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Cast & Glossary


The Characters

Of House Rutherland

Constantine Rutherland - The reluctant heroine; Champion of Pst. Bronicus; Spawn of the Devil; Deathslayer; holder of many titles. Tends to lapse into pessimism.

Lord Percival Rutherland - The aloof father; former Bane of Perinus. Ridiculously stoic, to the point of refusing to show affection for the ones he loves.

Lady Marcella Rutherland (nee Lorelay) - The cheery mother; sister of Kendra the sorceress. Eccentric enough to give the most powerful weapon in the world to her daughter.

Eric Rutherland - The mature second sibling. Only empathiser of Constantine in the family.

Isolde Rutherland - The spiteful middle child. Main antagonist of Constantine in the family.

Willian and Ronald Rutherland - The other siblings. Too young to understand much of the going-ons.


Knights and Squires

Gilbert Falkner - Champion of Pst. Ailith; an inspiring leader-in-training. Cheerful and friendly, he sometimes treads into the territory of irritating.

Captain Eldric - As his title suggests, Captain of the King's Guard; is a stickler for rules. Inquisitive and shrewd.

Sir Kendrick - The current Bane; most famous for not electing an apprentice at his age. Easy-going yet tough.

Sir Isaac - Constantine's main trainer and physical torturer. He's best known for his scowl and insistence at being grumpy at all hours.

Sir Evan - Gilbert's main trainer, but not physical torturer. Head of the Knights of Elder.

Sir Thrall - One of Lord Rutherland's most trusted knights; former spy for Perinus.

Sir Payton - Constantine's teammate during the assessments. A true pain in the arse, despite his skills.

Sir Roderick - Another member of Group Five during the assessments. Newly knighted, he still has yet to prove his mettle on the battlefield.

Squire Samuel Garthy - The third member of Group Five. A bumbling idiot in spite of his best efforts.

Squire Vaughan Hailern - The last member of Group Five. One of the most promising squires so far.

Sir Connall - The Scourge, Sir Kendrick's second-in-command. The most likely candidate for the hand of apprenticeship to the Bane.

Sir Kempe - The Scion, the third general. Though thoroughly capable on his own, is often overshadowed by his two superiors.

Sir Cathom - Captain Eldric's second-in-command; his loyalties to the King's Guard are questionable.


Rulers and Administrators of Perinus

King Terrell - As evident from his title, the king of Perinus. A natural leader whose tolerance level is impossibly high.

Chamberlain Aldrich - Main right hand man of the king when concerning administrative matters; always able to answer any question anyone has in mind.

Chancellor Lucan - A secretary of sorts. Has had to waste improbable amounts of ink in drafting letters due to the war.

Baron Samareal - The main lord of the Samareal province. A cowardly figure, but he controls the backbone of Perinus, due to the crops his province yields.


Others Castle Denizens

Quinnian Allura - A scholar from the House of Knowledge; assists Constantine and Gilbert in their research. Perceptive and intelligent, sometimes too perceptive and too intelligent.

Galennus Asa - A physician who has somehow gotten himself tangled up in Constantine's life; one of the most skilled physicians available.

Leigh - Galennus Asa's scrawny assistant boy. The surprising comic relief.

Claristäe Ferrars - Allura's ultimate superior; head of the House of Knowledge. Has an extreme liking for tea.

Galennus Haelen - A vague physician who's far too focused on his work, which leads to numerous run-ins with less patient patients.

Oreius - Galennus Haelen's somewhat patronising assistant boy.

Maid Ancilla - A maid who briefly appeared; her name is a hilarious coincidence with her occupation.


Terminology

Ancient Religion - The worship of the Pietists and the official religion for most continents in Gaiatea, save for the pagan communities in the continent of Vellwye.

Alatrigne - Literally meaning 'Sacred bowl' in Ancient Cambirian. Often used as a container for ritual items when worshiping the Pietists; there are rumours of more gruesome usages of the alatrigne.

Bane - The highest ranking general in a Perinian army, so named because it was believed that he would be the death of his enemies; derived from the Ancient Cambirian word 'banus', meaning poison.

Cambiria - One of the two great states which occupied the continent of Ghaerlere before the Rift. Its people are said to be the blessed ones of the Pietists.

Catacombs - The passageways running beneath Cordair; some researchers believe that they actually extend throughout the main cities in Perinus.

Chancellor - The officer of the royal household who serves as the monarch's secretary or notary.

Claristäe - A House leader for each of the three different Houses of the Quinnians.

Clusters - A shrine to the Pietists; its origins are first established in the Ruins of Alcoriev.

Crumhorn - A medieval wind instrument with an enclosed double reed and an upward-curving end, producing an even, nasal sound (straight out of Wikipedia itself).

Detricus - A Cambirian form of art depicting legends or historical events. It can be represented through paintings, murals, mosaics, sculptures as the like; the only limit is the artist's imagination.

Garderobe - A medieval toilet.

House of Invention - One of the three Houses within the Quinnei; its scholars are typically engineers and architects who are tasked with researching and inventing anything to do with the sciences.

House of Knowledge - The largest of the three Houses in a Quinnei (scholars' house); its scholars are tasked with research and recording historical events.

House of Wisdom - One of the three Houses within the Quinnei; its Quinnians act as counselors and administrative advisers to all noblemen.

Hunters - The followers of Pst. Lorcan, lord of the hunt. Tasked with keeping the feral beasts within the Forest of Mellitus under control.

King Brom the Magnificient - First king of Perinus; a former general in the army, he overthrew the corrupted Runithilard bloodline of Cambiria and installed himself as the ruler.

Lorés - One of the two great countries in Ghaerlere before The Rift; largely made up of modern Ravürk today.

Manuscript - A compilation of all the Pietists' legends, rites as well as orders bestowed upon mortals.

Mark - A brand all Champions receive at the age of sixteen; it is rumoured to be a medium for the Pietists to share some of their powers with their chosen ones, and not just a mere recognition of the Champions' divine status.

Miraterciel - A legendary weapon, roughly translates into 'Knife of A Thousand Reflections' from ancient Cambirian; in ancient folklore, it's known to be used by numerous witches and warlocks for rituals, some so terrifying that it would be taboo to say it out loud.

Oppelius - The national history book of Perinus, which was first written by anonymous bards. Since then, a new edition is written every fifty years.

Perinus - Country where Constantine lives in, has Ravürk to its west, Thiruthia to the east and Belius to the south; main exports are gold and timber. Capital city: Cordair.

Pietist - A deity in the world of Gaiatea.

Pst. Ailith - Lady of war and strength; her symbol is the bear, which is infamous for its brute strength and ferocity in battle.

Pst. Amiticus - Lord of the saintly, the faithful and the pious; patron of all clergymen.

Pst. Bronicus - Lord of war and strategy; patron of Perinian knights; his symbol is the lion, known for nobility and inner strength.

Pst. Coltiver - Lady of the harvest and agricultural activities; farmers pray to her for a good produce every year.

Pst. Dreylus - Lord of luck and common sense; patron of merchants, or anyone who is interested in venturing into business.

Pst. Galen - The healer; patron of physicians and practitioners of medicine.

Pst. Jaron - Overseer of all the performing arts; known for his emotional flurries and random temper tantrums. Counterpart to Pst. Zorah.

Pst. Kamira - Lady of the patient, kind and good-natured; watcher over all children, presumably because of her innocent nature.

Pst. Lorcan - Lord of the hunt; his followers, the Hunters, are tasked with keeping the balance of nature in check.

Pst. Maia - Lady of nature, protector of the wild; her followers are called the Maians.

Pst. Manofrey - Keeper of peace, the mediator; patron of ambassadors, or generally anyone who has a peaceful disposition.

Pst. Nelatius - Lord of the hearth and home; the welcomer, friend to all strangers.

Pst. Nevlus - Lord of the just and the lawful; patron to all lawyers and enforcing officers, or anyone who tries hard to be fair in all he does.

Pst. Otheius - Lord of the cunning and the trick-some; patron of all diplomats, as it's widely agreed upon that some form of trickery is involved whenever trying to strike deals with the leaders of other countries.

Pst. Phenofrey - Lord of the keeper of religious texts; described as the less-forgiving and far more judgemental counterpart to Pst. Amiticus.

Pst. Quinn - Lord of the intelligent; patron of scholars.

Pst. Seclura - Lady of inner steel; her children are known for their fierce determination in everything they do.

Pst. Viramir - Patron of all those who smite, gossip and sin with their tongue; or more specifically, the Pietist who keeps all above mentioned people in check.

Pst. Zorah - Mother of magic; apparently the most compassionate Pietist towards humans, she gave a selected few the gift of manipulating energies.

Quinnei - Literally meaning 'House of the Quinnians' in Ancient Cambirian; the society of Quinnians which is divided into three sub-Houses.

Quinnian - Another term for 'scholar'; named after Pst. Quinn, lord of intelligence and patron of all scholars.

Ravürk - Country to the west of Perinus, a land of raging winters and treacherous mountains; its many tribes are ruled over one single tribe leader, who is decided through Fjarst, a battle to determine the strongest warrior. Capital: Neróuk.

Recurve bow - A bow with tips that curve away from the archer when the bow is strung; this bow is preferable when on horseback.

Samareal - Agricultural stronghold of Perinus; all major food sources can be found around the area.

Scar - A wound inflicted by Creatures, which are said to roam the Forest of Mellitus. Usually, people with Scars will have some sort of special property which will come upon them depending on the type of Creature inflicting the injury. However, no one save that person is allowed to see the Scar.

Scimitar - A short sword with a curved blade that broadens towards the point.

Scrinaius - An Ancient Cambirian shrine to the Pietists, no longer built and used by the modern Perinians.

Skin [Necromantic term] - The physical attributes a necromancer can take from a dead person to disguise him or herself.

Thiruthia - A small country to the east of Perinus. The main host of ports in the continent of Ghaerlere.

Transept - (in a cross-shaped church) either of the two parts forming the arms of the cross shape, projecting at right angles from the nave.

Xingko - Distant country to the north; their form of the Ancient Religion is known as Ghalanism. Capital city: Xujing.



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