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Kingsisleverse Start.

You'll suddenly zone into another person as they have someone in their ear. This is your companion that you escaped with just recently. You had apparently zoned out while going to the Minister's Office.

Head up to the office to meet Ambrose and Avery, who are discussing your arrival. They'll greet you before requesting your assistance. Apparently a big problem hit Skull Way, between a ghost problem and thief escaping, they were in need of help.

Head over to Skull Way and meet up with Ceren Nightchant and Bonnie Anne. They'll explain the situations: Undead had appeared and scared off most of the residences while Troggies had raided camp and were flinging gunpowder at the town. Quickly fight Troggies and Lost Souls before reporting to Smolet, who leads the Pirate Division of the Camp. Bonnie will join your crew before he tells you that Fin, the thief, fled towards the cave.

Head further down until you meet up Livzy, who will ask for assistance getting out of his cage to help find Fin. Battle Troggie Shamans to get the Key before he mentions a Shark Camp nearby. Go and fight a few sharks before meeting Livzy near the cave entrance. He found a letter during our battle that claimed Fin was near the back of the cave. When you go near the heavy waters, Sheppard will stop you. He says that the Skeletal Pirates nearby have a key to a Shrine that can drain the water.

Battle Skeletal Pirates to get the Key before going to the shrine. Don't focus on the Troggies, focus on hitting the pillars that'll be at the top, bottom and across the battlefield. The battle will end after that. Report back to Sheppard and get ready to go after Fin.

You'll enter and find the leader of the Skeletal Warriors, Rattlebones and Fin talking. If you just defeat Fin and Rattlebones, you'll have the victory pretty easily. Be sure to grab the Jade Amulet and Tomb before heading back to The Minister's Office.

Avery will be glad to have his Amulet back while Ambrose will be curious with the book. Avery will then let you know that your ship is with Dockmaster Dan and that when you come back Ambrose will help you with your Wizarding Classes.

Head for the docks to discover your "Ship" (Raft). After Blind Mew's Dialogue, go back and give your complaint to Avery. He'll explain about Treasure and an opportunity before pushing you towards Ambrose, who will get you enrolled in your classes. You'll first meet the Wizarding Professors; Dalia Falmea, Lydia Greyrose, Halestorm Balestorm, Cyrus Drake, Moolinda Wu, Malorn Ashthorn and Arthur Wethersfield. Then you'll meet your Pirating Instructors; Madame Vadima, Mordekai, The Commodore, Ol' Fish Eye, and Morgan Lafitte. He'll suggest you go to your dorm and rest.

Once you enter, you'll black out.

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