Original Synopsis
Author's Note: After the first rough-rough drafts were assembled I put together this summary. Of course, as a pantster things shift as I revise. I may have to wrestle the drafts back into something like this order but thought it might be good to share the original intentions. This was drafted before I hit on the alliterative titles and focus on a different team-members in the volumes.
Overarching Narrative
A wounded Knight-Master recruits a team of young outsiders to help restore honor in the junior ranks of the forces defending his embattled nation. Their struggle against corrupt local lords and merchants proves as dangerous as the threat of invasion. Labeled as rebels, the team retreats to the northern provinces where they meet old friends and find surprising new allies. A special mission uncovers wider plots and offers the chance to return from exile. The team must decide whether they will remain loyal King and his court or the people in the countryside.
CA 1. Turning a Broken Wheel
Junseo focuses on his studies and trying to live up to his family's expectations until a chance introduction to kite racing helps him discover new passions and talents. He and his new friend become messengers for the rebellion but soon find they have their own secrets to protect. With the guards closing in, Junseo must choose between the path laid out by his family or staying true to his heart.
C.A. 1.5 Welcome to Lesou
The first day at a new boarding school can be very hard. Settling became more challenging for Park Junseo when his new roommate needed protection. Before long, strange powers reveal an uncomfortable truth.
C.A. 2. Searching for Champions
The friends of a wounded officer convince him accept candidates for training as makers and fighters. The new league finds talent in unexpected places and while the young recruits come with their own brand of trouble, they also spark hope. Through a special commission from the palace, they all learn to respect the strength and dangers of tapping into crystal power.
C.A. 2.5 A Healer's Prayer
During a gang war, Junseo is unexpectedly called upon to use skills picked up at his father's clinic. To avoid trouble with the guild he his bound to another healer and must work to disguise his special talent with crystals while still exploring its true potential. He risks everything to free his new allies from the local guards.
C.A. 3. Night Flyers
League members find themselves on the front lines as they help develop a new messenger corps. A series of confrontations at the workshop lead to accusations from local lords, merchants, and guild members. The political infighting forces the team to retreat to the Northern Provinces where they are hosted by the Jong family (C.A. 1.5). The unity of the group is tested by competing loyalties in the face of a growing epidemic.
C.A. 4. Sailing to Phoenix Island
Junseo defies orders to fight to save his friends. He is then pulled into service for the Northern court and goes on a solo trip to Phoenix Island. The rest of the team are recalled to the Capital and pressed into new roles with another batch of recruits with mixed results. They are shocked when Junseo's return is marked by new tensions between the guilds, temple, and palace. His services in treating the Dowager Queen are acknowledged in unexpected ways.
C.A. 5. A Sword Called Justice
Team members take on new roles. Junseo explores his new holdings while other members of the team are charged with escorting a young princess to meet the ship taking her to a new family. Junseo struggles under the weight of his new responsibilities but is still able to help the team. Together they uncover layers to a multi-generational plot which has been eroding the southern court.
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