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(pt. 1) scp info, containment procedures, and rules

All scps that appear in this are introduced in the first chapter. I also have a gift video for you guys, and it doesn't belong to me. Trust me, it's extremely funny.

Name: Bryan
Scp name: Scp 999-e
Object class: safe
Abilities:
Can make people feel any emotion he wants them to feel. His hugs, smiles and innocence can cure even the deepest state of depression.
Containment procedures:
*Scp 999-e is to be kept in an 10m x 10m x 6m containment chamber that is connected to scp-999's containment chamber.
*The chamber he is kept in should also have a bedroom, a bathroom and a kitchen attached to it.
*The 10 x 10 x 6 chamber should resemble a fully furnished living room with a couch, some chairs, a coffee table, some bookcases filled with books, a TV, a cabinet with board games in it, a large rug, and a ceiling fan.
*The bedroom should have a carpeted floor, some more bookcases, a king sized bed, a TV, a computer set up, some beanbag chairs and a walk-in closet for him to change clothes in.
*every room except the bathroom and walk in closet must have security cameras because he is clumsy and might hurt himself on accident.
*Bryan is aloud to freely roam around the facility as long as Dr. Foster, who is in charge of the experiment scps, is aware and 2 or 3 MTF are with him to make sure he doesn't get hurt.
-If Bryan gets upset, get one of the other experiment scp's to calm him down.

Rules:
-bryan is not aloud to use his powers to make people fall in love just because he ships it. And that includes making them break up with their lover/spouse so that a 'ship can sail'
-bryan is not aloud sugar after 8:15 PM because he won't sleep and will be unhappy the next day.
-bryan is, under no circumstances, aloud to be alone in a room with dr. bright or anyone that swears and makes dirty jokes.

Name: Mitch
Scp name: scp 106-e
Object class: Keter
Abilities:
He can move through (most) walls and floors without corroding them, he is able to control his corrosive powers and he even has his own pocket dimension.
Containment procedures:
*Scp 106-e is to be kept in a 5m x 5m x 5m cube made with lead-lined steel. The cube will be outlined with 40 layers of the same lead-lined steel. *The cube will be in the same room as scp 106 and both cubes will be able to connect to a tunnel so that they can have company, which lowers their chances of breaching containment
*scp 106-e's cube should have dim lighting so that it is possible for any d-class and scp's to see inside.
*he is not aloud to freely roam the facility but can be escorted when he requests to visit another scp and his request is approved by Dr. Foster.

Rules:
-he is not aloud to drag any of the MTFs or scientists into his pocket dimension so that they can play uno.
-he isn't aloud to cause a breach just because he wants to use his corrosion on the wall to make art.
-he is not aloud to take pictures of people and make a shipping shrine.

Name: Xylo
Scp name: scp 225-e
Object class: Euclid
Abilities:
Just like scp 225-1 and scp 225-2, he is both unmovable and indestructable/unkillable. If he were to get into a deadly situation that is impossible to get out of, (i.e falling into a pit of lava) some magical force teleport's him out of the situation.
Containment procedures:
*he has the exact same containment chamber as Bryan except with his own colours, how things are arranged, and it isn't connected to any containment chamber.
*he is aloud to freely roam the facility but must let Dr. Foster know where he is going.

Rules:
-he isn't aloud to let his friends out of containment without the permission of Dr. Foster.
-he isn't aloud to prank people unless it's April fools.
-he isn't aloud to dare anyone to play peekaboo with scp 173 or scp 096, I'd the person doesn't deserve it.

Remember to always try and have a good day/night. Bye wolf pups!!

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