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• Commands and Skills •

Leader Commands

/commence (apprentice/warrior) ceremony for (kit/apprentice)

/rename (cat) to (new name)

/rank up (cat name) to (deputy, medicine cat, elder, or queen)

/retire

/organize raid on (Clan name), (herb stock, prey stock, or for branches)

/start war with (Clan name), (leave a reason why [not required])

/become enemies with (Clan name), (leave a reason why [not required])

/start rivalry with (Clan name), (leave a reason why [not required])

/ally with (Clan name), (both Clans must agree on this; you can only have 2 allies)

/organize battle with (Clan name)

/accept (cat name) into Clan

/don't accept (cat name) into Clan

/give (prey, herbs, branches) to (Clan name), (must be allies)

/request help from (ally Clan)

/deny request from (ally Clan)

/travel to moonstone

Deputy Commands

/organize (hunting, battle) patrol with (cat names)

/have (cat name[s]) build (den name)

/have (cat name[s]) repair (den name) (-5 branches for lower damage, for higher damage -10)

Medicine Cat Commands

/heal (cat name) (this can fail)

/try to heal (cat name) again

/forage with (med cat app name)

/forage alone

/travel to moonstone

/check up on (cat name)  (this takes no energy)

Warrior/Apprentice Commands

/hunt with (cat name[s])

/hunt alone

/border patrol with (cat names)

/border patrol alone

/send (cat name) foraging

/send (cat name) questing

/send (cat name) exploring

Mentor Commands

/(forage, healing) training with (med cat apprentice name)

/(battle, hunting) training with (apprentice name)

/initiate warrior assessment for (apprentice name)

/train with (mentor[s] name[s])

Bonding Commands

/have (cat name) and (cat name) become mates

/breed (cat name) and (cat name)

Other Commands

/defend (all cats can use when being attacked)

/hide (cat name) (the cat will hide and can't be attacked)

/attack

/let (cat name) (eat/sleep)

Skill Levels

Hunting

Level 1: 2/10 chance of finding prey

Level 2: 4/10 chance of finding prey

Level 3: 6/10 chance of finding prey

Level 4: 8/10 chance of finding prey

Level 5: 10/10 chance of finding prey

Cats hunting alone can catch a maximum of 6 prey

Fighting

Level 1: 1~5 damage hit

Level 2: 3~6 damage hit

Level 3: 4~8 damage hit

Level 4: 5~11 damage hit

Level 5: 6~13 damage hit

Healing

Level 1: 2/10 chance of healing a cat

Level 2: 4/10 chance of healing a cat

Level 3: 6/10 chance of healing a cat

Level 4: 8/10 chance of healing a cat

Level 5: 10/10 chance of healing a cat

How Leveling Up Works

(the cats you start off with already have Level 5)

You need to train 3 times to level up once. When you have maxed all your skills, you will get an announcement saying so.

Bonding and Breeding

Use the command /make (cat's name) and (cat's name) mates to have two cats become mates. Use the command /have (cat's name) and (cat's name) breed to have the two cats breed. The kits will be born 3 moons after that and you will need to rank your cat up to a queen using the command /rank up (cat's name) to queen.

Building Dens

Dens are very important. With a medicine cat den, your herbs will have a less likely chance of freezing during leafbare. With a nursery, kits have a better chance of surviving.

That's all!

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