Roles
The Masters
The Masters are highest class of Elementals. They are considered the secret weapons of armies. They are summoned when normals can't defeat a enemy alone.
The Master of Fire (1/2)
You have control of fire and lava magic
The Master of Water/Ice (1/2)
You have control of Water, Ice and any other liquid magic This includes Blood magic.
The Master of Nature/Earth (2/2)
Has controls over plants and animal magic.
The Master of Wind (1/2)
Control over air, gas and wind magic
The Master of Electricity (2/2)
Control over electricity and lightning Magic.
The Master of Light (2/2)
Has control over light and sun raise magic.
The Master of Dark (2/2)
Has control over dark magic.
The Master of Mind (2/2)
Has control over illusions, telekinesis, telepathy, etc.
The Master of Solids (2/2)
Has control over metal, rock, gems etc magic.
The Human Masters (2/3)
The humans don't have powers, but they talents that most humans don't have. They are well trained in sword fighting, archery, parkour and more. They are also able to use potions that are given. They are usually underestimated, but that makes them unprecedentable.
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