front row get [Power]+3000 for each of your units and active imaginary gifts. 

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