Kingsisleverse 5.
Wake up! Your crew is panicking. Calm them down before you head back to Avery and Ambrose.
Avery will have nothing for you (He won't even be there-). So Ambrose will send you to Krokotopia to find the Order of the Fang and get the Krokonomicon.
Get the Spiral Key and go to Bartleby. He'll explain the spiral keys before you can go inside the chamber and access the door.
Enter the world of Krokotopia and find a man named Sargent Talbot. He'll be a little rough, but once you mention that you are looking for the Order, he'll point you to the pyramid.
Are you ready for the fastest world in the spiral?
Once inside the pyramid, Professor Winthrop will immediately help you. There's a place called the Throne Room of Fire that holds the location of the Order. You'll learn that from some rubbings you'll find in the Royal Hall. You'll also defeat Biti Nirini because he's a menace (He's also ugly-)
He'll then send you to his Assistant in the Chamber of Fire, who will reveal that the Key to the Throne Room was split into two pieces and their locations. Head back to the Royal Hall and find a sand pile with the first piece. Then go back to the Chamber of Fire and get the second piece from the Nirini Quartermaster. The Assistant will put the Key back together before you go back to Professor Winthrop.
He'll then send you to the Palace of Fire to speak to Lieutenant Standish. You will be moving. From getting his four men magical artifacts to knocking down some of the Nirini Guards. Then you'll be sent to defeat the four Nirini brothers: Akori, Shai, Edo, and Nebit. Once they have been defeated, you'll be in the Throne Room of Fire.
Professor Winthrop will be waiting. He'll have you defeat Prince Manu Nirini to get the Serpent Staff. Then you'll have to battle to get the Eye of Krok from Krokenkahmen (The ugliest guy in the pyramid). Combine the two parts, put it on the platform in the Map Room and you'll have the location of the Order.
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Now for the Sphinx.
You will actually go down and into the Balance school. Meet Alhazred and he'll tell you about the Order. He will then have you meet Shalek the Wise to find the rest of the Order. Enter the Sphinx, meet Shalek and he'll send you to find General Khaba in the Hall of Champions.
You'll find Rami, who will direct you to find the General. Clear out some Sokkwi Men before going to take the Seal of the Fang from Nekhbet. You'll then be allowed to talk to Khaba. He will have a mixed reaction about the news, but will eventually be relieved that he can take back the front lines. He'll send you to the Soul Scavenger to get his Coin of Destiny. Once then, you'll have to get his sword, which doesn't look good (Oh, Ratbeard will tell you all about that). Khaba will agree with him that the sword is not what he needs. Thankfully, two minds think alike. He will send you to the following mobs to get the following things:
Glacial Avenger: 2 Ice Shards
Ice Weavers (In the Grand Arena): 4 Carapace
Groundspawn: 4 Gemstones
Hall Servants: Leather Straps
You will also go get a Forge Key from a Sokkwi Crusher before charging into the Ice Forge. Fight Odji Sokkwi before Ratbeard will help you forge the new sword (which will look amazing in comparison). Get it back to the General, who will thank you before telling you to send Shalek the message that he is back to the front.
Shalek will be grateful to hear that Khaba has rejoined the fight. He will then send you into the Grand Arena for Khai Amahte the Great.
Ako will be the one to guide you... sorta. He will have you get a Mark of the Gladiator from a Sokkwi to get into the arena. You will speak to the Arena Master, who will laugh at your request. This is a list of all the fights he will send you to do before you can go to Khai Amahte.
1: Sokkwi Ripper
2: Wild Sunbird
3: Ice Weavers (Collect 2 Spider Eyes)
4: Krag Stonechin
5: 2 Sandstalkers
6: Bort Malletmane
7: 2 Sokkwi Gougers
8: Itennu Sokkwi
You will finally be allowed at Khai Amahte. You'll be sent to a private battlefield before you can do so, but this is the time to show your strength. Bonnie will be the best for this fight since she is a far ranger. Once you have defeated him, speak to him and tell him what he missed. He will be enraged at himself and will tell you to go to Shalek with the message that The Great Gladiator has returned.
Shalek will be thrilled with the news. He will then tell you to meet him in the Vault of Ice (Quiver in fear, Wiz Players).
Once inside, Shalek will tell you to go get the Golden Fang. You'll have to use strength and wits in this vault. Find the three guardians that are holding the gate shut. Defeat them, solve their riddles and then head back to the main area. Fight the Keeper of the Fang and collect the Golden Fang.
Meet up with Shalek before he tells you that it's time to defeat the ruler holding the Sphinx with an Iron Grip, Krokhotep.
Enter the Emperor's Retreat and get ready. Hell's waiting. Start by defeating Prince Suten Sokkwi and Prince Kebi Sokkwi to gain access to the Frozen Lake. From there, free three Mander Slaves before going to take out Overseer Paniwi (Note that there is a Blazer Puzzle to get to that area of the Dungeon). After you've freed the Manders, head to the Sokkwi Keymaster and gain the combination to Krokhotep's Chamber.
BE CAREFUL! Krokhotep, unlike his cannon form in Wizard101, will strike hard. Heavily use Ratbeard or Fan (If you are a Swashbuckler) for this fight. Ratbeard will be able to tank most of Krokhotep's attacks while Fan will outspeed him by a lot. Bonnie and any Musketeers will be able to take him on from afar. Almost any and all Witchdoctors will be able to drain him to restore health. If you chose Fire, you might have gotten a lot of chances to get a small fire army together. Burn him with that opportunity.
Once you are done, meet up with the rest of the Order and figure out that the Krokonomicon was given to Krokopatra, the Tut Leader. You won't be able to get too far as once you get back to the main island, you will collapse.
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