Info
The king and queen have four energy. The other royals, healers, guards, commoners, and slaves have three energy. The apprentice-aged cats have two energy. Pregnant she-cats, kits, elders, and cats nursing kits have one energy.
All cats have 100 health.
Charts
HUNTING
Hunting Skill 1: Catches 0-1 prey
Hunting Skill 2: Catches 0-2 prey
Hunting Skill 3: Catches 1-2 prey
Hunting Skill 4: Catches 2 prey
Hunting Skill 5: Catches 2-3 prey
Hunting Skill 6: Catches 3 prey
FIGHTING
Battle Skill 1: Deals 0-10 damage
Battle Skill 2: Deals 10-20 damage
Battle Skill 3: Deals 30-40 damage
Battle Skill 4: Deals 50-60 damage
Battle Skill 5: Deals 70-80 damage
Battle Skill 6: Deals 90-100 damage
FORAGING
Forage Skill 1: Gathers 0-1 herb(s)
Forage Skill 2: Gathers 0-2 herb(s)
Forage Skill 3: Gathers 1-2 herb(s)
Forage Skill 4: Gathers 2 herbs
Forage Skill 5: Gathers 2-3 herbs
Forage Skill 6: 2-4 herbs
HEALING
Healing Skill 1: Can heal slight injuries
Healing Skill 2: Can heal greencough
Healing Skill 3: Can heal injuries
Healing Skill 4: Can heal whitecough
Healing Skill 5: Can heal severe injuries
Healing Skill 6: Can heal blackcough
ENEMIES
If the border is low enough, certain enemies can attack the clan.
Two-Legs:
Two-Legs are the most common enemy. They place traps and can possibly capture cats during new-leaf and green-leaf.
The only way to avoid being caught or injured is to not venture outside while this event is going on. There is no fighting the two-legs, only waiting them out.
The two-legs can come no matter what the border level is, but can be more dangerous the lower the border gets.
Foxes:
Foxes are the next common enemy. They come on the territory when the border is 25/30 or lower.
Foxes usually come in pairs, but the fox's offspring will occasionally come with it.
Foxes have a battle skill of 4 and 200 health each.
Fox offspring have a battle skill of 3 and 120 health each.
Birds of Prey:
Birds of prey (eagles, hawks, owls, and falcons) can occasionally come on to the territory when the border is 15/30 or lower.
Birds of prey come in threes. They have a battle skill of 5 and 230 health each.
If the birds are not defeated, they can pick up kits and young apprentices, taking them to feed to their offspring.
Rouges:
Rouges can attack if the border is 10/30 or lower.
Rouges can also attack if provoked or in leaf-bare when they're desperate.
Rouges band together in fives.
Each rouge has different battle skills, but they all have 100 health.
Badgers:
Badgers attack solo, but are occasionally accompanied by their offspring.
Badgers attack when the border is 5/30 or lower.
Badgers have a battle skill of 5 and 300 health.
Badger offspring have a battle skill of 4 and 250 health.
Bears:
Bears attack if the border is 3/30 or lower.
Each attack has one bear and their offspring.
Bears have a battle skill of 6 and 390 health.
Bear offspring have a battle skill of 5 and 360 health.
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