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ranks and events

The Commander:
The commander is the leader of Turtle Caves. Everything is checked through by them. They can force mates, force breed, turn cats into elders, and make rules. They can exile cats if needed, and they rank up kits and apprentices.

Next In Line:
This cat is the cat chosen to be the next commander. They are the commander's kit. This cat is chosen at birth, and gets mentored by the commander themselves. The other kits will also get a high-ranked mentor, an advisor, so they can get some training on being a commander just in case the chosen kit dies.

The Advisors:
There are 4 advisors. Whenever the commander wants to make a new rule, it must go through the advisors. If the cats vote it as not needed, then the rule is thrown away and forgotten. If these cats vote yes, then it passes through and becomes a rule. These cats also ask the commander if two cats can become mates. If an advisor dies, then they get to vote on who becomes the next advisor.

Doctors:
The doctors are the healers of the clan. They heal cats and talk to Starclan. They must speak with Starclan every 5 moons. They can have a mate and kits, but must stay dedicated to their duties. If they have kits and theres another queen, the moment the kits are born, they have to be raised by the other queen.

Warriors:
The warriors are the hunters, patrolers, and fighters of the clan. They make sure everyone is well fed. They eat after the queens and elders eat. They can take a mate and have kits.

Trainers:
These cats are training to be advisors or warriors. They train with their mentors on how to fight, hunt, and forage. When they are finished, they become warriors.

Queens:
Queens are the cats who are expecting or nursing kits. They will nurse their kits, and return to their duties when the kits become six moons old.

Kits:
Kits are cats who are younger than six moons. They are to young to train, so they stay in the nursery until they become six moons old.

Elders:
Elders are retired cats of the clan. They are respected and get to eat first. They also tell stories a lot.

Events:

Flooding- will kill any cat that didnt escape, and will destroy the herbs and prey pile. Cats can escape while carrying kits, some prey, and herbs, but it lowers your chance at escaping unharmed.

Predator attack- will happen if the border is low

Black death- happens if someone is not active for 5 moons. (TELL ME IF YOU WONT BE ACTIVE!!)

Fire- you must escape, and can leave while saving herbs, prey, and kits. Everything you leave behind will burn.

Thunderstorm- a chance you can get struck by lightening. Dont go out alone, or you can get lost.

Blizzard- chance at getting sick. Dont go out alone, or you can get lost.

Frost- destroys a certain amount of herbs

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